I assume this is about 8? If so, yes, a ranger is very nice to have on a first playthrough due to his autosearch ability, and besides that it's a fun and strong class. Consider also taking a bard, who makes the early game a lot easier before you fully grok the combat. It's by no means mandatory though. I wouldn't duplicate classes either, but that's just me.So, my starting party consists of (Wizardry 6)
2 Fighters
1 Ninja
1 Alchemist
1 Priest
1 Mage
Is it a good idea to bring along a theif or a ranger?
Uhh what I’m talking about Wizardry 6?I assume this is about 8? If so, yes, a ranger is very nice to have on a first playthrough due to his autosearch ability, and besides that it's a fun and strong class. Consider also taking a bard, who makes the early game a lot easier before you fully grok the combat. It's by no means mandatory though.So, my starting party consists of (Wizardry 6)
2 Fighters
1 Ninja
1 Alchemist
1 Priest
1 Mage
Is it a good idea to bring along a theif or a ranger?
Did you edit your post or something? Or I'm blind. Either way, for 6 my advice is the same except that the ranger sucks and you shouldn't have one.Uhh what I’m talking about Wizardry 6?I assume this is about 8? If so, yes, a ranger is very nice to have on a first playthrough due to his autosearch ability, and besides that it's a fun and strong class. Consider also taking a bard, who makes the early game a lot easier before you fully grok the combat. It's by no means mandatory though.So, my starting party consists of (Wizardry 6)
2 Fighters
1 Ninja
1 Alchemist
1 Priest
1 Mage
Is it a good idea to bring along a theif or a ranger?
How can you kill Blienmeis (Wizardry 7)? He seems to be immuned to every spell and he has very high initiative. My party (10-11 lvl) can't even touch him, he even kills my powerful summoned creatures (lvl 7 spells). I can't blind him, I can't use Lifesteal of him, I'm running out of ideas. Or maybe I'm severely underleveled?
So, my starting party consists of (Wizardry 6)
2 Fighters
1 Ninja
1 Alchemist
1 Priest
1 Mage
Is it a good idea to bring along a theif or a ranger?
I plan on taking them all the way through 8, to get the secret ending and hidden quest I think.So, my starting party consists of (Wizardry 6)
2 Fighters
1 Ninja
1 Alchemist
1 Priest
1 Mage
Is it a good idea to bring along a theif or a ranger?
Thieves really bring nothing special to the table in 6 or 7. Rangers get some interesting stuff from the boss battles late game, but it's still meh. If you were doing some kind of no-class-change party to take all the way through 8, then you could argue carrying both of em.
I follow the vanilla way - 1 ninja, 1 mage, 1 bard, 1 priest, 2 fillers => class change so that everyone can hide => smash some godzillys => endgame with lvl 27~29
One question: does anybody know what the personal skills actually do? Eagle Eye for example... what does it do? A bonus chance to hit? With melee or missile attacks?
^+`::Suspend ;Toggle AutoHotkey Suspend state, [Ctrl+Shift+`] hotkey
#IfWinActive ahk_exe dosbox.exe
w::Up
#IfWinActive ahk_exe dosbox.exe
a::Left
#IfWinActive ahk_exe dosbox.exe
s::Down
#IfWinActive ahk_exe dosbox.exe
d::Right
Sonic Titan
AutoHotkey is your BFF if you're on M$ Windows.
A simple AutoHotkey script with an accessible but unused global hotkey combination to toggle the AutoHotkey Suspend state will suffice.
Code:^+`::Suspend ;Toggle AutoHotkey Suspend state, [Ctrl+Shift+`] hotkey #IfWinActive ahk_exe dosbox.exe w::Up #IfWinActive ahk_exe dosbox.exe a::Left #IfWinActive ahk_exe dosbox.exe s::Down #IfWinActive ahk_exe dosbox.exe d::Right
I'm using it even for mouse-based games by remapping fixed UI buttons to keyboard keys.
Keyboard only > Game Controller only > Keyboard + Mouse > Mouse only
#IfWinActive ahk_exe dosbox.exe
`::Suspend ;Toggle AutoHotkey Suspend state
#IfWinActive ahk_exe dosbox.exe
w::Up
#IfWinActive ahk_exe dosbox.exe
a::Left
#IfWinActive ahk_exe dosbox.exe
s::Down
#IfWinActive ahk_exe dosbox.exe
d::Right