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Decline Thiaf Pre-Release Thread

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Why do I have a feeling this game will sell and review well enough such that the developer/publisher do not learn a single thing?

Still wonder if it would have been more profitable as a spin off or new IP, even more mainstream media doesn't seem to be all that hyped at this point.
 

Shayde

Barely Literate
Joined
Oct 21, 2013
Messages
2
Hi all. I have given up on the Eidos forums, my teeth were taking too much damage from the constant grinding.
Thought I'd come try out your sandpit for a while instead.

I actually don't mind if this clusterfuck sells well, it might mean that there's a chance for a Thief 2 (5?) being developed by a quality company.
I doubt Eidos Montreal will still exist at that point.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,611
Location
Tirra Lirra by the River
Hi all. I have given up on the Eidos forums, my teeth were taking too much damage from the constant grinding.
Thought I'd come try out your sandpit for a while instead.

I actually don't mind if this clusterfuck sells well, it might mean that there's a chance for a Thief 2 (5?) being developed by a quality company.
I doubt Eidos Montreal will still exist at that point.

Well, welcome to the freedom of the Rpg codex sandpit. Good to see yet more EM forum posters cast of the shackles of that damn place.
 

Infinitron

I post news
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Staff Member
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Messages
99,690
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Some wishful thinking ITT. Eidos Montreal just announced a new line of Deus Ex games. They're not going anywhere. At best, they'll abandon the Thief franchise and become "the Deus Ex company".
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
Has anyone read this article? It sums up my views on the new Thiaf quite well:

http://sneakybastards.net/theobserver/thief-hands-on/

Probably its an old thing and everyone read it already, but i just stumbled upon it.

“So, the high level perspective, the gameplay is ‘infiltration, stealing, escaping’. This section, the burning bridge, is really the escaping moment. It’s a tool for us, and the level designer, to give a rhythm to the game. Infiltration is just fun, playing with them [the AI], driving them crazy, it’s just cool. But if I give you ice cream every day… you know. We want to change the rhythm. The escaping moment is really where we have this adrenaline rush, and now you have to escape, shit hits the fan, you just have to save your arse.

In other words, doesn't matter if you're stealthy or not, the devs chose when you can sneak and when you have to run. Brilliant.

“With the next-gen, with the smartphone, with the tablet, with the indie developer, it’s really, really cool because now we have a lot of different types of players. There is a type of people that like to have that kind of indicator, because… they don’t want to fight with all these mechanics. They enjoy the story, they want to progress, they want to feel that they are good, but at the same time they like to, you know, ‘let me help you a little bit’.

What a patronising git. So this is the world we live in. "Are you absolutely shit at games? Give us your money anyway, because the game is so piss easy, a comatose infant could finish it."

For fucks sake let's just nuke Canada.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,405
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Has anyone read this article? It sums up my views on the new Thiaf quite well:

http://sneakybastards.net/theobserver/thief-hands-on/

Probably its an old thing and everyone read it already, but i just stumbled upon it.

“So, the high level perspective, the gameplay is ‘infiltration, stealing, escaping’. This section, the burning bridge, is really the escaping moment. It’s a tool for us, and the level designer, to give a rhythm to the game. Infiltration is just fun, playing with them [the AI], driving them crazy, it’s just cool. But if I give you ice cream every day… you know. We want to change the rhythm. The escaping moment is really where we have this adrenaline rush, and now you have to escape, shit hits the fan, you just have to save your arse.

In other words, doesn't matter if you're stealthy or not, the devs chose when you can sneak and when you have to run. Brilliant.

It's funny how in Thief 1 and 2, there were moments where you had to escape, too. Just take the mission Undercover! once you raise the alarm and have to GTFO, but you can still choose yourself if you want to RUN!!! or get out the stealthy way.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Has anyone read this article? It sums up my views on the new Thiaf quite well:

http://sneakybastards.net/theobserver/thief-hands-on/

Probably its an old thing and everyone read it already, but i just stumbled upon it.

“So, the high level perspective, the gameplay is ‘infiltration, stealing, escaping’. This section, the burning bridge, is really the escaping moment. It’s a tool for us, and the level designer, to give a rhythm to the game. Infiltration is just fun, playing with them [the AI], driving them crazy, it’s just cool. But if I give you ice cream every day… you know. We want to change the rhythm. The escaping moment is really where we have this adrenaline rush, and now you have to escape, shit hits the fan, you just have to save your arse.

In other words, doesn't matter if you're stealthy or not, the devs chose when you can sneak and when you have to run. Brilliant.

It's funny how in Thief 1 and 2, there were moments where you had to escape, too. Just take the mission Undercover! once you raise the alarm and have to GTFO, but you can still choose yourself if you want to RUN!!! or get out the stealthy way.
I blackjacked the shit out of those hammerites. No need to run.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
I, like everybody else, was raging extremely hard when news of this abomination started coming out. But now that it's turning out to be a complete disaster and everybody hates it (even dumbass gaming journos), it's really paying off for me.
 

Melan

Arcane
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Civitas Quinque Ecclesiae, Hungary
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I, like everybody else, was raging extremely hard when news of this abomination started coming out. But now that it's turning out to be a complete disaster and everybody hates it (even dumbass gaming journos), it's really paying off for me.
That's where I stand too. It is a funny trainwreck, and it will probably drag its makers down with it. Darwinism at its finest!
 

argan

Augur
Joined
Sep 10, 2012
Messages
190
I've resigned myself to what it will be. Thus I can enjoy watching it plummet into disaster.
 

argan

Augur
Joined
Sep 10, 2012
Messages
190
And I totally disagree with you. There's a ton gained by having the hands and body there and by disabling them you're getting an inferior experience as the tactile nature, characterization, tactical thinking, and avatar presence is lost.

Tactical thinking?:retarded:
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Apparently that MT guy reads the Codex for I received a nice MP on the Eidos boards. Doesn't change my opinion one bit though. :lol:
 

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