mages are completely and utterly useless in hard-core Wiz meta-gaming.
what should your end party ALWAYS, ALWAYS, ALWAYS be when playing Wiz 1 - 5??
it should be: Lord, Lord, Ninja, Samurai, Ninja, Bishop.
- The two lords started out as human mages with MONSTER rolls because otherwise they would never make Lord
- the front-row Ninja is beheading peeps left and right like they used to be able to do before Bradley ruined everything; oh yeah he started out as a front-row thief in Wiz 1-4 and a back row thief in Wiz 5.
- The back row samurai is using one of the Samurai/valkyrie/lord-only SPEARS to get some DPS in from the back; and of course he started out as a Cleric first with a MODERATE bonus roll as the reqs are that high for sams.
- The back row ninja is completely naked and fighting with Infinite-Range due to being unequipped; he and his bro have higher (or rather, lower AC) than the lords and sammies because they're motherfucking ninjas baby, and it pays OFFFF to level them up. i.e. playing the game rewards you! -- he started out originally as a samurai so he's rocking the back row tiltowaits of course. this is strategic shit right here folks!! NOTE: naked ninjas can behead.
- the bisop is 100% completely and utterly useless and there is no reason to have him in a party other than to identify stuff while knee-deep in dungeon floors. he can contribute literally NOTHING worthwhile by end game as he learns spells so slowly that you can turn that thief into a ninja and those two mages into Lords before the fucking bishop ever even gets Tiltowait. This is by design of course as the brothers wanted the bishop to represent the ultimate meta-narrative about the party composition of the person playing this game: will he even realize that he's a completely useless cuck? and if he does will this player realize that he is there to make the traditional 6-man wizardry team in actuality a 5-man team; this is from wiz 3 and onwards they introduced the chances of identification failure producing negative statuses.
on the one hand the bishop's ability to identify on the go can create emergent gameplay scenarios where you're literally killing and looting and luckily finding stronger gear and ID'ing it right then and there and are able to continue killing and looting although the logistical situation and the micro-management of your limited inventory and limited number of spells (from everyone) is always weighing heavily on all of your decisions. on the other hand you can't help thinking that replacing him with a lord or a samura with a spear/tiltowaits/mabariko's from the back row would be extremely more benefial monster-killing wise. however the way the loot is designed in wiz 1-5 is so perfect that you will ALWAYS be hunting for that next fixed encounter just so you can go through the extremely tense bomb-defusal scenario and get a chance to play a virtual slot machine. having a bishop with you to ID the prize right there only doubles the loot-lust and heightens the euphoria of the adventuring and the conquest!
suddenly you start to realize that maybe the bishop isn't completely useless after all. he enriches the playing experiences in many ways that you had not considered before and if anything provides more options by eliminating them. you're such a hard core playing you know you don't NEED 6 effective party members; it suddenly makes you feel good that you know the underlying systems so well that the realization that you're actually using 5 chars and not 6 gives you a slight thrill. this party will never be maximally min-maxed! instead this party has a bishop.
in wiz 1-5 there is no reason to use mages/clerics. i mean... yes, of course one should use them they are AWESOME: and once they reach level 13 off they go into either sammurai or lord school! duh. with the availability of M-range melee weapons there is simply no logical reason to not have 5 warrior-casters. well 4 warrior-casters and 1 nina butt naked beheading people with his toes.
this is the biggest reason i dislike bradley so much... he made his absolute best effort at making everything possible to dimish the importance of hybridizng the classes: so much so he effectively made multi-classing/dual-classing completely useless and often detrimental to good power-gaming in wiz 7-8.