Lukifell
Educated
- Joined
- Sep 19, 2013
- Messages
- 69
Wiz 6/7: You subtract your level from the monster’s level and that number is applied to the monster’s resists. So yeah, higher levels makes you resist more and monsters will resist you less. (That’s why you can auto kill the level 99-100 monsters with a level 70+ character.) Wiz6/7 also increases your initiative by your character’s level, so class switching isn’t really that great, and a Thief who has 3-5 levels on everyone else due to the low XP req is stronger than he would appear.
The same is true for Wizardry 8. I’m not sure of the exact formula, but level matters *much* more in Wiz8. Whenever I tried the Cathedral battle at around level 13ish, the big skeleton guys would kill 1-2 characters with one of their instakill spells, despite everyone in my party having 125 resists. At level 16, though, almost no one died, the fight was almost too easy. A 3 level difference was night and day.
The same is true for Wizardry 8. I’m not sure of the exact formula, but level matters *much* more in Wiz8. Whenever I tried the Cathedral battle at around level 13ish, the big skeleton guys would kill 1-2 characters with one of their instakill spells, despite everyone in my party having 125 resists. At level 16, though, almost no one died, the fight was almost too easy. A 3 level difference was night and day.