Tweed
Professional Kobold
Wizardry II: The Knight of Diamonds
Four floors down, this game seems almost unnecessary. I'm enjoying it so far, it's almost like a victory lap for your party after the struggle of Wiz 1, but beyond the excitement of getting ridiculously powerful equipment there's really not much to look forward to, in terms of character development. The maps are okay so far, though it's annoying getting back and forth (Malor doesn't seem to work on floor 2, the one floor on which I wish I could just teleport straight to the stairs).
I mean, it's running on the Wizardry system, so that still makes it better than 99% of contemporary RPGs. I guess that's why I'm trying to blow through this one to get on with Wiz 3 and (especially) Wiz 5. I'll save Wiz 4 for when I'm retired and more in the mindset of Werdna.
I imagine playing this without backing up your save disk would be some crazy mixture of intense anxiety when playing the game, and massive end-of-world butthurt (when you teleport into stone and lose your party and have to start all over from WIZARDRY 1), but fuck that, I'm backing my save up every night.
Pretty much. The last few armor battles an be a real nightmare though and getting the staff itself can be kind of tricky depending on what you bump into.