I miss when games would incorporate both sci-fi and fantasy and do it without mixing them together. Used to be significantly more common.and the general mix of SF and Fantasy.
Well, I suffer a bit from OCD when it comes to good items collecting dust and lacking the characters to use them. I usually don't meta game, so I don't use knowledge of RPCs, but in Wiz 6-8 I make an exception for creating characters that will be able to use restricted items. And knowing about the different endings and beginnings is useful when replaying the games.Personally I don't think think you want both a Bard and a Gadgeteer. They both kinda cover the same niche. And you can get RPCs for either role if you do want both.
There's absolutely nothing trap about it, you get no dachi 30 seconds after entering Arnika and you're immediately MUCH better than standard, lore-friendly sam. Sam is not a rogue or fighter, you ain't getting those 100 unlocks fast anyway and while mook has them delayed a bit, it's not a problem in the big picture. I p. always build my sam dex/spd and never felt it. Having 2hander with occasional lighting strike and crit is exactly what helps you forget about the low str. Of course, you can give your sam bloodlust and it will be better than anything else, but that's true for everyone that can wield it, so moot point.Mook Sam is kind of a trap becuase low DEX/SPD really hurts if you want to unlock Reflextion (and Sam kind of needs it to survive on Expert frontline) and low PIE is a pain to get spells functional as well. On the other hand off-hand swords aren't great on vanilla and Extended on Giant Sword is badly needed.
Of course fighter will be more of a presence killing power wise through most of the game. That's, like, duh. Thing is, 2h fighter is literally the most boring shit you can build in the entire game and while it's a great beginner class, it's just way too boring in general once you move past the learning stage.Samurai requires 55 dex and spd, mook samurai starts with the same value for these as any other race except felpurr/faerie. The piety part is true, though. Also, weapon weight has a big effect on how many swings you get per attack, so the Giant Sword is much worse than it first appears. If you want to use the giant sword, a Fighter will berserk with it to much better effect.
Hurpaherpaderp.
Over my four playthroughs of Wiz8 I've never even seen the cane of corpus.
I still have rested only once (and money is scarce).
The pitiful results of the Crush spell kind of make me wary of relying on direct damage spells; better to rely on buffing and disabling, I think.
Hmm...my Priest can now pick lvl 5 spells, but Portal, Purify Air and Sane Mind does not appear, only Heal All.I'm beginning to think about class changing some of my characters.
Once the Priest gets some useful lvl 5 spells (Portal, Purify Air, Heal All, Sane Mind; most of these can be cast from items, though, and the Mage too can learn Portal) I think he needs to be more of a fighting man.
I believe realm skill is a small part of the calculus for which spell levels you're eligible to learn, so if it's very low you won't see those spells until a few levels beyond the minimum.Hmm...my Priest can now pick lvl 5 spells, but Portal, Purify Air and Sane Mind does not appear, only Heal All.I'm beginning to think about class changing some of my characters.
Once the Priest gets some useful lvl 5 spells (Portal, Purify Air, Heal All, Sane Mind; most of these can be cast from items, though, and the Mage too can learn Portal) I think he needs to be more of a fighting man.
His skills are Divinity 46(57), Air Magic 12 and Divine Magic 63 (he hasn't had the chance to "spam" spells from other skills than DM naturally). For DM he can pick lvl 5 spells, for the others only lvl 4 spells.
He's right though about the last part, damage spells are inferior to disables, because those are some TOUGH fucking disables. Even more so in 6 and 7.
The purpose of the light spell is to make things brighter. Was that a serious question?
You don't need any item to fix the training computer, just plug the wires back in and then you can do the training.
But there's no dark areas (so far)?
This is much different than my experience through all my playthroughs. I was always out of mana and always resting to restore it. I definitely cast over and over for skill increases, but even if I didn't I'd be out of mana pretty constantly, especially early game.I think the main thing that makes Wiz8 much easier than Wiz7 is that mana regeneration is so rapid. I haven't needed to rest once, except for the Mook incident. So I can "unleash hell" if I want to and generally experiment with spells, and not worry too much about running out of mana.
And now that my Bard got the Dulcimer of Heal All, I don't even need to use much magic in most battles.
The most scary things at this stage (lvl 14-15) are monsters that spam group status effects, like Black Slimes and Cave Spiders, since they always get the initiative. In hindsight I guess I should have given my Priest and Mage more Speed. My second party death came from four Cave Spiders spamming Web, making the whole party helpless.
It's as much of a wizardry as grimoire isDo we consider Wizards & Warriors sort of part of the Wizardry experience? I mean, i sure felt some wizardry vibes with it.
Was there already a difficulty rating thread on toughest wizardry to easiest?
On normal, yes. Expert requires some different tactics, tho disables aren't as useless there as some suppose.Yes exactly. I've always said this. Damage spells have their niche - but you need to build for them. A direct damage mage isn't bad at all. It's just that all the status effect spells are often more important. If your party starts with good disables, such as by having a Bard or something like that, you can afford to have a Mage spec for direct damage and it can be pretty helpful - although it's not always what you need.
It's absolutely a trap with full party even with No-Dachi because RPCs (or other characters ahead of Sam in party order) will steal your short-range melee attax and you're not beating any resists on Expert with DEX/SPD(?) build. If you leave STR low you're going to have more problems than that. Agreed that 2H is probably the way to go on Sam (because off-hand Swords aren't great and DW takes awhile to get there) but unless you're running small party or grinding a ton Crits will be few and far between. 2H Fighter is fine but Sword and Board (plus XBow) in front box really helps party survivability giving you time to skill up. Bloodlust is like Magic Damage Party in that it takes away a lot of skill up chances.There's absolutely nothing trap about it, you get no dachi 30 seconds after entering Arnika and you're immediately MUCH better than standard, lore-friendly sam. Sam is not a rogue or fighter, you ain't getting those 100 unlocks fast anyway and while mook has them delayed a bit, it's not a problem in the big picture. I p. always build my sam dex/spd and never felt it. Having 2hander with occasional lighting strike and crit is exactly what helps you forget about the low str. Of course, you can give your sam bloodlust and it will be better than anything else, but that's true for everyone that can wield it, so moot point.Mook Sam is kind of a trap becuase low DEX/SPD really hurts if you want to unlock Reflextion (and Sam kind of needs it to survive on Expert frontline) and low PIE is a pain to get spells functional as well. On the other hand off-hand swords aren't great on vanilla and Extended on Giant Sword is badly needed.
Of course fighter will be more of a presence killing power wise through most of the game. That's, like, duh. Thing is, 2h fighter is literally the most boring shit you can build in the entire game and while it's a great beginner class, it's just way too boring in general once you move past the learning stage.Samurai requires 55 dex and spd, mook samurai starts with the same value for these as any other race except felpurr/faerie. The piety part is true, though. Also, weapon weight has a big effect on how many swings you get per attack, so the Giant Sword is much worse than it first appears. If you want to use the giant sword, a Fighter will berserk with it to much better effect.