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Wizardry The Wizardry Series Thread

Stalin

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Reject_666_6

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Let me outline a more enjoyable path for this adventure.

1. Download a SNES emulator.

2. Download the Japanese remake of Wizardry 6.

3. Download and apply the translation patch.

4. Roll a party and finish the game. Then download the Cosmic Forge Editor and whip yourself up an identical party to what you finished the game with.

5. Import into Wizardry 7 and continue as normal.

:M
 

Fowyr

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The only important choice before Wiz6 - is only what races and genders you take. Try a balanced gender party and take obligatory fairy.

Also what mondblut and Jaesun said. Playing Wiz6/Wiz7 and don't switch classes sometimes is gay.
Eventually you will catch when change class and when starting accumulating levels until end of the game.
 

Jaesun

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Fowyr said:
The only important choice before Wiz6 - is only what races and genders you take. Try a balanced gender party and take obligatory fairy.

Also what mondblut and Jaesun said. Playing Wiz6/Wiz7 and don't switch classes sometimes is gay.
Eventually you will catch when change class and when starting accumulating levels until end of the game.

Exactly. The thing is the Wizardry series ALLOW YOU TO PLAY ANY WAY YOU LIKE. Want to play a full party of pure classes? Go for it! Want to multi-class a few of your party members? Go for it! Want to be a complete faggot and exploit the character multi-class system? Go for it! (Though good luck with that in Wizardry 6. THAT is going take to fucking YEARS to pull off because of the random stats on leveling up which you cannot choose).

My next run-through of 6/7/8/ using all one race is going to be pure awesome (and pure hell). <3

Try doing that in Dragon Age. r00fles!
 

mondblut

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kmonster said:
That's exactly the spirit behind Wizardry 6 and 7. Do a lot of work to abuse the imbalance of class changes to get a super party of almost identical characters who all have perfect hit chance, maximum hitpoints and mana and can cast all spells and use all skills.

That's the whole point of an RPG, isn't it?
 

kmonster

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No. Most party rpg parties consist of characters with different strengths and weaknesses complementing each other.
And there are even quality rpgs where you get powerful by playing, not by working (aka repetitive grinding which is usually just added to lengthen game playing time to mask missing content).
 

Fowyr

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I never grinded in the Wizardries. If you change class in the middle of the game, you will gain 8th-9th level in no time.
Grind in Wizardry deliberately... :lol: Maybe only if you want PK Crystal or Cameo Locket from encounters in the Wiz6 temple.
 

dr. one

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Jaesun said:
Want to be a complete faggot and exploit the character multi-class system? Go for it! (Though good luck with that in Wizardry 6. THAT is going take to fucking YEARS to pull off because of the random stats on leveling up which you cannot choose).
though i don´t remember how big of an impact it had on class changing compared to Wizardry 6, Wizardry 7 also employs "the random stats on leveling up" mechanics.
characters imported from W6 may have better starting attributes compared to non-imported ones, but unless i misremember something (entirely possible) I´d say that for the purpose of multi-multi-classing "faggotry" both games function roughly the same (aka player who plans to class change at certain level will likely engage in some reloading to get increase in desired stats on level ups).
 

Johannes

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mondblut said:
What's "weaknesses"? :smug:
Things that make the battles and other challenges non-trivial -> hopefully interesting. If you just want to make enemies explode from the awesomeness of your party, there's a lot of games that allow for that even without hours of trivial grinding.
 

kmonster

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The original purpose of class switching in the wizardry games was allowing to take classes which high stat requirements for players which aren't able to get sufficient roles at character creation.
Class switching once into a class you could just have taken at creation is already doing something not originally intended.
Switching classes several times (which implies luck manipulation by reloading since even leveling up 20 times won't grant to raise a stat by 1 single point) is definitely abusing the game mechanics.

Take a look at the manuals or at the official W7 hint book, none of the recommended sample parties there include class switching and the party recommendation with Wizardry Gold doesn't include class switching either.
For all three wizardries you can find guides which have been written playing with parties consisting only of easy to roll classes without class switching.
Strange that there are so many posters who consider playing without game mechanics abuse wrong.
 

Stalin

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its to compensate for real life issues
its as gay as rolling a Rogue and getting the crabs to hit him for 10 hours to raise his AC by 10 (stealth) then changing class at lvl 2 in W8
 

Fowyr

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First of all, class changing in the Wiz7 eliminates grinding for skills. Take for example swimming - hour of step forward - step back - restore stamina from fountain in Ra-sep-re-tep room. Or step forward - step forward - heal- heal - heal in the Polar Munk Society. Or fucking grinding for swimming in the Lost Temple. Or training climbing in the mountains.
And you need this fucking swimming to explore optional areas. I remember a very long swim in dungeon with T-Rex.
Also you never will have good mapmaking or scouting without class switching.
 

someone else

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You should just edit your save games and get the correct stats you want instead of grinding/class switching. The time saved will be better spent trolling the Codex.
 

dr. one

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Fowyr said:
First of all, class changing in the Wiz7 eliminates grinding for skills. Take for example swimming - hour of step forward - step back - restore stamina from fountain in Ra-sep-re-tep room. Or step forward - step forward - heal- heal - heal in the Polar Munk Society. Or fucking grinding for swimming in the Lost Temple. Or training climbing in the mountains.
iirc points in climbing are relatively unnecessary
Fowyr said:
And you need this fucking swimming to explore optional areas. I remember a very long swim in dungeon with T-Rex.
18 heavy staminas ftw :).

man this thread´s given me quite an urge to replay 6-8. 7 is such an extreme piece, i still remember being stuck for about two months due to certain bo incident, haha.
 

Fowyr

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dr. one said:
iirc points in climbing are relatively unnecessary
They save you from hassle of reloading ten times in the mountains.
dr. one said:
man this thread´s given me quite an urge to replay 6-8.
Indeed. I wish explore New City or Castle like it was first time.
dr. one said:
7 is such an extreme piece, i still remember being stuck for about two months due to certain bo incident, haha.
Looks like it was really Funny House for you. :lol:
 

mondblut

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Mighty Mouse said:
You should just edit your save games and get the correct stats you want instead of grinding/class switching. The time saved will be better spent trolling the Codex.

Getting correct stats by editing a savegame in an RPG makes as much sense as starting an Europa Universalis game with victory conditions selected such a way you immediately qualify as a victor. Or watching the final cutscene of an adventure game (not like the other way of playing an adventure game is anything more sensible, but hey...). Or playing a soccer manager game as ManUtd, safely on top from day 1.

WATCHING LITTLE NUMBERS GO UP IS THE WHOLE POINT.

Nothing wrong with grinding in a good RPG. As a matter of fact, the key difference between a good RPG and a bad one is that in the former the grinding is done the way it is enjoyable. I've spent days of real life farming General Yamo's guards, and enjoyed every moment of it.
 

kmonster

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Fowyr said:
First of all, class changing in the Wiz7 eliminates grinding for skills.

Class changing is a form of grinding. You grind so you don't have to grind and tell the codex that you never grind.

W6+W7 are grinding games but codexians are smart. Instead of spending hours grinding like intended they spend many hours grinding via class switching and using save/reload instead considering this the best part of the games. :smug:
 

Jasede

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Guys, guys, relax. Both ways are feasible.

Here's a real life example:

My first playthrough of Wizardry 6, I was young and foolish. I didn't care about getting 100% out of my party, but the seeds of powergaming had already been planted by then. So I'd roll for a good long time to make sure everyone has 18+ bonus stats- something I simply considered part of any Computer RPG at the time. Then I'd play through the game without ever multiclassing or looking up what items dropped where. Not even using a walkthrough- except to get the fabled ring everyone talked about.

But I still had fun! Sure, not everyone in my party could hide. And true, the game was (sort of) hard on Normal, but being difficult just felt like it was part of these games. Wizardry 7, with the same party, felt brutal, and 8 felt a bit like it was harder than 6, but not as bad as 7. Still, I rolled with what classes they were and with whatever gear dropped for them, without re-load scumming treasure chests or pick-pocketing.

When I played it again, much later, I had grown a little wiser- Fallout and Arcanum had taught me that what I enjoy the most is seeing numbers go up and becoming more and more powerful. In fact, I played Bloodlines in such as way as to get the highest possible XP from every quest (rather than "playing my character")- so conversely, on my next Wizardry 6 run, I'd make sure every character had 21+ bonus points at the start and they'd all become Ninjas at some point so they get Hide and Critical Hit, plus I looked up what rare items drop where and tried to get them to import them.

Now you'd think that I completely obliterated the game with this kind of powergaming, right? Well, no. Wizardry 6 features something called "Expert" difficulty- and if you tell me you're supposed to get through that without using every tool at your disposal you must an ubermensch, because that setting is completely unhinged balls to the walls madness.

Edit: I guess this is kind-off outing myself, but even I never, ever played Fallout "in-character". No sir, it's always either "Speech + Guns" and getting everything to the minimum required for dialogue options, or picking less-used skills for a "challenge mode" run, which will still use all possible optimization that is feasible. Playing in-character is... well, it's kinda gay, you know?
 

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