Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Thiaf Pre-Release Thread

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,600
Codex 2013
It's been going on for a long time now. People who live to bitch will jump at any opportunity. And what better source for dumbass shit to complain about than marketing campaigns? Did you miss all the complaining about Dishonored, a goddamn superhero game, not being like Thief? Just because they dared to mention Thief as one of the influences during marketing.

Most people I talked to bitched about Dishonored because it was a shit game, not because it wasn't like Thief.
 
Joined
Mar 18, 2009
Messages
7,631
It makes zero difference, who you talked to or didn't. It was simply one of examples of people going into drama queen mode over marketing nonsense.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Except there's nothing there to indicate that that is true.

And nothing indicates the opposite either. Pessimism is fun and all until we act like our pessimistic assumptions are obvious facts.

Yes, it's probably binary. No, it's not confirmed, which was the original statement someone made.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
I like how Garett now looks like a cross between Altair, Razorfist and Raziel.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Well, dropping the supernatural shit is definitely incline over previous thiefs.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
35820022.jpg
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Yeah, I'm sure Eidos Montreal has what it takes to make this Thief game a worthy title in the series. I have many doubts about their various decisions, but it's still too early to dig a grave for Thief. Just yesterday I was like a kid in a candy store to quote Garrett when I saw the first pictures, and I still find them marvelous to look at even if they are too washed out, but this is most probably because pitch-black screenshots aren't sexy.

Hey, I was pretty optimistic about it until I read the article. The pics look nice enough, imho, and given the still relatively small amount of available information about the game, it might be that a lot of things turn out better (or worse, to keep with Codex' standards).
The thing is, from the GameInformer article, it's sounding as if they are changing Thiaf into a more actiony type of game, borrowing heavily from titles like AssCreed and Dishonored.
In doing so, I'm afraid they move too far away from the classic Thief gameplay.
While I'm not totally opposing changes to the gameplay concept (I think TDS is still a good game, despite the hate it gets), I'm saying that the basic formula should be conserved.

Now, their re-imagination of Thief (Dishonored Thief's Creed) might turn out to be a good game on it's own, but it doesn't look to be a good Thief game anymore.
And at this point, they should just have kept the series alone and created some new IP marketed as "inspired" by Thief - like Arkane did with Dishonored.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Supernatural aspect is what makes majority of Thief's setting, and awesome. It'd be a shame that's being removed.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Melan: :bro:

What the hell. The supernatural elements were what made the ambiance so great. You never knew what was lurking in the dark, and it gave The City mystique.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,368
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
potatojohn can you explain to us why the supernatural aspect of Thief detracts from the setting.
All of it. Keepers, pagans, undead, etc.

So having interesting and diverse factions detracts from the setting... that is basically based on these factions and their conflicts?
You can't have Thief without keepers and pagans. And hammerites.
Fuck you.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
When I've first played Thief, I didn't like the supernatural elements. After awhile I started to appritiate it, and now I can't even imagine the game without them. It fits perfectly to the Thief universe. It adds to the atmosphere, adds mistery and sometimes actual threat to Garret. potatojohn is a faggot.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
ThiefOfficial was closed by Game Informer apparently. It was indeed a great channel with lots of old gems like the first Dark Project trailers and all, when the game wasn't called Thief yet.

EDIT: I have the OSTs of all three games so I can re-upload them on Youtube if there's demand.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
It made grave robbing so much more risky and those zombies were fucking scary as they could fuck you up easily (like pretty much every other enemy in the game).

Speaking of grave robbing I need to remove much inventory from a certain crypt after I finish work. :smug:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom