Grunker
RPG Codex Ghost
POOPOO MCBUMFACE said:Grunker I hope you've learned the valuable lesson that you are an unworthy peon and you're not elite enough to like our games go be non-elite somewhere else stupid popamole retard with your "level head" and "civilised behaviour" shit
I guess the lesson learned is: "Do not attempt to play what the Codex recommends as golden treasure, they'll only hate you for it!"
Seriously though, there's some serious odd logic or ignorance of arguments going on here.
What is bad: Giving me the quest after walking past the vines. It's not handholding to give it to me before, I still have to find them on my own. It's the simple act of actually notifying me that I'm supposed to look for something, nothing else.
Have you ever played Wizardry 7 or any other real dungeon crawler for that matter? Against those, Wizardry 8 is almost harmless in the puzzle department
Nope, that's why I'm going through them now. Closest things I've played is Might & Magic VII, which I bloody fucking love, and some old-ass games such as Lands of Lore. In the first, there's lots of backtracking, but travel-spells make it hella-easy. In the second, I was too young to mind the design flaws. Everbody is complaining about the decline of the Codex and yadda yadda yadda, but all things considered, I've yet to play a game they recommended that I didn't like.
Except maybe Black Cat's JRPG-suggestion, but I'm not that far into that one yet.
Wizardry 8 is so far hella fun, but that's not going to stop me from criticizing stupid stuff. I've always hated trial-and-error puzzles without any logic to them (place purple ball on green alter for arbitrary reasons) and I'm not about to hate them any less because they're in a game with marvelous turnbased combat and exploration.