desocupado said:Derailing the thread, why on earth would you install windows 7, specially if you play older games?
I still use XP, play old and some new games alike, and have felt no need to install the win7.
Nael said:Win7 blows
I play Wiz8 in Vista64 with no problem though and I don't have to run it in compatibility mode. Not sure what the differences are between the two OS's though. I didn't think there was anything changed radically in the API.
Nael said:Win7 blows
I play Wiz8 in Vista64 with no problem though and I don't have to run it in compatibility mode. Not sure what the differences are between the two OS's though. I didn't think there was anything changed radically in the API.
Grunker said:Nael said:Win7 blows
I play Wiz8 in Vista64 with no problem though and I don't have to run it in compatibility mode. Not sure what the differences are between the two OS's though. I didn't think there was anything changed radically in the API.
Vista blows
I play Wiz8 in Win7 with no problem though and I don't have to run it in compatability mode. Not sure what the differences are between the to OS's though. I didn't think there was anything changed radically in the API.
7hm said:Just started my first ever playthrough of Wizardry 8.
Very fun so far. I'm into Arnika and have rescued Vi.
I'm not playing on hard mind you, but so far the game has been fairly straightforward if not easy. The most fun I've had is leaving the inn in Arnika and finding about 16 Savant troopers and gunners standing outside waiting for me. Luckily some Lay Brothers distracted the gunners for about 8 rounds before finally dying and I had the doorway as a tactical advantage. Managed to kill the entire group in about 15 rounds.
I do have one question though. I have most of my party outfitted with bows or slings (throwing weapons for Myles) as well as primary weapons. Most of them don't seem to switch though. Even when one person in the center of the formation switches weapons sometimes the other ones don't. It seems specific to certain characters. Any ideas? I have checked to ensure that the weapons aren't locked.
Edit: the party I went with after reading some tips on here though trying to not be too spoiled.
(that dog furry) valkerie
faerie Rogue
Mook Ranger
Gnome Bard
Elf Bishop (priest / mage)
Human Bishop (psyonic / alchemist)
Nael said:7hm said:Just started my first ever playthrough of Wizardry 8.
Very fun so far. I'm into Arnika and have rescued Vi.
I'm not playing on hard mind you, but so far the game has been fairly straightforward if not easy. The most fun I've had is leaving the inn in Arnika and finding about 16 Savant troopers and gunners standing outside waiting for me. Luckily some Lay Brothers distracted the gunners for about 8 rounds before finally dying and I had the doorway as a tactical advantage. Managed to kill the entire group in about 15 rounds.
I do have one question though. I have most of my party outfitted with bows or slings (throwing weapons for Myles) as well as primary weapons. Most of them don't seem to switch though. Even when one person in the center of the formation switches weapons sometimes the other ones don't. It seems specific to certain characters. Any ideas? I have checked to ensure that the weapons aren't locked.
Edit: the party I went with after reading some tips on here though trying to not be too spoiled.
(that dog furry) valkerie
faerie Rogue
Mook Ranger
Gnome Bard
Elf Bishop (priest / mage)
Human Bishop (psyonic / alchemist)
Are you taking weapon reach into account?
Personally, one of the things I hated about Wiz8 was the party formation shit. That's why I never ever played the game with a full party. It's inane.
In fact the most fun I have had with Wiz8 was the solo Faerie Ninja/Bishop. There's a write up about it on Gamefaqs and after you've gotten your feet wet with the game I recommend giving it a shot.
You know that if you leave your front space empty all party members in center AND flanks are able to reach the enemy with short range weapons, right ? In this aspect the number of people in your party doesn't make much difference, you can have 8 sword users if you really wanted to.Nael said:7hm said:Just started my first ever playthrough of Wizardry 8.
Very fun so far. I'm into Arnika and have rescued Vi.
I'm not playing on hard mind you, but so far the game has been fairly straightforward if not easy. The most fun I've had is leaving the inn in Arnika and finding about 16 Savant troopers and gunners standing outside waiting for me. Luckily some Lay Brothers distracted the gunners for about 8 rounds before finally dying and I had the doorway as a tactical advantage. Managed to kill the entire group in about 15 rounds.
I do have one question though. I have most of my party outfitted with bows or slings (throwing weapons for Myles) as well as primary weapons. Most of them don't seem to switch though. Even when one person in the center of the formation switches weapons sometimes the other ones don't. It seems specific to certain characters. Any ideas? I have checked to ensure that the weapons aren't locked.
Edit: the party I went with after reading some tips on here though trying to not be too spoiled.
(that dog furry) valkerie
faerie Rogue
Mook Ranger
Gnome Bard
Elf Bishop (priest / mage)
Human Bishop (psyonic / alchemist)
Are you taking weapon reach into account?
Personally, one of the things I hated about Wiz8 was the party formation shit. That's why I never ever played the game with a full party. It's inane.
In fact the most fun I have had with Wiz8 was the solo Faerie Ninja/Bishop. There's a write up about it on Gamefaqs and after you've gotten your feet wet with the game I recommend giving it a shot.
This.Serus said:You know that if you leave your front space empty all party members in center AND flanks are able to reach the enemy with short range weapons, right ? In this aspect the number of people in your party doesn't make much difference, you can have 8 sword users if you really wanted to.
I'd say no, two-schools bishop develops much faster than four school one, if you want all four schools covered right from the start, but can only spare two slots, you take two bishops.ZbojLamignat said:Isn't having two bishops in a party a bit over the top? I always thought of bishop as a class for people that have only one space for dedicated caster.
But that's the point - why would you want to have all the four schools covered for the cost of slow level ups and skill problems (I hate cheesing skill advancement in games, it's elder scrolls all over again) when mage+psionic have all you really need and you can support them with valkyrie and ranger?DraQ said:I'd say no, two-schools bishop develops much faster than four school one, if you want all four schools covered right from the start, but can only spare two slots, you take two bishops.
Probably this.7hm said:or maybe is my tolerance just higher than some...
I merely burn the unused MP pools out before resting. It can be done quickly so it isn't terribly annoying, doesn't feel like abuse, and individual pools regenerate in parallel, so it doesn't prolong my camping.ZbojLamignat said:But that's the point - why would you want to have all the four schools covered for the cost of slow level ups and skill problems (I hate cheesing skill advancement in games, it's elder scrolls all over again)DraQ said:I'd say no, two-schools bishop develops much faster than four school one, if you want all four schools covered right from the start, but can only spare two slots, you take two bishops.
There goes early Heal All and all the Clouds.when mage+psionic have all you really need and you can support them with valkyrie and ranger?
Any class with alchemy can mix potions. Alchemists sometimes do create them from scratch, but it's a random occurence and not all that frequent.Also, while bishop's bonuses aren't useless I'd still take bonuses to school skills and things like potion mixing or even wizard's extra resistances over them any time.