Major_Blackhart
Codexia Lord Sodom
Yes, yes it does. Makes the game damn easy too, what with spells like earthquake and quicksand.
Last time i played, i had 900k before i even got to Ferro and that was without alchemy. Got there quite late, admittedly, but you can have more than enough moneis just selling the loot. Heck, if you don't have enough just camp around the hallways near the Ferro and holocaust the hoards of Rapax mages that constantly pass by that territory. They have quite expensive weapon/armor drop.DraQ said:Alchemy renders all the benefits of high communication moot.
Rapax, being a bit nazi themselves don't yield easily to such fiery German methods.Gnidrologist said:Heck, if you don't have enough just camp around the hallways near the Ferro and holocaust the hoards of Rapax mages that constantly pass by that territory. They have quite expensive weapon/armor drop.
I've always held instant kill spells in scant regard. The chance that they will work is miniscule, and you may just waste the spell points and the turn. Therefore, I prefer offesive spells, which take longer to kill a tough target, but they work for certain.Major_Blackhart said:Yes, yes it does. Makes the game damn easy too, what with spells like earthquake and quicksand.
Quicksand is very useful - some enemies, like androids and all kinds of flyers are weak against earth and mass kill spells are mostly useful for thinning the enemy swarms quickly.Daniel Valiente said:I've always held instant kill spells in scant regard. The chance that they will work is miniscule, and you may just waste the spell points and the turn. Therefore, I prefer offesive spells, which take longer to kill a tough target, but they work for certain.Major_Blackhart said:Yes, yes it does. Makes the game damn easy too, what with spells like earthquake and quicksand.
Well, I guess this one can indeed be useful for major battles against HP-rich foes (the battle versus the Rapax on Ascension Peak is a good example).Then there is Death Cloud which instakills repeatedly and is from polar opposite realm of air.
Now this is one spell I dread. When you fight against a stronger foe, and get covered with Toxic Cloud, you can say that you are done for: it instantly incapacitates some members of your party, making further combat nigh impossible. Myself, though, I don't use it that often. My common tactic is a fast all-out magic attack that kills off enemies before they can do any serious damage.But one of my absolute favourite alchemy spells is Toxic Cloud - it does pathetic damage, but it also attempts to repeatedly poison, ko, and nauseate.:
Daniel Valiente said:I've always held instant kill spells in scant regard. The chance that they will work is miniscule, and you may just waste the spell points and the turn. Therefore, I prefer offesive spells, which take longer to kill a tough target, but they work for certain.Major_Blackhart said:Yes, yes it does. Makes the game damn easy too, what with spells like earthquake and quicksand.
Except in combat it's not. Stamina regenerating lockets give you 1/2 extra rounds at best before you need stamina/restall or potion. I really don't see why these amulets are some overrated that many even insist on having female bards/gadgeteers. There are much more useful amulets like the ring of the road for example. I think that +40 strength will improve stamina more significantly by maximizing it's total pool than couple of +1 regen items that doesn't have any additional bonus.Azrael the cat said:stamina is ultra-easy to recover via regenerating items
The problem is that most of the game you actually fight against creatures of the variety you pointed out in that post. Even things like those flying snakes are ok to do with pure damage spells because wasting half of the rounds to ''run'' towards every single monster is less rational than to fry them from where you are. Also, ammunition takes a lot of weight so i prefer not to depend on it that much.The only type of spells I'd really counsel against are those that do ordinary direct damage. There's just never a call for it. Rangers, gadjeteers, ninjas (even warriors with gun or bow trained up) are better for ranged damage, and it's just about always better to sleep/stun a whole group than it is to inflict spell damage. Have your fighting classes do the damage, and your casters prevent the enemies from fighting back. The one exception might be the mass insects and flowers you find in some places, where they can do ok damage or sleep your party, but have little hitpoints - if you can take out a bunch with an AoE attack it can sometimes work out better than CC'g them
Also, mana, unlike stamina, doesn't really affect anything but spellcasting. If your hybrid runs out of mana, they can still tank, shoot and swing just as effectively, if your caster runs out, well, it's worse, but it still doesn't make them any more vulnerable and they can still bash enemy overt the head or sling them in the eye, with a bit of luck.Gnidrologist said:Except in combat it's not. Stamina regenerating lockets give you 1/2 extra rounds at best before you need stamina/restall or potion. I really don't see why these amulets are some overrated that many even insist on having female bards/gadgeteers. There are much more useful amulets like the ring of the road for example. I think that +40 strength will improve stamina more significantly by maximizing it's total pool than couple of +1 regen items that doesn't have any additional bonus.Azrael the cat said:stamina is ultra-easy to recover via regenerating items
This, all spells have their place. Damage spells are generally more effective against swarms of weaker enemies (but so are disabling effects), but your caster will generally still do more damage with direct damage spell than with a stick.The problem is that most of the game you actually fight against creatures of the variety you pointed out in that post. Even things like those flying snakes are ok to do with pure damage spells because wasting half of the rounds to ''run'' towards every single monster is less rational than to fry them from where you are. Also, ammunition takes a lot of weight so i prefer not to depend on it that much.The only type of spells I'd really counsel against are those that do ordinary direct damage. There's just never a call for it. Rangers, gadjeteers, ninjas (even warriors with gun or bow trained up) are better for ranged damage, and it's just about always better to sleep/stun a whole group than it is to inflict spell damage. Have your fighting classes do the damage, and your casters prevent the enemies from fighting back. The one exception might be the mass insects and flowers you find in some places, where they can do ok damage or sleep your party, but have little hitpoints - if you can take out a bunch with an AoE attack it can sometimes work out better than CC'g them
Man, it never occurred to me... But I'm not a cheat to do that. Kills the entire poin of playing with no saves. Ah, I'll just go and try to google it out.riptide said:Can you be arsed to back up your save and try it?
You can always delete it after checking.Daniel Valiente said:Man, it never occurred to me... But I'm not a cheat to do that. Kills the entire poin of playing with no saves. Ah, I'll just go and try to google it out.riptide said:Can you be arsed to back up your save and try it?
And I never understood why people only consider the late-game when considering the power/usefulness of a class. Must be some mmo-thing Mage gives you access to great spells (missle shield, enchanted blade, etc) early. He'll always deal good damage and have a good spell selection. Not "the best" at all points (if any) in the game, but never shitty either. I don't like Nuke either, but there's enough other stuff that's nice against low-hit-point enemies.Spells that combine direct damage and status are always the best of all spells available. Damage may be low, but inflicting different status affects is phenomenal. However, I always wondered what the draw to a mage was, with direct damage spells like Nuke, etc. Major power drain and not really enough damage I always thought.
riptide said:Can you be arsed to back up your save and try it?
Man, I wish I had listened to you! Would you believe that the same shit happened to me today — again?! A 19 level party wasted... Damn. Guess that was meant to discourage me from playing games when I should be writing by dissertation on poetry translation :3DraQ said:Engine brainfarts resulting in party falling to their deaths through solid geometry included
Jesus fucking Christ .DraQ said:*) Engine brainfarts resulting in party falling to their deaths through solid geometry included.
Maybe because they don't lose that much of their spellcasting potential, while acquiring other abilities and typically broadening their equipment selection?Shannow said:And I never understood why people only consider the late-game when considering the power/usefulness of a class. Must be some mmo-thing Mage gives you access to great spells (missle shield, enchanted blade, etc) early. He'll always deal good damage and have a good spell selection. Not "the best" at all points (if any) in the game, but never shitty either. I don't like Nuke either, but there's enough other stuff that's nice against low-hit-point enemies.
I see Bethesda has taught you well.Admiral jimbob said:flashbacks to horrible terminal-velocity ethereal sojourns through Vivec cantons
It's one thing when you start reloading your save, making up all the stupid reasons (like "ok, this group of Rynjiins that wasted my party was totally unexpected, I mean it's not really my fault that they have randomly spawned and raped me - good thing I have backups").Daniel Valiente said:riptide said:Can you be arsed to back up your save and try it?Man, I wish I had listened to you! Would you believe that the same shit happened to me today — again?! A 19 level party wasted... Damn. Guess that was meant to discourage me from playing games when I should be writing by dissertation on poetry translation :3DraQ said:Engine brainfarts resulting in party falling to their deaths through solid geometry included
Huh? I wasn't talking about classchanging. I was talking about mages (not) being "bad". Which to me - since "Nuke" was mentioned - seemed to be a very late-game consideration. Of course if you consider them "bad" late-game and "good" early-game you can start with one and change their class later (though I personally wouldn't bother).DraQ said:Maybe because they don't lose that much of their spellcasting potential, while acquiring other abilities and typically broadening their equipment selection?Shannow said:And I never understood why people only consider the late-game when considering the power/usefulness of a class. Must be some mmo-thing Mage gives you access to great spells (missle shield, enchanted blade, etc) early. He'll always deal good damage and have a good spell selection. Not "the best" at all points (if any) in the game, but never shitty either. I don't like Nuke either, but there's enough other stuff that's nice against low-hit-point enemies.
Ah, now it makes sense.Shannow said:Huh? I wasn't talking about classchanging. I was talking about mages (not) being "bad". Which to me - since "Nuke" was mentioned - seemed to be a very late-game consideration. Of course if you consider them "bad" late-game and "good" early-game you can start with one and change their class later (though I personally wouldn't bother).DraQ said:Maybe because they don't lose that much of their spellcasting potential, while acquiring other abilities and typically broadening their equipment selection?Shannow said:And I never understood why people only consider the late-game when considering the power/usefulness of a class. Must be some mmo-thing Mage gives you access to great spells (missle shield, enchanted blade, etc) early. He'll always deal good damage and have a good spell selection. Not "the best" at all points (if any) in the game, but never shitty either. I don't like Nuke either, but there's enough other stuff that's nice against low-hit-point enemies.