To be honest I loathed the supernatural shit in Thief and Thief 2. I would have been much more content had Garett just focused on being a Thief, with no mysterious overarching bullshit about Watchers/Keepers/Mechanists/zombie alligators.
Was nice knowing you (not really), now would you return to the Eidos forums, I bet the new Thiaf will be to your liking.
Yeah right. That's what you expect from a game about master thief in a medieval- sometimes- industrial world. Looking for plot items in abandoned places filled up to the roof with supernatural elements. Like haunted cathedrals, zombie districts and ancient cities. That's what a master thief does! Scavenging ruins that would scare off Indiana Jones. Stealing priceless things from impenetrable vaults is for pussies.
When I played Thief I, I was constantly thinking how I'd trade ten haunted cathedrals for a single normal mission. How I was sick of zombies yelling like retards. Guess that's what the "revenge" mission on kingpin was about. It felt really out of place between the all zombies and zombies. Somebody at Looking Glass noticed the pattern. So they put it to give the player a glimpse of hope the Ghost Busters business is gone.
All this ghosts devils sorcery as main theme of the game was really tiresome.
From all magical crap Looking Glass threw at us, only the Constantine's Manor felt right. A bat shit insane magician owns something valuable. You come to take it. Simple. So lurking through rooms hanged in cosmic void, avoiding deformed monsters- it's kinda expected to happen. But then Constantine turns out to be a satan bachus of chaos... and you're saving the world WHAT THE FUCK
Go wash your hair. Maybe.