JarlFrank
I like Thief THIS much
Jasede said:I'd play it.
Just because it has furries.
Jasede said:I'd play it.
Jasede said:Killed the Giant Brothers with little trouble - 2 Toll Trolls were harder -, entering the pyramid now. Everyone is level 9, everyone changed class once to pick up Ninjutsu and Kirijutsu, as they speed up battles.
I'm now on the grinding part. I unfortunately don't have high points in silence. I do have magic screen but it doesn't have enough of an effect to keep me from getting destroyed.Jasede said:Styx already? Damn I have some catching up to do then. But I do lag behind since I need to grind a wee every now and then
Hell, beware the giant crabs once you get to Styx, for 7 alone I have to use conjuration.NOT looking forward to fighting that fire pharaoh in the pyramid.
Jaesun said:Jasede said:Killed the Giant Brothers with little trouble - 2 Toll Trolls were harder -, entering the pyramid now. Everyone is level 9, everyone changed class once to pick up Ninjutsu and Kirijutsu, as they speed up battles.
Wait... I though you were going to do a LP thread?
How dare you spit in the face of my childhood.cardtrick said:although, seriously, 6 is ugly as sin, and 7 doesn't look much better .
Jasede said:I never put a skillpoint into anything else until level 8. At level 8 I switched to Ninja for 9 levels, still putting all skill points into Kirijutsu. Now he is a Samurai again at level 9 and has the most kills of anyone, 499 - that's 50 more than my wizard, who does nothing but destroy huge mobs with Iceball; he's just that useful.
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Sirtech's wizardry has better furries.JarlFrank said:Jasede said:I'd play it.
Just because it has furries.
Jasede said:Importing from 6 to 7
* Level is dropped to 5.
* Abilities are dropped, but high scores give a slight benefit.
* HP/MP are cropped to what they'd be at level 5.
* Spells are remembered randomly from those the character knows, but only up to spell level 3 (Fireball and below).
* Carry Capacity is fixed, as is Mana Regeneration
* Skills import as-is, except they are reduced to 1/5th. 20 is the highest you can have in any given skill. If you had Hide in 6 you will have it in 7. Scribe is gone in 7, that means that you need both 100 Scribe and 100 Artifacts in 6 to have 20 Artifacts in 7. If you have 100 Artifacts in 6 and 0 Scribe, you start with 16 Artifacts in 6. If you have 0 Artifacts and 100 Scribe in 6, you start with 4 Artifacts in 7.
ITEMS
Always import: PK Crystal, Fairy Stick, Diamond Ring, Ring of Stars, Cameo Locket, Ankh of Life, all Potions, all minor things (Sparkle Stix and such). Stock up on healing potions.
Super items import 1/each. To make sure your Excalibur is imported, put everything else into the char's swag bag and have him equip only the super item you want. All items should import, even Excalibur. And Excalibur OWNS. So that's 6 guaranteed Super Items.
You get also some of the stuff you'd have if you were just starting out that class, so your imported Samurai might have a Wakizashi, and your Fighter maybe a piece of random armor. You also get a Map Kit.
STARTING LOCATION:
Take ship: Near T'rang base
Fly with Bela: Near Umpani base
Take Forge: Near Dane Tower
Ending has no other consequence, except for different intro movie. Sadly! But still, better than nothing. And we get a lot of nothing these days.
Jasede said:STR-
In 6, due to a bug, your carrying capacity is set at creation. Thus it is wise to start at least two to three characters with the maximum, 18. STR adds +1 to melee damage at 16, and +2 at 18.
VIT-
In 6, there is another bug: your mana regeneration is set at creation. To get a good mana regeneration, put it to 18. If you put VIT to 16, you get +1 HP on all HP rolls. If you put it to 18, +2. This is important - give 18 to your wizard or run in danger of having a 12 HP Wizard at level 7.
giantgnome said:Also the Diamond Ring will go from 6-7-8 but the Cameo Locket will only go from 6-7, so not killing the endbosses is probably the way to go.
So at Character creation, if say my Fairy has 18 STR... but then changes class (and their STR drops) they STILL keep their carrying capacity that they had at 18, provided I get the STR stat back up to 18? Did that make sense?
Jasede said:I think he means the Rebecca and the Bane King. The only way to get the Cameo Locket is killing Bela in 6, though it might drop somewhere in 7.
Sorry about messing up the import rules for 8, I forgot them. http://www.flamestryke.com/wizardry8/fl ... es_w8.html <- there.
I am SURE there is no Scribe skill in 7, but I often am sure and it's wrong.
I didn't know there were consequences. I knew about the starting GP, but I have read that no matter what ending, you can side with anyone. I guess the truth is in-between: you can still side with anyone you want, but they are just friendly/hostile at the start?
Also, damn, you're right. Practically nothing good imports from 7 to 8, not the Cameo Locket and not the PK Crystal. But the Locket will still be helpful an 7, and it can be gotten in 8, but it's a 1/209 drop from an unique monster.