Morkar Left
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Is it possible to reduce the respawn-rating and number of random encounters significantly? It's the only thing that destroys the gameplay for me.
Well, yeah, Valks are pretty much ultimate tanks in this regard.Mighty Mouse said:I won the game with an entire party made of specialist spell-casters (excluding RPCs), will you prefer that?
I mentioned defence, not offence, though the best defence is to kil them quick. Valks get cheat death ability which makes them very useful.
True, but there are many lightish helms that make up for poor AC with cool special effects and are wearable by Bards. Other than that, Bards can wear medium armour and while they have poor HP, they can provide fairly good melee hitting power, and, if you don't like the class-specific gear, you can dual into pretty much anything near the end, without losing your musical skills.Bards can use shields but have poor helms and HP.
Probably, but Priests are already not-horrible in this regard and due to their magic being of mostly defensive nature, they often resort to bashing heads, which means they often belong to fairly durable races anyway, so providing them with extra tanking potential in form of plate and cheat death should make them pretty excellent tanks.Won't dualed casters to fighters have low HP?
I wasn't saying something is "best". I never used a ninja as I dislike the slow levelling of the hybrid classes. Valk is great, and if you look for tanking power they're most definately better than ninjas. They're just not generally "better". And your party was fine as it was. With one fighter and 2 RPCs (and the bard in a pinch) you had all the tanking power you needed.desocupado said:Shannow said:Ninja can equip two thrown weapons (shurikens are best) and insta gib enemies at range. But sure, take the Valkyrie.
I changed the ninja to a valkyrie because someone suggested my party didn't have tanking power (Fighter, priest, mage, bard, gadgeteer, ninja).
But fuck what is best, I got a valkyrie now, and I'm sticking to my current party. They could be all fighter faeries for all I care.
Mighty Mouse said:I got diseased in the monastery and the nearest cure is Arnika. And disease cause permanent stat loss with time so I dare not sleep and had to get through Arnika which is blocked by 5 groups of monsters. Tough without sleeping.
I look in my pack and found a potion of Chameleon so I tried to hug the walls and sneak by but failed everytime. In the end I ran in combat mode and reached the Arnika map with most of my party unconscious.Then I had to fight Onyx and finally got a cure at the temple.
This is what happens when you start the game in a dungeon without proper adventuring facilities. And why are the cure spells higher level than the cause spells?
Cosmic Forge (the editor) is a must-have for me now.
Mighty Mouse said:Azrael, I was talking about the mods, which altered the spawns to include a 'wrong' monster in the monastery. There is no cure disease potion in the starter chest. The rest your post doesn't really match what I'm saying. I was wondering why the cure spells for paralyzation, cloud spells, insanity etc are higher than their attack spells. You only need wizardry and divine to cover your protective spells (some of them are psionic/alchemy as well) and they are level 3&4 spells, you get them quite quickly. That leaves 6 other characters to do what whatever you wish them to do.
Fighters are my favourite and certainly awesome, but they are most effective when they are buffed, cured and the enemies are disabled. So a few more other classes mixed in makes a lot of sense. And do not to forget that the casters become continually more powerfull and useful as they gain levels whereas the simply simply stays on a constant (high) level. Don't let early impressions fool you. Every class will pull its weight (in the long run) if played right.desocupado said:Hmm, I'm trying to put a gnome priest on the front lines. Is it viable? He isn't getting many hitpoints per level...
Also, fighters seem extremely overpowered. My fighter with berserk sometimes does more damage than the whole rest of the party, including casters.
Maybe I should have gone with 5 fighters and a priest...
Is this in one of the two Wizardries mentioned in the OP or in DOSBox in general?Twinkle said:Sound is unbearably shitty, constantly cracking. Can be cured only by switching it off altogether.
What's even worse: sometimes the framerate just slows down to a crawl and the mouse starts to lag, without any reason. Need to restart dosbox to revert things back to normal.
Is there any way to fix the above?
Is this in one of the two Wizardries mentioned in the OP or in DOSBox in general?
Strangely enough but this is my experience as well. At least in Wizardry 7, havent really played part 6.Calem Ravenna said:Wizardry 6/7 have better sound effects when set to PC Speaker instead of Sound Blaster. Try that.