agentorange
Arcane
shut the fuck up you idiot
shut the fuck up you idiot
Dyrwood in an analogue of America. I believe if tha game took place in Aedyr, for example, they'd have this british accent you want.I was wondering why the dialogue sometimes sounds half-assed, even though it's fairly well written. My theory: American voice actors. No offense to the muricans out there, but there is a reason why so many villains/interesting chars in popular culture are cast as English.
Sure it's a fantasy trope that everyone speaks British English, but I don't see the problem. If it ain't broke, don't fix it. I don't want my caster to sound like some yokel redneck dipshit from Oklahoma.
Usually, if a game has a line that I can hold on to and reflect upon it, I consider it's writing worthwhile. This game has done that. Following is my favorite piece of prose from the game:
there is an absence in your hands
you'd never find that kind of writing in any other rpg made nowadays.
And that's what is wrong with the writting in general,too verbose and flamboyant ,everything in this game is over explained.
Take a peek at some of Planescape writting:
The difference is like day and night.In Planescape the dialogue is simple,yet beautiful and it never fails to captivate you.In PoE everything feels exactly like a book ,everything is over explained that it gets tedious after you encounter a few npcs.
Dude, Planescape is the father of verbose games. Far, far more than anything I have seen so far from PoE.
And I don't think it's a bad thing, considering the narrative style of both games.
Planescape has to be verbose because it's weird and unique,PoE is not and it doesn't need to be so verbose.
Lessons from MoTB my friend, we cant have casuals screaming now can we?You NEVER feel like you're going mad. That's my main complain.
It was definitely not the Biawac, since you bloody escaped from it and then ran into some sort of effect that the bad guys made - which was completely different then biawac.- NOTHING points towards the hooded guys being able to solve your problem. Initially you don't even know if they really caused it, or if it was the weird "soul wind".
- NOTHING points towards the hooded guys being able to solve your problem. Initially you don't even know if they really caused it, or if it was the weird "soul wind". Desperately going after them to solve something that has no known cure makes zero sense.
- There are many Awakened and Watchers in the world. Yes, some have gone mad, but others live perfectly well, and have just with minor issues. Kana even talks about how Watchers live comfortable lives working as oracles. So why am I, the person who came to Gilded Vale in search of land, abandoning my newly conquered keep to search for a cure to my super-powers?
because the fucking game does absolutely nothing to show you will go insane. If you do sit o your ass and do nothing - nothing ever happens!How is the alternative sitting on your ass doing nothing and hope that you aren't going to be insane such a logical step to take for you?
Ohhh... look... its an argument form ignorance.As said before I haven't played yet though.
Exactly. For all the gameplay options you can toggle, like "Bottomless Stash" and "Main before Kill", having an optional "dementia timer" would greatly improve the story.because the fucking game does absolutely nothing to show you will go insane. If you do sit o your ass and do nothing - nothing ever happens!How is the alternative sitting on your ass doing nothing and hope that you aren't going to be insane such a logical step to take for you?
because the fucking game does absolutely nothing to show you will go insane. If you do sit o your ass and do nothing - nothing ever happens!How is the alternative sitting on your ass doing nothing and hope that you aren't going to be insane such a logical step to take for you?
So its completely non logical to accept that as any kind of real fucking motivator, get it?
Ohhh... look... its an argument form ignorance.As said before I haven't played yet though.
How fucking stupid do you have to be to go and argue about anything while knowing fuck all about it?
New Vegas is an open world game, you can't leave the Mojave, but you can go anywhere from the start. The main quest tells you to hunt Benny for revenge, but you can ignore it completely until you get another, better reason to find him - the platinum chip.But, it is still a possiblity and as such a threat. As I mentioned people in the real world constantly take preventive measures to avoid a scenario thats only a possiblity. (Angelina Jolie as a recent example)
So, why is it so hard to make up an motivation to go after the threat?
If anything the game would fail at not providing you the option to not go after them. Just like New Vegas fails to give an option to say "fuck you* to the mojave wasteland.
New Vegas is an open world game, you can't leave the Mojave, but you can go anywhere from the start. The main quest tells you to hunt Benny for revenge, but you can ignore it completely until you get another, better reason to find him - the platinum chip.But, it is still a possiblity and as such a threat. As I mentioned people in the real world constantly take preventive measures to avoid a scenario thats only a possiblity. (Angelina Jolie as a recent example)
So, why is it so hard to make up an motivation to go after the threat?
If anything the game would fail at not providing you the option to not go after them. Just like New Vegas fails to give an option to say "fuck you* to the mojave wasteland.
PoE is story-driven, divided into acts and gating your progress. Act 1 has you go after the other Watcher because he may have answers, I get that. But Act 2 has nothing, you go to Defiance Bay because the game won't allow you to go anywhere else. Even if you take the "Angelina Jolie approach", Defiance Bay has multiple "solutions" to your problem, including a Sanitarium solely devoted to helping Awakened people, but that's never brought up. Your desperate character doesn't seek help there. You never do anything or suffer anyting from this horrible insanity menace... Being Awakened is just an extremely weak plot device to give you a reason to pursue the bad guy.
The point esteemed colleague is making is that as actual motivation the player should feel, the way the plot is presented - is close to zero.You go to Defiency Bay in Act 2 to investigate who may hold the cure for your impeding madness. Pay more attention to the story next time. Seems like you people can't read more than a few lines. Must be the MTV generation and that ADHD I keep hearing about.
Except that your madness isn't impending at all, and all your "investigation for a cure" boils down to hunting the Leaden Key. You don't make any effort, or suffer any consequences otherwise. Even Aloth tries the Sanitarium, but you won't.You go to Defiency Bay in Act 2 to investigate who may hold the cure for your impeding madness.