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Wizardry The Wizardry Series Thread

Delirius

Liturgist
Joined
Jul 11, 2010
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What's the fastest way to train Bishop? I took him and Alchemist as casters and after few hours Bishop still sucks when compared to Alchemist. Taking a Bishop for first playthrough might have not been a greatest idea after all.
 

Texas Red

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I am not as hardcore as you guys, but I enjoyed going around the towns and talking to the NPCs the most. The constant combat got old quickly.
 

DraQ

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Grunker said:
EDIT: I noticed it uses level-scaling btw. How ironic :smug:
Miraculously enough it doesn't suck.

Yeah, I'm just as puzzled.

Delirius said:
What's the fastest way to train Bishop? I took him and Alchemist as casters and after few hours Bishop still sucks when compared to Alchemist. Taking a Bishop for first playthrough might have not been a greatest idea after all.
Bishop will be 2-4 times more sucky than specialist caster, at lest until said caster reaches plateau - duh.

Still, bishop effectively crams 2-4 casters in one slot.
 

Lonely Vazdru

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wookies.jpg
 

visions

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Jaesun said:
I'm going to do an all Mook runthrough of VI/VII/VIII...... someday...

I wonder what happens in Arnika when you have an all Mook party, where normally your Mook(s?) would be temporally removed from the party.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Rageing Atheist said:
Jaesun said:
I'm going to do an all Mook runthrough of VI/VII/VIII...... someday...

I wonder what happens in Arnika when you have an all Mook party, where normally your Mook(s?) would be temporally removed from the party.

Yeah I have always wondered that as well.
 

Fowyr

Arcane
Vatnik
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Take last patch, wiz8fast and faerie ninja. This is all what you need.
 

Darth Roxor

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Race and class. The fairy ninja combination is the only character that can wield one powerful weapon that you may even not find.
 
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Bard+cursed-yet-awesome weapon from robbing the bank sets you in good stead as well. It's a good weapon for any character, but by giving it to a part-time melee character you can skill up that one weapon style enough to make him a good fighter, and you won't get a better melee weapon for a support character for a LOOOOONNNNGGG time.

And no, I'm not telling you HOW to rob the bank:)
 

VentilatorOfDoom

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Grunker said:
It suffers from the PoR: RoMD-issue I take it?

It's a bit harsh to compare it to Turd of Radiance: RomD, but you will still have lots of fun e.g. fighting wesps in trynton with 2 or 3 trynnie patrols coming to your aid. A cool encounter that is repeated frequently and will merely cost 45min of your life each time, of course you can't do anything but wait with all the trynnies blocking your path.
 

DraQ

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VentilatorOfDoom said:
Grunker said:
It suffers from the PoR: RoMD-issue I take it?

It's a bit harsh to compare it to Turd of Radiance: RomD, but you will still have lots of fun e.g. fighting wesps in trynton with 2 or 3 trynnie patrols coming to your aid. A cool encounter that is repeated frequently and will merely cost 45min of your life each time, of course you can't do anything but wait with all the trynnies blocking your path.
You can always cast and cast again, with all characters except fighters and rogues - helps kill time.
:smug:

Also, @Grunker whatever you do (even suboptimal builds are fun), don't go solo or with reduced party. It's perfectly viable strategy, but, despite the game being extremely combat-centric, and despite the fact that characters are not carefully engineered biowarian wonders of dialogue and romance, there is a lot of party banter and it is just awesome how it brings the party members you designed as bundles of stats to life.
 

Eyeball

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Being a little less megahardkor than some posters here, I was wondering if there are any mods that make either make the fights easier or simply reduce the number of wandering monsters you run into constantly. I love Wiz8, but each time I've played it I've given up around the Rapax areas where you fight a new group of monsters every six steps and they all have roughly ten million hitpoints.

If I wanted this kind of grind, I'd play MMOs, where you can always blame the other players in your group for causing the team wipes.
 

VentilatorOfDoom

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yeah the excitement of loads of 400+ hp rapax, when most of your own party have like 60-80 hp. To make the game easier the best is probably to have as many guys with kirijutsu, or however that was called, in the party as possible, ninjas, samurais, monks etc. that insta-gib ability was still the best spell in the game.
 

DraQ

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Darth Roxor said:
It was just called 'critical strike'. And yes, the Rapax castle was a pain :?
Good thing that Rapax are weak against water and semi-weak against mental magic, so tsunamis, acid clouds and such, complimented with mass freeze and maybe a hint of insanity and psionic blast or two really help with crowd control there.
 

Grunker

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DraQ said:
VentilatorOfDoom said:
Grunker said:
It suffers from the PoR: RoMD-issue I take it?

It's a bit harsh to compare it to Turd of Radiance: RomD, but you will still have lots of fun e.g. fighting wesps in trynton with 2 or 3 trynnie patrols coming to your aid. A cool encounter that is repeated frequently and will merely cost 45min of your life each time, of course you can't do anything but wait with all the trynnies blocking your path.
You can always cast and cast again, with all characters except fighters and rogues - helps kill time.
:smug:

Also, @Grunker whatever you do (even suboptimal builds are fun), don't go solo or with reduced party. It's perfectly viable strategy, but, despite the game being extremely combat-centric, and despite the fact that characters are not carefully engineered biowarian wonders of dialogue and romance, there is a lot of party banter and it is just awesome how it brings the party members you designed as bundles of stats to life.

The party size and customization is, as I said, what appeals most to me in the game, so I never planned to do anything but.

There's party-banter between characters if you create them all yourself? That's... kindda cool!

Btw, can I judge, based upon my experience with Wiz8, whether the rest of the series will appeal to me? It's my plan to play the good ones if I like this one.
 

DraQ

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Grunker said:
There's party-banter between characters if you create them all yourself? That's... kindda cool!
Yep. There are 36 personalities with corresponding voicesets and they comment on every single fucking thing including comments made by other characters. Plus there are several recruitable, premade characters (up to two travelling with the party at the same time) who have their own voices and personalities too. All in all the party is much more lively than biowarian bunch seen in BG1.

Btw, can I judge, based upon my experience with Wiz8, whether the rest of the series will appeal to me? It's my plan to play the good ones if I like this one.
I have never got around to playing the prequels (I fully intend to do a 6-8 playthrough), but given that 6-8 form a single narrative, and allow for porting your party from one to another, including cross-sequel C&C and at least one sidequest spanning the three games, they seem cool.
 

Eyeball

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This mod is supposedly the most recently made large-scale mod made for Wiz8: http://www.rpgcodex.net/phpBB/viewtopic.php?t=25220

I think I'll give it a whirl - only thing putting me off is that the author claims it makes Wiz8 HARDER. Firstly, Wiz8 really needs a difficulty boost like a blowfish needs a unicycle, secondly, modders making games "harder" usually means just upping baddie hitpoints by 300% or increasing their numbers accordingly, merely making the game more grind-y than actually more strategically difficult.
 

Grunker

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Eyeball said:
This mod is supposedly the most recently made large-scale mod made for Wiz8: http://www.rpgcodex.net/phpBB/viewtopic.php?t=25220

I think I'll give it a whirl - only thing putting me off is that the author claims it makes Wiz8 HARDER. Firstly, Wiz8 really needs a difficulty boost like a blowfish needs a unicycle, secondly, modders making games "harder" usually means just upping baddie hitpoints by 300% or increasing their numbers accordingly, merely making the game more grind-y than actually more strategically difficult.

There are exceptions to this though. Sword Coast Stratagems for example. In fact, in the BG-community in general, there is a standing norm that difficulty-mods can't "cheat." It's only allowed to arm mages with new spells or change the AI for example. Shadow, the author of the Tactics-mod, took quite a lot flac because of this "cheating", and Tactics is one of the better difficulty-mods out there.
 

dr. one

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Eyeball said:
This mod is supposedly the most recently made large-scale mod made for Wiz8: http://www.rpgcodex.net/phpBB/viewtopic.php?t=25220

I think I'll give it a whirl - only thing putting me off is that the author claims it makes Wiz8 HARDER. Firstly, Wiz8 really needs a difficulty boost like a blowfish needs a unicycle, secondly, modders making games "harder" usually means just upping baddie hitpoints by 300% or increasing their numbers accordingly, merely making the game more grind-y than actually more strategically difficult.

well, the mod makes the game more grindy and strategically more difficult.
however, the grind lessens once you acquire items that basically allow you to not rest at all.
anyway, if you opt to try it, use it with Daegan Tweaks - among other things, it introduces few superpowerful spells that substantially lessen potential grind in later stages.
both together result in a game with shitload of new content, balance all over the place and overall good campy entertainment (imo).
for spellcasting needs you can safely use two bishops, there´s enough levels to be gained. also, with this setup bards rule the game with an iron fist.
both can be downloaded from here.

uh, sorry for a bit of OT.
 

visions

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Azrael the cat said:
Bard+cursed-yet-awesome weapon from robbing the bank sets you in good stead as well. It's a good weapon for any character, but by giving it to a part-time melee character you can skill up that one weapon style enough to make him a good fighter, and you won't get a better melee weapon for a support character for a LOOOOONNNNGGG time.

And no, I'm not telling you HOW to rob the bank:)

Robbing the bank was awesome :lol:
 

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