Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wizardry The Wizardry Series Thread

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
You guys must love the Modron Maze. And the Atlus class changing grinds. And MMORPGS, at least there you have others to compare whose numbers are bigger. :rpgcodex:
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,946
Location
Ingrija
Mighty Mouse said:
You guys must love the Modron Maze.

Avallone cannot design a semi-tolerable dungeon crawl if his life depended on it. Hence the "yay, I am a so witty hipster parody" schtick.

And MMORPGS, at least there you have others to compare whose numbers are bigger. :rpgcodex:

As if there is any purpose in comparing those numbers.

You peasants fail to understand the basics. Numbers are the thing unto themselves. There is no other purpose in raising them than to raise them. Not overcoming harder encounters and getting further into the game, not, god forbid, engage in some stupid dick-measuring contests, no - just watching them go up, go up, go up, go up forever. This is a highest transcendent pleasure in life.
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
mondblut said:
You peasants fail to understand the basics. Numbers are the thing unto themselves. There is no other purpose in raising them than to raise them. Not overcoming harder encounters and getting further into the game, not, god forbid, engage in some stupid dick-measuring contests, no - just watching them go up, go up, go up, go up forever. This is a highest transcendent pleasure in life.

Epic :salute:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Satori said:
How's this?

Mook Fighter
Dracon Valkyrie
Felpurr Monk
Felpurr Rogue
Hobbit Gadgeteer
Faerie Mage
Looks pretty good, if a bit light on magic. Mook fighter will be able to make use of certain sword and the party in general seems reasonably balanced, but in the beginning may suffer from lack of buffs and restorative spells.

Note that it doesn't have any alchemy user - dualing certain other Valkyrie you may recruit fairly early in game to ranger may be an option to consider, it will also improve party's ranged potential and mesh well with Gadgeteer in terms of delivering rape over the distance.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Any party is good, go with what you like best.

Man, Wizardry 8 is the best RPG. I just wanted to say that. Thank you.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Satori said:
Since the Gadgeteer can do locks, should I swap out the Rogue for a Priest or Bard?
Whatever you want. Bards can be pretty cool and incredibly versatile, but they are a bit overrated (mind you, the general opinion on them is that they are made of concentrated awesomeness and indispensable so "overrated" can still land you somewhere around "superb") and there is pretty cool recruitable bard in game accessible almost right from the start or at least around the time you start getting first actually cool instruments, provided you visit his area early.

Priests are pretty important as they are restoratives/buff specialists, but your Valkyrie will start mini-priesting from level 5 and may end up as perfectly powerful divine spellcaster in her own right AND deadly spearwoman, it's just that you will have to endure 5 levels of complete potion reliance. Still it's much better than it sounds - 5 levels is about the length of the intro dungeon.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Also, remember that Bishops' rate of spell progression depends on how many different spell schools you take. It's possible to make a single-school bishop that gains spells at the same rate as a mage or priest, with the only difference being the innate class abilities (i.e. not the spell lists).

Personally, I think most folks who find bishops subpar make the mistake of going for all magic schools in one bishop, making them gain spells far too slowly.

Conversely, I consistently find 2-school bishops to be the best pure casters in the game. They gain spells fast enough, and get twice the versatility. If I'm powergaming Wiz8, I always go for 2 2-school bishops (covering the 4 spell-schools between them), which gives access to every spell you need at a reasonable pace. I find that the 2 2-school bishops +hybrid casters is far more powerful than either going 2 single-school casters (as in mage and priest, or priest/alchemist) as the latter leaves you relying on hybrids for important schools (meaning you'll get important spells much later than with the 2-school bishops, albeit faster than you would with 4-school bishops), or going >2 single-school casters (less room to back up your front line with hybrids).
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,454
Location
Jersey for now
I still love my Lizardman Priest -->Lvl18---> Lizardman Lord combo. Fucking brutal and a damn good healer in his own right. Why? Piety bitches. Lizardmen can have good piety from the get-go. Not as good as a Dwarf's, but with their above strength and vitality, it doesn't matter, as you can max out vit and pie pretty quickly, then focusing on str and whatever else you desire (dex->55 or so then speed and int for spell resistance, tho with magic barrier why bother?)
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Major_Blackhart said:
I still love my Lizardman Priest -->Lvl18---> Lizardman Lord combo. Fucking brutal and a damn good healer in his own right. Why? Piety bitches. Lizardmen can have good piety from the get-go.
Actually they are tied with the Mooks for "hopelessly fucking tragic" in terms of piety, at 25 (45 being the average base value).

Not to diss your Lizardman priest, because with initial class boost to piety he will be a decent in terms of casting (pouring everything you can into int may actually be necessary for the more decent values of decent, especially if they happen to involve powercast - average lizardman is no smarter than a sack of bricks), while also obviously a potent backup tank, thanks to enormous strength and vitality, plus so-so dexterity, but if you want to concentrate on passive defences for your priest, you will do much better getting a Dwarf if you want balanced iron skin and iron will, or Rawulf if you just want to outwill everyfuckingone as soon as it's physically possible.

Now, if you said "iron skin" the situation would be different as lizardmen are pretty much armour plated almost from the get go, but do notice that Dwarves also have very good vitality and they have innate damage resistance. Go for Dwarven monk if you want to be perverse about it.
 
Joined
Feb 19, 2008
Messages
6,992
OK gonna go for a Bishop instead of the Rogue and so the two schools option; with that party which two spellpools would you recommend?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,454
Location
Jersey for now
Depends oon the race actually. Elf? Divine and Mage. Faerie? Psionic and Alchemist. Gnome? Alchemist and Mage (prolly). Human? Anything. Dracon? Priest prolly best (alchemist might be good too) because of front line fighting ability. Lizardman? Priest. Alchemist? Maybe, he has a shitload of Dex but not much else. Still, a Lizardman Ninja might make something nasty. O be a complete waste of time, I dunno. Halfling? Alchemist, or any of them really. Dwarf? Divine as a major one.
 

ZbojLamignat

Educated
Joined
Apr 29, 2010
Messages
382
I don't like bishops very much due to their high exp requirements, mostly useless bonuses (when compared to other classes) and the fact that they require cheesing to unlock their full potential, but hey - most wiz players claim they're awesome so there's a possibility that it's true.

When it comes to magic you have to make sure that your party will be able to cast the protection adventuring spells - armorplate, missile shield and magic screen (additional ones cast during combat are also nice - elemental shield, soul shield), note that ap can be cast by a gadgeteer (you have one) and ms by a bard.

Apart from that you don't really need that awesome ability to cast all possible spells - you won't be using most of them. This is especially true when you have bard and/or gadgeteer in your party and some hybrid classes that can pitch in with schools that your dedicated caster doesn't have.

Check the gadgeteer's gadget list to know what he's capable of - superman, guardian angel, heal all - all very useful.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Satori said:
OK gonna go for a Bishop instead of the Rogue and so the two schools option; with that party which two spellpools would you recommend?
Since you already have mage and your valkyrie and monk will cover divinity and psionics, maybe you should just take alchemist? Or a ranger or ninja, if you can wait for your alchemy several levels.

Bishops are best when they are 2 or 4 school, but 4 school bishop will develop slowly.
4 school bishop can cover the magical needs of entire party (but you need to avoid picking spells on level ups and rely on books instead, in order to have points for high level spells later on, you may also benefit from auxilary hybrid casters for this very reason), 2 school bishops are best used in pair or with other casters covering the remaining schools. You can technically use a 3 school bishop and still raise all the schools at maximum rate, but you'll lose out on one school, unless you also use apropriate hybrid - using a pure caster for the remaining school is pretty pointless since you can just as well go 2 schools and use another bishop in such case. Mind you, bishops can cast right from the very beginning but they start out as very lousy casters.

Also, do note that that rogues can be extremely powerful in melee (certain cursed dagger paired with another such dagger or certain cursed sword makes them do a lot ow, although since they are cursed weapons, it might be good idea to make your rogue a Dracon and use breath weapon when the enemy is out of range), and they are not only good at picking locks, but can also pick pockets - know what you'll be missing out on.
 
Joined
May 8, 2011
Messages
18
Hello guys. Dunno if I'm posting in the right thread, but here's the deal. A few days back I started a new Wizardry 8 game with a lightweight party (Samurai, Bishop, Rogue, Priest, Ninja, Psionic, Vi, RFS-81) on the Expert/Iron Man difficulty settings. The trouble is that I've made it to level 13 without any great trouble, but I've faced a terrible bug. When I used Return to Portal, I got teleported all right, but after just a second I fell through the ground. "Your party has been crushed!" Now, I just don't want to re-play the whole game (and probably lose at Gregor), but I've heard that there is a (cheating) way to move your party to any spot in the game world. I read about it in some Russian game magazine, but I don't remember the details. Does anyone know anything about that? Are there any other ways of dealing with the problem? Please help.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I usually just keep a scummed copy of my save for whenever there is disagreement between me and the engine regarding legitimacy of the engine killing off my party or doing some other stupid thing (like suddenly bouncing my party off some element of scenery and throwing it into restricted area full of T'Rang guards I wanted to avoid.). It also helps when some sort of technical trouble destroys your ironman save, but I've never encountered this.

Out of curiosity, where did you teleport to?
 
Joined
May 8, 2011
Messages
18
Well, I don't keep an extra save, and that's the second time that I regret that... So um, is there a workaround concerning this trouble? I've just found this: http://www.bigorrin.org/wiz7.htm Has anyone tried it?
DraQ said:
Out of curiosity, where did you teleport to?
Mountain Wilderness, next to Bela. I was going to do some shopping, but he probably moved or something while I was in other locations, and I got teleported directly into the spot he was occupying. Hence the bug.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Daniel Valiente said:
Well, I don't keep an extra save, and that's the second time that I regret that... So um, is there a workaround concerning this trouble? I've just found this: http://www.bigorrin.org/wiz7.htm Has anyone tried it?
DraQ said:
Out of curiosity, where did you teleport to?
Mountain Wilderness, next to Bela. I was going to do some shopping, but he probably moved or something while I was in other locations, and I got teleported directly into the spot he was occupying. Hence the bug.
Ah. Did you have any other portal set? You could have tried returning to it if you had time to react.

I tend to keep one near T'Rang teleporter as it's configurable and allows for four different exit locations, so it's like four portals in one.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom