Doubt it - 2001 game.Was there a version with a 16-bit installer? I just reinstalled it a couple of days ago for my Mom when I was visiting and she has Vista 64, it had a 32-bit installer if I recall correctly.
Downgrade to XP, upgrade to 7 or switch over to Linux (not sure how Wiz8 runs under Wine, though).Yeah I know.
What OS you recommend?
Also, I have the original CD's. SHould I just copy them over to my HD and use the 3rd CD to play or something?
I'm wondering if I should hook up an old PC I have with XP and install it over there, then burn it to a DVD and copy it over to my PC. Might work.
Anything but Vista.
I'm mostly running 7 (64x) and have no significant problems. Wiz8 ("installed" using aforementioned method) runs just fine, not counting minor but annoying glitch after alttabing (loss of KB input, can be forced to kick back in, but I haven't determined how).
"Alt" does the trick for me.minor but annoying glitch after alttabing (loss of KB input, can be forced to kick back in, but I haven't determined how).
Yes.So, is anyone else aggravated that Axe is essentially a waste of time as a weapon class?
No.Am I missing something about Axes? Do they do super damage when berserking or have a greater chance for criticals that makes up for their general rule of suck?
Yeah, repairing axes, adding some upper end non-class daggers, repairing Lords (constant effect remove curse for lords), maybe adding 6 semi-bishop hybrid casters with unique characteristics, maybe some interesting elite classes aside from Ninja and Bishop, tweaking level scaling and encounter frequency - there is a lot of stuff to be fixed in vanilla.What makes me wonder is why there are so many mods that add a lot of quests, locations, monsters, weapons...
But no good, solid *balancing* mods that build on the strengths of the original Wiz8 and "fill the gaps" (Wiz8 still feels really unfinished in many "vanilla" areas, like a game 60% to its completion), instead of introducing stuff that hurts the eye and makes the aesthete inside us wanna crawl in the corner and cry (Dodd's, Reforged, I'm looking at you)?
It's not even a question of time & effort because the "epic mods" clearly took many years, and perhaps even a decade or so to come from conception to full release.
Speaking of instant kills, is there another game that pulls off an instant death ability as awesomely as Wizardry 8? It's so rare at first and only after really high levels does it begin to occur even slightly frequently. But when it does it's hugely rewarding (unless the monster had 1 hit point). And it seems no enemy, including high level bosses are immune. Such a badass feeling when you see:
INSTANT KILL!!!
Yeah, but it could be more commonplace.Well Lizardmen have a racial stat like that already. 70 in Vitality is hard to ignore.
Yeah, but the thing is that most racial strengths are not higher than class requirements. Making the difference more in favour of racial strengths would make "alternative", atypical builds more interesting due to their non-class strengths being more difficult to emulate with extra points more traditional race/class combos get.True. But the problem becomes what stats to minimize, and what weaknesses to give them.
Lizardmen are pretty weak mentally. Add to that the fact that they take a severe penalty to defense in divine and mental magics, goddamn if the party isn't protected can they be made insane or turncoated big time and hurt everyone.
Well, since the perk can be developed by merely using it, going for the perk ASAP seems like the best strategy as long as you can prioritize perks. You can always mix and match on party level instead.One thing about character development that I never really figured out is that is it a good idea to get one main stat to max ASAP for the bonus perk or is it better to develop all important stats equally and get the perks later? I've tried both approaches and didn't notice much of a deviation in my overall performance.
Well, since the perk can be developed by merely using it, going for the perk ASAP seems like the best strategy as long as you can prioritize perks. You can always mix and match on party level instead.One thing about character development that I never really figured out is that is it a good idea to get one main stat to max ASAP for the bonus perk or is it better to develop all important stats equally and get the perks later? I've tried both approaches and didn't notice much of a deviation in my overall performance.
Fuck, I wish I could install it.
I'd use that fucking editor to re-work some of the weapons, especially the axes.
Definitely, I'm currently playing iron man for the first time, yet I made a party totally based on my whimsical inspiration of the moment, no min-maxing involved. And it works just fine. My fairie monk frontliner stands his ground pretty well for instance. As for going to 100 a.s.a.p. I did it for some characters, like my spellcasters and not for others like monk, ranger or walkyrie and both work fine.in the end, you can very well play through the game with your individual character builds and group compositions without caring so much about powergaming and min-maxing.