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Wizardry The Wizardry Series Thread

mondblut

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"Playing in-character" isn't "gay". It's more like passive zoophilia, that is, sucking donkey cocks and pretending to enjoy it. In character. :smug:

And when Wizardry are concerned, it descends to the level of sucking cocks of long dead, mummified donkeys. Until they warm up and start to decompose and fall apart right in your mouth. And *still* pretending to enjoy it, in character.

Also, Wizardry 6-7 is an unique kind of games where "hard" difficulty is effectively easier. That is, it spawns more and harder encounters making you farm xp faster and become a godly uberkilling supermachine quicker.
 

mondblut

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kmonster said:
W6+W7 are grinding games but codexians are smart. Instead of spending hours grinding like intended they spend many hours grinding via class switching and using save/reload instead considering this the best part of the games. :smug:

Breaking a system and proving yourself you understand it better than the guy who made it is a highest pleasure one might derive from an RPG. I thought it's pretty obvious.

Basically, playing an RPG properly comes down to showing off you're a better game designer than whoever designed the game in the first place. Or at least a better QA engineer.

Games are out there to be exploited and abused. All while imagining they are little frightened screaming children. Oh god itz heaven...
 

Tramboi

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mondblut said:
Basically, playing an RPG properly comes down to showing off you're a better game designer than whoever designed the game in the first place. Or at least a better QA engineer..
Yes, because of course exploiting is as difficult as creating.
:smug:
 

kmonster

Augur
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mondblut said:
I've spent days of real life farming General Yamo's guards, and enjoyed every moment of it.

mondblut said:
"It's more like passive zoophilia ...

You really must have enjoyed playing with those cute and mighty animated rhinos in uniform for days. :smug:
 

mondblut

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Tramboi said:
mondblut said:
Basically, playing an RPG properly comes down to showing off you're a better game designer than whoever designed the game in the first place. Or at least a better QA engineer..
Yes, because of course exploiting is as difficult as creating.
:smug:

Anybody can "create" in this postmodern age, "ideas" are dime a dozen. Ask any 10 years old consoletard pimple and he knows how to make 10 bestest gaems evar. Hey, half the Codex are making their own "dream RPGs", and you know what? Almost all of them will fucking suck. That is, providing they'll ever get finished, which is highly doubtful, but hey.

Now, finding holes in another's creation, driving your dick in those until they bleed in fountains of gore and pus, choking it with your sperm until the "creator" realizes the utter futility of his very existence and seriously contemplates a particularly messy and ignominous kind of suicide - *that* takes some proficiency.

Igni natura renovatur integra. Let us be this purifying flame. The slaves shall serve.
 

mondblut

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- Wrong! Conan! What is best in life?

- To crush your RPGs, see them falling apart before you, and to hear the lamentation of their authors.

- That is good! That is good.
 

Admiral jimbob

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kmonster said:
mondblut said:
I've spent days of real life farming General Yamo's guards, and enjoyed every moment of it.

mondblut said:
"It's more like passive zoophilia ...

You really must have enjoyed playing with those cute and mighty animated rhinos in uniform for days. :smug:

Dammit, I should have listened when they told me this was a series for furries.
 

mondblut

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f5af4c40.gif


He knows what you really want, he does... :smug:
 

Mangoose

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mondblut said:
kmonster said:
W6+W7 are grinding games but codexians are smart. Instead of spending hours grinding like intended they spend many hours grinding via class switching and using save/reload instead considering this the best part of the games. :smug:

Breaking a system and proving yourself you understand it better than the guy who made it is a highest pleasure one might derive from an RPG. I thought it's pretty obvious.

Basically, playing an RPG properly comes down to showing off you're a better game designer than whoever designed the game in the first place. Or at least a better QA engineer.

Games are out there to be exploited and abused. All while imagining they are little frightened screaming children. Oh god itz heaven...
Butunless you are the first few people to exploit the game, you're just following footsteps and showing off jack shit.

The first guy who thought of exploiting class changing: Smart guy.
Random player that reads about class changing and thinks he's awesome because he can do it too!: Regular tool.

If you're guy #1 and you actually go figuring out exploits/holes on your own, then more power to you.
 

Tramboi

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mondblut said:
Now, finding holes in another's creation, driving your dick in those until they bleed in fountains of gore and pus, choking it with your sperm until the "creator" realizes the utter futility of his very existence and seriously contemplates a particularly messy and ignominous kind of suicide - *that* takes some proficiency.

This is a mindset you'd rather apply in network intrusion, wink wink, nudge nudge.
 

kmonster

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mondblut said:
Now, finding holes in another's creation, driving your dick in those until they bleed in fountains of gore and pus, choking it with your sperm until the "creator" realizes the utter futility of his very existence and seriously contemplates a particularly messy and ignominous kind of suicide - *that* takes some proficiency.

You're just doing the opposite. You make the creators feel like geniuses. If they wanted to fix the holes they'd have changed the character systems from W6 in W7. They were smart enough to make some morons feel like geniuses if they exploit imbalances they have read in guides which makes them so happy that they buy and play their games and praise them as the best games ever.

mondblut said:
- Wrong! Conan! What is best in life?

- To crush your RPGs, see them falling apart before you, and to hear the lamentation of their authors.
- To make shitty rpgs which have level grinding instead of real content.
- To make dumbasses mindlessly grinding for days, pressing the same buttons without thinking and watching the same animations again and again.
- To make those simpletons believe that your shitty rpgs are for experts, that players playing rpgs with real content and real challenges instead of wasting their time with this repetitive work are just not skilled enough.
- To create unbalanced character systems which even brainless morons can exploit with a form of grinding. And while they're thinking that they've outsmarted the authors you're counting the money they payed for your shitty rpgs and almost dying of laughter about such imbecility.

- That is good! That is good.

fixed.
 

Fowyr

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kmonster said:
exploit imbalances they have read in guides
You mistake something pretty natural like class changing for something obscure like
using Diamond Ring in the Sky City
.

DraQ said:
Can I have some?
 

Sceptic

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Fowyr said:
You mistake something pretty natural like class changing
Except he's not talking about natural class changing, he's talking about abusing the fuck out of the class changing and grinding like mad to have each char have levels in each and every class. Which is also what mondblut was talking about.

DraQ said:
:avatard:
 
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mondblut said:
kmonster said:
That's exactly the spirit behind Wizardry 6 and 7. Do a lot of work to abuse the imbalance of class changes to get a super party of almost identical characters who all have perfect hit chance, maximum hitpoints and mana and can cast all spells and use all skills.

That's the whole point of an RPG, isn't it?

Only the best ones, though

ff7.jpg
 

Fowyr

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Sceptic said:
Fowyr said:
You mistake something pretty natural like class changing
Except he's not talking about natural class changing, he's talking about abusing the fuck out of the class changing and grinding like mad to have each char have levels in each and every class. Which is also what mondblut was talking about.
My remark was about "read in the guides".
Also kmonster don't like any class changing (except maybe once for hybrid classes) in Wizardry, I presume.
Shhhh. Enjoy the show. ;-)
 

Cenobyte

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It's funny how Wizardry discussions always turn out like this... the eternal "is class-changing gamey/faggy/OP/etc." debate :D

Anyway, my humble opinion would be to just play the game (and hopefully enjoy it while you're at it). Just as Jaesun already said: You can play those games basically how you want.
 

mondblut

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kmonster said:
You're just doing the opposite. You make the creators feel like geniuses. If they wanted to fix the holes they'd have changed the character systems from W6 in W7. They were smart enough to make some morons feel like geniuses if they exploit imbalances they have read in guides which makes them so happy that they buy and play their games and praise them as the best games ever.

That's why they swim in dollars and keep putting out a next iteration of same old grinding formula year after year.

Oh wai-...

- To make shitty rpgs which have level grinding instead of real content.
- To make those simpletons believe that your shitty rpgs are for experts, that players playing rpgs with real content and real challenges instead of wasting their time with this repetitive work are just not skilled enough.

You keep mentioning something you call "real content". Are you by any chance referring to hypertext romances? :smug:
 

kmonster

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Messages
316
mondblut said:
You keep mentioning something you call "real content". Are you by any chance referring to hypertext romances?
I didn't have them in mind. Real content are new areas, battles, monsters, quests, ..., not fighting the same battles versus the same monsters in the same area again and again just for grinding.

Fowyr said:
You mistake something pretty natural like class changing for something obscure like
using Diamond Ring in the Sky City
.
Even natural stuff can be exploited, exploiting class switching is so old and and notorious that you can even read about it in guides.
Using the Diamond Ring in the Sky City (showcases - glas - diamond cuts)
is quite logical compared to doing some things needed for advancing the plot and it's not that you get a real advantage considering the power of the item you loose, it's rather a trade-off.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Bros, is there a version of Wizardry 6 that has automapping other than the Super Nintendo version? I'd love to do a 6-8 play through, but I can't be bothered to take my own maps. (Yeah, yeah)
 

sirfink

Scholar
Joined
Sep 10, 2008
Messages
290
Yeah you'll be fine referring to those maps, as you'll be running Wiz 6 in DosBOX anyway, easy enough to just keep those maps open in a browser. Also, Wiz 6 has a couple skills/spells which are essentially an auto-map.
 
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mondblut said:
kmonster said:
You're just doing the opposite. You make the creators feel like geniuses. If they wanted to fix the holes they'd have changed the character systems from W6 in W7. They were smart enough to make some morons feel like geniuses if they exploit imbalances they have read in guides which makes them so happy that they buy and play their games and praise them as the best games ever.

That's why they swim in dollars and keep putting out a next iteration of same old grinding formula year after year.

Oh wai-...

Actually, that's exactly what they did for a good 15 years. They weren't some little indie studio, but one of the biggest and most profitable software developers of their era. From what I gather from that epic Cleve conversation, if you take out all the Clevedoms and just replace them with 'demand was good, but shit was managed badly', Sirtech hit the same wall that most of their competitors hit at the end of that run (I'm talking Origin and Interplay in particular). Development studios of that era did their own publishing. Sure, they published other companies' games as well, but during the 80s that was usually just publishing a bunch of 1-man developers and indies. The developer-publisher model was what allowed a lot of these guys to have the 'by gamers for gamers' attitude they had, unlike today where developers have to 'sell' the game to an ultra-conservative group of publishers before they can get them into stores.

But all of those developer-publishers got ass-fucked by skyrocketing publishing costs for floppy disks, and then got double-ass-fucked by the loss of the commodorre and turnover of the apple platforms, erasing their back catalogue (again c/f post-1997 games where it was all about the immediate sales, with no reliance on 'the tail' of the product cycle). Consequently they got replaced by the mega-publishers, which dominate today.

Anyway, my point is that Sir-tech (and, for that matter Origin and Interplay) didn't go broke due to poor demand. They made megahits. Even in the much smaller game market of the time, Sirtech made plenty of money and plenty of sales, with a huge contemporaneous fanbase.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
There's a spell that gives you a small auto-map, and until then just map things in your head. Gosh! It's like you never played a blob RPG before! :(
 

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