Jabber
Educated
- Joined
- Sep 14, 2015
- Messages
- 43
Well, the party made it to the river styx. Some comments on the interim:
Giant brothers turned out to be chumps as expected. Vulnerable to blind, and although at least one was a caster he still died too quickly to do much damage
Guardian rock is also basically a chump and can't do much vs. missile shield
Pyramid was fairly straightforward. Dispel undead vs. the amazon zombies; blind vs. the live amazons. Wound up killing the queen which was only semi-intentional as I checked whether I really needed to give her an offering every time I stepped on her square (answer: yes). At least now I have her spear of death and bone necklace.
Mau-mau went down pretty quickly and wasn't too dangerous given the party's fireshield. The priests of phyre were a little scary but turned out to be pretty vulnerable to silence. Had a death to a trap in the pyramid underground and used another resurrect charge on the amulet of life (believe 4 remaining). Fortunately King tut (or whatever his name is) dropped another one so we should be at 10 resurrection charges just from amulets
Cat in the wizard lair received a fireshield and then was beaten up
Single class monk is starting to significantly lag behind in hps (level 10 w/ 17 vitality has given him about 60hp vs the multiclass characters that are over 100). But his physical damage output is very high and he regularly does 100 damage a round. Unfortunately, his kirijitsu skill is only ~30 and ninjitsu only about 60 but nothing can be done there. On balance, I feel good about the strategy to have one single class character, but more doesn't feel tempting. Multi-classing fairies are continuing their multiclassing and have become quite strong with at least one full spellbook each (priest, priest, mage) and 200-300 magic points in each domain. Felpurr multi-classing fighters are starting to get good spellpower and kirujitsu skill, which will be nice when maxed out.
Hopefully the tougher monsters in the river styx won't eat my lunch.
Giant brothers turned out to be chumps as expected. Vulnerable to blind, and although at least one was a caster he still died too quickly to do much damage
Guardian rock is also basically a chump and can't do much vs. missile shield
Pyramid was fairly straightforward. Dispel undead vs. the amazon zombies; blind vs. the live amazons. Wound up killing the queen which was only semi-intentional as I checked whether I really needed to give her an offering every time I stepped on her square (answer: yes). At least now I have her spear of death and bone necklace.
Mau-mau went down pretty quickly and wasn't too dangerous given the party's fireshield. The priests of phyre were a little scary but turned out to be pretty vulnerable to silence. Had a death to a trap in the pyramid underground and used another resurrect charge on the amulet of life (believe 4 remaining). Fortunately King tut (or whatever his name is) dropped another one so we should be at 10 resurrection charges just from amulets
Cat in the wizard lair received a fireshield and then was beaten up
Single class monk is starting to significantly lag behind in hps (level 10 w/ 17 vitality has given him about 60hp vs the multiclass characters that are over 100). But his physical damage output is very high and he regularly does 100 damage a round. Unfortunately, his kirijitsu skill is only ~30 and ninjitsu only about 60 but nothing can be done there. On balance, I feel good about the strategy to have one single class character, but more doesn't feel tempting. Multi-classing fairies are continuing their multiclassing and have become quite strong with at least one full spellbook each (priest, priest, mage) and 200-300 magic points in each domain. Felpurr multi-classing fighters are starting to get good spellpower and kirujitsu skill, which will be nice when maxed out.
Hopefully the tougher monsters in the river styx won't eat my lunch.