Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wizardry The Wizardry Series Thread

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Apparently I need the patch, no-cd fix, and an .exe fix?!? and I'm not having much luck tracking these down.

* I don't even know what version of the game I have and both no-cd fixes I have don't work for one reason or another.... argh.

**alright, I got it to work... finger's crossed.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Serus said:
The world of Wizardry never made much "sense", in the sense you are looking for. Most rpgs don't make much sense. Want a coherent word in CRPG, go play Darklands. Or Fallout 1.
Darklands is coherent, but boring as fuck. It is completely devoid of the fun content any exploring game should have (no mythological lore, no interesting characters, no political agendas, etc.).
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Serus said:
"Do badly in conversation", in Wizardry 8 ? Are we talking about the same game ?


@1eyedking
The world of Wizardry never made much "sense", in the sense you are looking for. Most rpgs don't make much sense. Want a coherent word in CRPG, go play Darklands. Or Fallout 1.

Or, indeed, The Witcher ;)

But Wizardry isn't supposed to make sense, it's supposed to have great combat.

Which it, after my humble 6-7 hours of gaming, does.
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Before I get rolling with my party of assorted furries, scalies and faries... what does simplified NPC interaction do? It's checked by default should I uncheck it?

* I sorted it out. Great game.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
1eyedking said:
I'm exaggerating. Wizardry 8 isn't terribad. Wizardry 8 would be awesome in fact if it's world were more coherent, and things actually made sense. There's no thought put whatsoever on the ramifications a medieval versus high-technology clash would have, and it's impact upon a world's culture, professions, education, and whatnot.

It's a game that doesn't feed the brain any succulent morsels of imagination. A real pity since the combat isn't half bad.
Congratulations! You have found your brain. Now switch it back on and set it up, we will wait.

See this:
Grunker said:
Serus said:
"Do badly in conversation", in Wizardry 8 ? Are we talking about the same game ?


@1eyedking
The world of Wizardry never made much "sense", in the sense you are looking for. Most rpgs don't make much sense. Want a coherent word in CRPG, go play Darklands. Or Fallout 1.

Or, indeed, The Witcher ;)

But Wizardry isn't supposed to make sense, it's supposed to have great combat.

Which it, after my humble 6-7 hours of gaming, does.
(Also TES 2-3).

Topher said:
Before I get rolling with my party of assorted furries, scalies
:love:

what does simplified NPC interaction do? It's checked by default should I uncheck it?
AFAIK it auto adds obvious keywords to the list, saving you hassle to add them manually. The text window still works normally and all but the most obvious keywords are omitted, so I'd keep it on.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Right, fuck it, reinstalling. We'll see how far I get this time. Now to remember my party setup... think I had a dragon-thing fighter, mook ranger, female hobbit bard, human valkyrie, human mage and dwarf cleric. Thinking of dropping the bard, I went for it because of that one ludicrously good item they apparently get but I'm not sure I can be bothered with it. Switch it for an alchemist, maybe? Can't remember the classes too well.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
POOPOO MCBUMFACE said:
Thinking of dropping the bard

DON'T. Once bards get lots of various musical instruments, they're like auxilliary casters with both wizard and cleric spells that don't need spellpoints or investing into schools of magic.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
POOPOO MCBUMFACE said:
Right, fuck it, reinstalling. We'll see how far I get this time. Now to remember my party setup... think I had a dragon-thing fighter, mook ranger, female hobbit bard, human valkyrie, human mage and dwarf cleric. Thinking of dropping the bard, I went for it because of that one ludicrously good item they apparently get but I'm not sure I can be bothered with it. Switch it for an alchemist, maybe? Can't remember the classes too well.
Bards are awesome. Sure, their bonus to communication is useless, but they are the most versatile class ever.

Bard uses magical instruments that cast powerful spells, using up only stamina, can pickpocket, can tackle locks and traps (albeit poorly), has good starting values of artifacts and mythology, can use a large number of bard-only items many of which give hefty boosts, can be made into serious frontliner, or ranged attacker on top of bardic skills, especially with help of class specific gear and/or Bloodlust sword, and accelerates party recovery 2x when camping.

Finally, a bard with maxed out music skill and high enough bard level to use all the instruments, can be dualed with almost no ill effects other than loss of bard specific gear (not instruments!), loss of party recovery boost and loss of laughable communication skill boost.

OTOH, alchemists have access to alchemical spells which include all the clouds, can spontaneously produce potions and bombs while camping, have great alchemy, which is no less broken as a source of income than it is in Morrowind, and make a decent monster identifiers and grenadiers.

Still, they are not nearly as versatile as Bards.

Also, you don't seem to have any lock&traps specialist apart from Bard, so dropping her would be bad.
Ranger will start developing into mini-alchemist and Valkyrie into mini-cleric at lvl5, so if you really do want to substitute something, you might want to swap Valkyrie or Cleric for someone Psi-capable like Monk or Psionic.
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
Go for it. The good thing about Wiz 8 is that you can play the game with nearly all thinkable party combinations.
While I'd say that bards or gadgeteers are great additions to any party, it's by no means mandatory to have either.

btw, for all the newfags: Make sure to visit Mount Gigas and speak with Sparkle. This is IMPORTANT :D
 

ZbojLamignat

Educated
Joined
Apr 29, 2010
Messages
382
So guize, thanks to you and this thread I too am currently replaying this gem of a game.

I took human samurai, dwarf priest, felpur rogue, mook ranger, hobbit ninja and fearie psionic, coz that's the way I roll.

The thing is, I've encountered this small, yet annoying issue that never happened to me before (I've bought a new pc recently). Whenever I quit, the game gives black screen and crashes, I cannot even bring up the ctrl-alt-del panel to kill the process, forcing me to reset my new, precious machine.

Anyone ever had that and found some workaround?

I'm running WinXP 64bit SP3 and of course latest patch.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Well, it could've been
thumb_aerie.jpg

worse.
:smug:


(Although I could never bear with Sparkle for long, and if there existed a cursed item with permasilence, she would have gotten it ASAP.)

ZbojLamignat said:
Anyone ever had that and found some workaround?
Nope, but a workaround would be to alt-tab, ctrl-alt-del and kill the process yourself instead of quitting.
 

darkling

Educated
Joined
Sep 30, 2009
Messages
74
ZbojLamignat said:
I'm running WinXP 64bit SP3 and of course latest patch.

Hate to say it, but the fact that you're running a 64 bit version of XP may be your problem... it's not the ideal OS for gaming. Or anything for that matter. It may not be your situation, but just about every time I see a thread about a problem on a game forum and the user is using XP 64, it's been the culprit.

This judgment against 64-bit Windows doesn't carry over to Win7, which is jam packed with compatibility and fun.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
And while you're in Mt. Gigas anyway, I strongly suggest picking up Saxx for a companion if you don't have a bard already. Reason? His voice acting is the coolest in the game (same voice actor as Magic in JA2, also the most badass character in the game) and he comes with a really good buffing instrument for low-level parties.

What I wanna know: When do you dualclass in this game? My party is fighter, ranger, bard, gadgeteer, psionic and priest at about level 17 with very high values in their "specialist" skills such as music and engineering. Is there any point in turning my bard into a spellcaster, for instance, as she has kickass MP regeneration equipment? Should I make my gadgeteer into an alchemist just to turn him into a complete and utter nerd?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,407
Location
Jersey for now
Multi-classing can be both a good thing and a bad one.

For instance- Multiclassing a level 18 Lizardman Priest to a dual wielding Mace lord will be insane.
 

Bruticis

Guest
Ok the movement issue is pissing me off to no end. I'm playing with an ATI card on Win 7 x64 using OpenGL (with the fix). Movement just randomly stops working. Sometimes i can rage mash the forward button and/or mouse buttons and get the party moving again and other times I can't do a damn thing. Is there any fix for this?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Bruticis said:
Ok the movement issue is pissing me off to no end. I'm playing with an ATI card on Win 7 x64 using OpenGL (with the fix). Movement just randomly stops working. Sometimes i can rage mash the forward button and/or mouse buttons and get the party moving again and other times I can't do a damn thing. Is there any fix for this?

Try shifting to DirectX 6. That worked for me.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Eyeball said:
And while you're in Mt. Gigas anyway, I strongly suggest picking up Saxx for a companion if you don't have a bard already. Reason? His voice acting is the coolest in the game (same voice actor as Magic in JA2, also the most badass character in the game) and he comes with a really good buffing instrument for low-level parties.

What I wanna know: When do you dualclass in this game? My party is fighter, ranger, bard, gadgeteer, psionic and priest at about level 17 with very high values in their "specialist" skills such as music and engineering. Is there any point in turning my bard into a spellcaster, for instance, as she has kickass MP regeneration equipment? Should I make my gadgeteer into an alchemist just to turn him into a complete and utter nerd?

Wiz8 deviates greatly from the rest of the series in that the system does not encourage dual-classing. You might do it if you find you need more casting/tanking/versatility, but don't expect your dual-classed characters to outshine the single-class ones like in the previous games. After figuring out the general system I just couldn't see a benefit in multiclassing unless you're going for less than 6 characters. If you're going for a full party, especially with a couple of good NPCs (and there are plenty - if you're going caster-heavy, Vi and the robot monk make a great addition to the front lines), there's simply no need for it.

I think it's in part because the hybrids in Wiz8 seem to perform much better than the equivalent multiclasses. Whilst Lords suck, Valkyries are a great fighter-priest, ninjas do alchemy ok,rangers get decent casting, bards do fricken everything. And the big one that many folks miss is that bishop spell-levelling changes with how many classes of caster they are covering. A 2-school bishop learns much much faster than a 4-school one, and completely negates any benefit in building a 2-caster-class character. The power-gaming way to cover your 'main casters' is to have 2 2-school bishops, hence covering all 4 caster schools whilst still learning new spells and spell levels at a rate that keeps up with your game progression. Once you then add the bard (seriously overpowered character - with a good instrument loadout he's as dangerous as a straight caster, plus he can melee and handle your lockpicking, and a stamina ring or two will have him at full mana every fight), and the part-time casting abilities of every single melee class other than fighter and thief, and you just don't have any reason to cross-class. Your back 2 (the bishops if you're following that option) won't be fighting melee, and most of your melee classes can already contribute to the casting.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Eyeball said:
Is there any point in turning my bard into a spellcaster, for instance, as she has kickass MP regeneration equipment?
Not really, but he might be dualed into rogue after he reaches level 18 as bard, if you don't rely on him using any bard specific gear. Dualing him into gadgeteer or warrior would be kind of fail, as you already have those professions covered.

Dualing gadgeteer into something else is quite a bit of fail, as you won't be able to use omnigun any more (unless you want your ex gadgeteer to pass his weapon onto former bard, but that's kind of pointless).
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
So, update: I'm doing alright. I have trouble with a couple of encounters though, like the three Oak Saplings at the top of the Trynn-trees.

They basically murder my party with spells before I have much chance to do anything. So I wanted to check whether my build was way off:

Human Samurai (clean fighter)

Worlfthing Valkyrie (clean fighter)

Mook Ranger (clean Archer + scouting)

Gnome Bard (music ftw)

Elf Bishop (Divine and Psionic... with water and divine schools. Which I think is a mistake (the psionic-part) since most of those are in mental).

Faerie Mage (Fire and Air)

RPCs are Vi and Myles - I haven't met any other RPCs I think.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom