DraQ
Arcane
As a person frequently dumbfounded by how much idiocy confusing the labels with the real stuff has generated, I have no choice but to disagree.Lonely Vazdru said:True, but labels can be helpful when there are lots of items. And being a literary person I firmly believe that when the vocabulary is lost, all is lost.DraQ said:Genres are mere labels
Symbolic thinking is certainly useful - for communication or when stringing together a thought process to big to fit into your operational memory normally. Still, not remembering that your labels are only a model, a tool that can be misused often produces results that are so sad it's fucking hilarious.
RPGs, for me, have exactly one potentially interesting associated feature - character build. Character build is subset of C&Cs when viewed from certain angle, comprised of choices you take, usually before even starting the game proper, that stick with you through the rest of your playthrough, affect your virtual avatar(s) and are typically codified by low level mechanics. It has potentially immense impact on the gameplay, by making you play a different game with each different character/party. It can also be further amplified by making it affect availability of standard C&C, which is why RPGs + C&C tend to make a good attempt at awesome. For this reason RPGs are specifically interesting, other than that I care not if agame is an RPG or not, only if it's good or not and whether it is relevant to my interests (sports, racing and manager type of games are not).
Azrael's Tear happens to possess many other traits, that while often associated with RPGs, especially good ones, are by no means exclusive to them - it has a lot of good, branching dialogues, arguably better designed than those in PS:T due to them defying typical "repeat while tree is not exhausted" approach, in-game branching and C&Cs, cool atmosphere and Shock-esque trappings, yet you dismiss it on the grounds of not being able to make a number of fairly specific choices before starting the game, ignoring everything else.
This way of thought is utterly alien to me.
Detecting massive irony spike!Grunker said:Mackerel said:That's the idea, to annoy unobservant players and reward the observant ones.
no u.
Ah, whatever. It's quite clear you're not interested in a discussion