6 is my favorite, mostly since it was the one I always played as a kid with the floppy discs. Grim Reaper scared the shit out of me. And since I've lost my Wizardry Archives CD, I'm going to have to find some way to find Wizardry 6 after reading some of this thread.Jasede said:Honestly, I think 6 is more fun than 7.
Yes, step out of the closet now.sportforredneck said:Jasede, does it make me a furry because my favorite race in Wizardry 6 is the Dracon? I once even had a party with 4 of them.
Jasede said:If anyone has the Wizardry Archives CD - I used to - please upload it's version of Wizardry 6. Apparently 6 is impossible to crack and has a fun copy protection where, when you try to crack it, it makes all encounters rats and the chance to hit them impossibly low.
Ammar said:I've a working cracked version. IIRC you just have to enter SOMETHING when it asks you for the magic work. If you leave it blank you get problems.
I am using the C:DOS Abandonware version.
Ammar said:Well, I am interested to see whether you will run into the spell bug. I've completed the UWA version three times and had it twice. Seems to affect people rather inconsistently with no particular preference for a particular version. It's rather annoying but doesn't prevent one from completing the game - what happens is that the "Effect All" Spells like Nuclear Blast suddely stop working.
I downloaded a version of Wizardry 6 that works on DOSbox, and currently instead of rats I have different types of rogues, yet still can't hit them or be hit by them. Although my spells and breathing can kill them. Is that also part of the damn copy protection, before I at least had the passwords.Jasede said:If anyone has the Wizardry Archives CD - I used to - please upload it's version of Wizardry 6. Apparently 6 is impossible to crack and has a fun copy protection where, when you try to crack it, it makes all encounters rats and the chance to hit them impossibly low.
I never bothered to do that, most of my time was spent rolling to get the classes I wanted. But so far I've survived to level 4 or 5. With fighter, fighter, monk, ninja, priest, mage. The last two of which had 6 and 4 hp respectively.Jasede said:I will reroll all of you to have at least 23 ability points and 8 HP. If someone else wants to do an LP, go ahead.
Raapys said:Wizardry newbie here. Decided to give Wizardry 6 a go, rolled about the same character classes Jasede has lined up, all with 20+ bonus points. Started the game, equipped my chars with their stuff, took about 5 steps or something before I had an encounter with 2 rogue leaders. My two main tanks were each one-shotted in about two rounds, needless to say the rest quickly followed. Rather tough game, isn't it?
Raapys said:I'll try out the cosmic forge thingy. Any general hints for attribute distribution in general? I just made sure everyone had some strength and vitality, and of course maxedmain attribute, then just distributed the rest on speed/dex.