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Wizardry The Wizardry Series Thread

Cenobyte

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Hmm, I've at least tried most of them. My impressions:

Vi ~ Useful class (Valkyrie), nice personality, also she's an old friend from the days of Wiz 7, won't follow you into Rapax Castle, Bayjin or Rapax Away Camp

RFS ~ Good class but unable to cast spells, will follow you into all areas except Rapax Away Camp, funny dude

Saxx ~ Useful class, cool dude

Myles ~ Annoying as hell, but gives you some side quests and tipps (but you can get those without recruiting him), will follow you into Rapax Castle

Sparkle ~ Ultra-cute, but of limited combat use, won't follow you into any special areas except the Umpani base (where you can recruit her). Main use, like Tantris, is as a starting companion if you start from Mount Gigas.

Madras ~ Funny dude (Trynnie), useful class (gadgeteer), won't follow you in the games' later areas (Rapax, Bayjin, Ascension Peak)

Tantris ~ Samurai, his main use is as a starting companion if you start in Marten's Bluff (by importing your Wiz 7 savegame). If you start in the monastery, he won't be of much use when you finally reach him. He's the only lasting T'Rang companion, though. Won't follow you into any special areas

Urq ~ A Mook and I found him pretty annoying, nearly on the same level as Myles. He gives you gold for any newly discovered (read: first entered) location. So it's the best strategy to hire him early on, but in order to do so you need a Mook in your starting party. He will only follow you to Marten's Bluff, but not to Mount Gigas or any other special locations.

Sexus ~ He's actually quite useful and powerful. He also will follow you everywhere except Arnika. But there's a huge tradeoff - he will betray you if you fight any Rapax. He will be the last RPC you meet and by then most player's will have a grudge against the Rapax, I think ;)

There are three more temporary companions (Glumph, Drazic, Rodan) who will follow you temporarily in order to fulfill certain quests. The game is designed to provide you with the necessary free slots to recruit them (only one of the early available characters will follow you into Bayjin and no characters will follow you into the Rapax Away Camp at all).
 

Gnidrologist

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Nice, that's pretty thorough, Cenobyte. Guess will get Saxx and/or Madras at some point just to hear their lines and wont bother with the rest.
One more thing i was wondering - is it completely necessary to have priest in the party? I guess the general healing can be done by potions and bard's ''heal all'' music later on, but i'm not sure if there will be enough potions without having an alchemist and there are also all those other negatives conditions that has to be taken care of.
 

Shannow

Waster of Time
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Finnegan's Wake
Gnidrologist said:
Nice, that's pretty thorough, Cenobyte. Guess will get Saxx and/or Madras at some point just to hear their lines and wont bother with the rest.
One more thing i was wondering - is it completely necessary to have priest in the party? I guess the general healing can be done by potions and bard's ''heal all'' music later on, but i'm not sure if there will be enough potions without having an alchemist and there are also all those other negatives conditions that has to be taken care of.
Alchemists, psyonics, lords and valkyries can cover pretty much all you need from a priest.
 

DraQ

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Shannow said:
Gnidrologist said:
Nice, that's pretty thorough, Cenobyte. Guess will get Saxx and/or Madras at some point just to hear their lines and wont bother with the rest.
One more thing i was wondering - is it completely necessary to have priest in the party? I guess the general healing can be done by potions and bard's ''heal all'' music later on, but i'm not sure if there will be enough potions without having an alchemist and there are also all those other negatives conditions that has to be taken care of.
Alchemists, psyonics, lords and valkyries can cover pretty much all you need from a priest.
Psions cannot into resurrection. They are very helpful when your fighter decides to go insane, though.

Alchemists (and alchemy-enabled hybrids) are recommended if you don't have divine casters - alchemists can not only cast spells, but combine potions, powders and bombs, not just for fun and profit but also to obtain rare and useful restoratives that can compensate for the lack of divine aid.
 

Gnidrologist

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Oh, one more thingie. What schools of magic should one develop for alchemist early on? As far as my understanding goes, alchemists will get choose certain spells that are exclusive for them from within existing schools of magic (fire, water etc.), but what school offer the biggest number/most useful ones?
 

Shannow

Waster of Time
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DraQ said:
Shannow said:
Gnidrologist said:
Nice, that's pretty thorough, Cenobyte. Guess will get Saxx and/or Madras at some point just to hear their lines and wont bother with the rest.
One more thing i was wondering - is it completely necessary to have priest in the party? I guess the general healing can be done by potions and bard's ''heal all'' music later on, but i'm not sure if there will be enough potions without having an alchemist and there are also all those other negatives conditions that has to be taken care of.
Alchemists, psyonics, lords and valkyries can cover pretty much all you need from a priest.
Psions cannot into resurrection. They are very helpful when your fighter decides to go insane, though.
Yeah, I forgot to write "combinations of".
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
So I'm currently replaying the game with Dodd's mod + Daegan's Tweaks and I must say that it's a lot of fun. New encounters are tough as motherfuck, but there's a variety of powerful new gear that makes the fights easier - spellpoint regen items in particular abound, meaning that offensive magic spells are far more useful now than in vanilla since you can now afford to use them, and there are several new instruments and gadgets for your bard and geek to play with, some of them even being upgradeable to cast new spells. Found an instrument casting "Summon Elemental", which I tend to use first thing in tough fights - my elemental takes the beatings while I cast and buff the team.

The "retro dungeons" are also more integrated into the game now as there have been put miniquests into the game with scrolls dropping sorta-how you can get into them, they're not such easter-eggs anymore.

I have a question for anyone playing this mod, though: Where the hell is Myles and especially RFS-81? I had a hell of a time just getting to the Old Mine Tunnels so I could pick up RFS, but he's not where he usually is. Where's he been moved to?
 

dr. one

Augur
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Eyeball said:
I have a question for anyone playing this mod, though: Where the hell is Myles and especially RFS-81? I had a hell of a time just getting to the Old Mine Tunnels so I could pick up RFS, but he's not where he usually is. Where's he been moved to?

RFS is in a hogar cave in northern wilderness, iirc.
Myles is in
rapax castle prison
he even has dialogue for that since it´s something that got cut from the game. that´s also probably the reason why he
didn´t mind entering Rift/Castle in vanilla
 

Lonely Vazdru

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I'm almost done in my replay. One thing always bothered me so I might as well ask here : What are the rules for summoning elementals ?
75% of the times, it's just plain impossible. Is it for lack of space ? It seems to happen more in corridors than in plains, but it's very hard to tell since sometimes I have all the room in the world and it still won't go.
 

VentilatorOfDoom

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I always thought it must have something to do with space. When it didn't work I often tried to summon a smaller one the next round which would often function. I'm not 100% certain though.
 

DraQ

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Lonely Vazdru said:
I'm almost done in my replay. One thing always bothered me so I might as well ask here : What are the rules for summoning elementals ?
75% of the times, it's just plain impossible. Is it for lack of space ? It seems to happen more in corridors than in plains, but it's very hard to tell since sometimes I have all the room in the world and it still won't go.
Space. The elementals, especially high level ones, can be fucking big. Try to reposition your summoning spot or reduce the spell level.
 

Lonely Vazdru

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DraQ said:
Try to reposition your summoning spot
This I already tried in every fuckin' way but the radius of possible positions is very narrow.
Summoning lesser elementals renders the summoning non profitable, I'd rather use my action for something else then. But I'll try it a couple of times just the same, to check it out.

Also, I forgot that Ferro Rapax needed some little shit items that you've probably sold long ago when you meet him. :/

This brings-up my main gripe with the game mecanics : merchants restocking/destocking policy. They remove the items you sell them in no time (so I'm fucked for this locket of reflection and ring of protection) and restock on powerful items (that obviously should be unique or at least rare) like mad so you can get one for each party member if you've got the cash (cloak of many colours, amulet of healing...). And they never have enough good ammo. :(
 

DraQ

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Lonely Vazdru said:
DraQ said:
Try to reposition your summoning spot
This I already tried in every fuckin' way but the radius of possible positions is very narrow.
Summoning lesser elementals renders the summoning non profitable, I'd rather use my action for something else then.
Well, you can also try repositioning your party to a spot where there is enough room.
:smug:

As for junk items required for custom gear:
Problem.jpg

Problem?
 

Lonely Vazdru

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DraQ said:
As for junk items required for custom gear:
Problem.jpg

Problem?
I don't really care as I have good enough gear, plus I should have remembered anyway. Still, I think it's a bit stupid to expect players to keep weak generic items this long. I'm probably gonna find them somewhere anyway, either as fixed or random loot, but the "Ha ! ha ! Now that you're level 20 you need that shitty ring of protection that you sold by level 10 ! Gotcha !" comic value eludes me.
Having Antone sell you back your rings of protections for a very high price would have been nice though. Rapax smiths cannot into jew schemes.
 

DraQ

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Lonely Vazdru said:
What do you mean ?
I think Admiral Rimjob is still butthurt over that time when I bashed the crap out of Grunker or whoever that was for whining about backtracking and blue ball in blue cavity puzzle being illogical.

It makes me sad, actually, I really enjoyed his comics and would rather not have him go full retard. :(

http://www.rpgcodex.net/phpBB/viewtopic ... 80#1347980 itz all started here.
 

Eyeball

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As for summoning elementals: It seems to me that they also need a lot of space UPWARDS to be summoned, hence you can't summon them in a lot of indoors areas.

Thanks for the tip, Dr. One - I managed to stumble across RFS-81 by accident somewhere south of the Umpani bridge.

Really enjoying Dodd's mod - although I am not sure just how I'm supposed to ever make it into Ascension Peak. I was happy when I saw that the "fuck you, lol" roadblock had been removed by the mod. "Sweet," I thought, "I can go have a chat with the savant without having to go through Rapaxland!" Then I noticed the ground shaking and what I initially thought was a tiny monster in the distance really being about sixty feet tall and level 50.

How I'm gonna get the levels to get past that motherfucker, I have no idea - guess I'll go to Rapaxland and see if they have any tasty quests for high XP to offer.
 

Lonely Vazdru

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Eyeball said:
I am not sure just how I'm supposed to ever make it into Ascension Peak.
Don't worry, by that time you'll be at higher levels than in vanilla and you'll have made it through many others infuriatingly hard battles. I don't even remember the fight against that giant.
 

Admiral jimbob

gay as all hell
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Wasteland 2
DraQ said:
Lonely Vazdru said:
What do you mean ?
I think Admiral Rimjob is still butthurt over that time when I bashed the crap out of Grunker or whoever that was for whining about backtracking and blue ball in blue cavity puzzle being illogical.

It makes me sad, actually, I really enjoyed his comics and would rather not have him go full retard. :(

http://www.rpgcodex.net/phpBB/viewtopic ... 80#1347980 itz all started here.

I BASHED THE CRAP OUT OF HIM REAL GOOD BY VAGUELY CONFUSING HIM WITH NEEDLESS BELLIGERENCE AND MAKING HIM IGNORE ME!!!! HOHOHOHOHO BUTTHURT DETECTED!!!! LONGCAT IS LOOOONG xD :smug: :smug: :smug: :smug:
258%20Mudkip.png
258%20Mudkip.png
:obviously: :obviously: :obviously:
longcat.gif
moar :bounce: :bounce:
 

Grunker

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DraQ said:
Lonely Vazdru said:
What do you mean ?
I think Admiral Rimjob is still butthurt over that time when I bashed the crap out of Grunker or whoever that was for whining about backtracking and blue ball in blue cavity puzzle being illogical.

It makes me sad, actually, I really enjoyed his comics and would rather not have him go full retard. :(

http://www.rpgcodex.net/phpBB/viewtopic ... 80#1347980 itz all started here.

:yeah:
 

Lonely Vazdru

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Alright, I tried summoning different sized elementals indoors (Rapax Castle) and indeed, size matters. You have to reduce summoning level from 7 to 3 for it to work. Canned elementals, on the other hand, seem to have a larger radius of action and make it easier to summon big ass elementals indoors, provided there's a large room nearby. Fuckin' cool game. :salute:
 

DraQ

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Grunker said:
DraQ said:
Lonely Vazdru said:
What do you mean ?
I think Admiral Rimjob is still butthurt over that time when I bashed the crap out of Grunker or whoever that was for whining about backtracking and blue ball in blue cavity puzzle being illogical.

It makes me sad, actually, I really enjoyed his comics and would rather not have him go full retard. :(

http://www.rpgcodex.net/phpBB/viewtopic ... 80#1347980 itz all started here.

:yeah:
How's your playthrough BTW?
 

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