Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,767
Insanity is often more likely to stick, true. Shame that the odds are it will do fuck all even when it does.
This is a mix of good observations and bullshit.Which is the most skippable school (literally ONE essential spell, cucked out of it hard by bard) that brings p. much nothing to the table for a hybrid, unless someone sees shift-q'ing for a single dice heal as value.What? He has the entire psionic library.
Oh no, it's one of them insanity memers. It's overrated and unreliable, mass freeze just blows it out of the water. Plus, of course, cucked out of it early and hard by bard.Insanity is one of the most useful spells in the game
Oh god, please tell me stories on how are you keeping detect secrets on at most times with a monk (while getting "all the work" from gems like identify at the same time). Not to mention that if you want this spell reliably you go gadgie, of course.playing blind without Detect Secrets is madness
Literally like a post or two ago you were saying about stupid grinding with useless spells or something to that effect. Not to mention that, yeah, you guessed it - cucked out of it early and hard.For grinding he has charm
I guess Wiz 8 is one of the most complex CRPGs since there seems to be much less concensus about best builds compared to most other CRPGs, and it thus has a higher learning curve.
Well the hardest parts are front loaded so it can feel like its harder than it really is, and its a massive advantage to know where everything is and what pitfalls to avoid. If you start out with a party if Dual Wielding Hybrids and a Gadge dumping SPD and not lvling Senses the game is going to feel hard indeed, especially on Expert.The lack of a consensus on best builds is primarily due to the fact that Wiz8 is a game where almost every party composition works. It's not even so much because of its complexity, but thanks to all the classes being equally useful, and to the multitude of ways in which you can replace classes that would otherwise be vital with all sorts of items (consumable or not).
As for a higher learning curve, I don't know really. I'm pretty sure it was the first real blobber that I actually played (maybe second after MM5, but not sure) and I never felt all that overwhelmed by it on my first playthrough.
I have a few thoughts.It's weird I should struggle so with Wiz 8 (a game that I have seen being described as easy) even with an imported party.
Normally I find most CRPGs rather easy, and I never grind (the only RPG I've grinded was one of the few JRPGs I've played) and I rarely bother with min-maxing my characters.
I guess Wiz 8 is one of the most complex CRPGs since there seems to be much less concensus about best builds compared to most other CRPGs, and it thus has a higher learning curve.
I even tried using a new party, but crap items and no "free" skills makes it quite a bit harder. No Artifacts skills hurts quite a bit, so I guess a Bishop is more useful in for a new party. In an imported party, I start with 16 Artifacts, 20 Mythology and all but the Valkyrie who never class changed, start with 20 Stealth.
The problem is that none of the Throwing Weapons in Vanilla are very good, although a well-played Ninja doesn’t really need them to be. You can of course stay stocked from vendors or just use Sling/Bombs/Powders too.I have a few thoughts.It's weird I should struggle so with Wiz 8 (a game that I have seen being described as easy) even with an imported party.
Normally I find most CRPGs rather easy, and I never grind (the only RPG I've grinded was one of the few JRPGs I've played) and I rarely bother with min-maxing my characters.
I guess Wiz 8 is one of the most complex CRPGs since there seems to be much less concensus about best builds compared to most other CRPGs, and it thus has a higher learning curve.
I even tried using a new party, but crap items and no "free" skills makes it quite a bit harder. No Artifacts skills hurts quite a bit, so I guess a Bishop is more useful in for a new party. In an imported party, I start with 16 Artifacts, 20 Mythology and all but the Valkyrie who never class changed, start with 20 Stealth.
1)
Unless you did some absurd pre-import grinding (get all skills to 100) and also get lucky/abuse the way the import items code works, an imported party might be harder to play with than a new one. First, the encounter leveled list system will give you much deadlier enemies, and second, a Wizardry 7 party will usually include many Hybrids: Ninja, Samurai, Ranger, Bishop, Lord... But many of these classes have a weak early game and only shine later. My W8z 6-7-8 party was all hybrids and thus the beginning of 8 was an absolute slog because low level Samurai and Monks and other hybrids are just not very good.
2)
There's no best party that's true. All are viable. This includes things like 4 Bishops, solo Ninja, solo Monk, etc. But these parties all have power curves. Generally speaking, the non-hybrids are far far stronger early game. And they're viable in the end game too (that's the beauty of it) - so what's the advantage of classes that are weak at the start, like the hybrids? More flexibility and often a higher lategame damage output. You'll be very happy to have the Kirijutsu/Critical Strike skill in the Rapax castle...
3) The game isn't overly complex. It was one of my first RPGs and my first Wizardry, as a child. I loved it. But I'll give you this very important tip: make a new, not imported party of all or mostly base classes, for example Fighter Valkyrie Bard Ranger Priest Mage - this party has a lot of healers, 3 pure classes (mage priest fighter) and starts with one of the best instruments in the game. Just use that party to play the monastery again. You'll quickly see that it's much much easier as compared to your imported party.
I also resent the notion that throwing Ninja is a powergamer meme. You can just buy more throwing weapons.
My imported party is Lord, Monk, Ninja, two Samurai, Valkyrie, so only hybrids.
1)
Unless you did some absurd pre-import grinding (get all skills to 100) and also get lucky/abuse the way the import items code works, an imported party might be harder to play with than a new one. First, the encounter leveled list system will give you much deadlier enemies, and second, a Wizardry 7 party will usually include many Hybrids: Ninja, Samurai, Ranger, Bishop, Lord... But many of these classes have a weak early game and only shine later. My W8z 6-7-8 party was all hybrids and thus the beginning of 8 was an absolute slog because low level Samurai and Monks and other hybrids are just not very good.
Lol, no it’s your whole problem.My imported party is Lord, Monk, Ninja, two Samurai, Valkyrie, so only hybrids.
1)
Unless you did some absurd pre-import grinding (get all skills to 100) and also get lucky/abuse the way the import items code works, an imported party might be harder to play with than a new one. First, the encounter leveled list system will give you much deadlier enemies, and second, a Wizardry 7 party will usually include many Hybrids: Ninja, Samurai, Ranger, Bishop, Lord... But many of these classes have a weak early game and only shine later. My W8z 6-7-8 party was all hybrids and thus the beginning of 8 was an absolute slog because low level Samurai and Monks and other hybrids are just not very good.
But that's no problem, since I can just change them to base classes right away.
Anyway, I've played through the Monastery with several parties now.
The first one I changed the Lord to Priest, and it felt like an uphill battle when I started facing lots of Metallic Slimes, I assume thanks to resting twice. I only played until the start of the Upper Monastery when my party was almost wiped out by a horde of rats. The amount of monsters was crazy in this game compared to the next two I started.
Second one I kept the Lord, changed one of the Samurais to a Ranger, didn't rest and things went smoothly.
Third one I changed one of the Samurais to a Gadgeteer, didn't rest and things went smoothly.
In all three cases I changed the Monk to Bard, and kept the Ninja, Valk and second Samurai. In the last two cases lack of single class Priest and Mage started to be felt, when I lacked crucial debuffing and buffing spells, as well as any good damage spell vs enemy spell casters.
Fourth try was with a new party.
Fighter, Priest, Valkyrie, Psionic, Mage, and Gadgeteer. I was forced to rest and the crazy respawns forced me to rest again, which caused crazy respawns which forced me to reconsider an imported party again, but this time maybe turning Ninja to Mage.
They eventually get a very good use for it if you train up with Heal Wounds.Realizing that it's smarter to use your SP-restore consumables and potions and such instead of resting whenever possible is key to enjoying Wiz 8. The respawn timer is measured in seconds, not hours, resting for any amount of time restocks the entire map with monsters.
And once you get to Arnika, try to get heal wounds on everyone that can cast it via spellbooks (sold in the temple, restocks over time). Alchemy/psionic spellbook users have no other use for their divine realm SPs, they can keep people topped up between battles.
Nah, it goes up naturally at first on your Bard if you lvl up Senses to unlock Eagle Eye (and any other character with decent SEN/INT) but Bard starts with pts in it. Once you start mixing Pots it will go up fast but you’ll always need to cast ID on a few things into midgame.But the problem with a new party is not being able to ID healing potions unless you invest in Artifacts. Do people usually invest in that skill?