With all fairness and my love to Wizardry 8 I would say its dungeons are the weakest part. They are fairly simplistic when you break them down and they also are not very large.I think he mentioned the naming scheme sucked, Wiz 6-8 had terrible dungeons and specializations (Weapons/Magic) was a terrible addition. I thought everyone considered Wiz 6-8 to be superior to the older ones, so I was interested in why someone else thought otherwise.
Either 3d engine wasn't capable of (although didn't stop Might and Magic having pretty huge worlds and dungeons) or they did not want to do it, but whatever happened, Wiz 8 doesn't reach the scope of old Wiz dungeons and something simple from tile based engines like moving blocks, falling through whole levels, darkness and invisibile walls, that sort of thing, wasn't a thing in Wiz 8.
It had its own new cool things but I think most people thought best dungeon began and ended with the Monastery. Trynton always felt like a single corridor filled with wasps to me (although it is very cool n pretty), Umpani caves were just shit, Rapax castle was ok, Ascension was just boring. Marten's Bluff was nice I guess.
Last edited: