- Joined
- Jan 28, 2011
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- 99,624
The first version of his post just said:
I love first-person corridor stealth games.
Oh get back to coding will you
The first version of his post just said:
I love first-person corridor stealth games.
Fixed.The first version of his post just said:
I love first-person corridor stealth games.
Oh get back to feeding your kids will you
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.
Arkane is the best thing left since LGS's demise.
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.
Arkane is the best thing left since LGS's demise.
Hahahaha... noooooooo. Nope. Njet. Nein. Nej. Fy fan heller.
Arkane is owned by Bethduh and as such they will NEVER.... EVER... match the creative output of LGS.
Thiaf doesn't even pass as a poor man's Dishonored, despite excruciating efforts of the fake French trying to exceed the work of the genuine French.
Arkane is the best thing left since LGS's demise.
Hahahaha... noooooooo. Nope. Njet. Nein. Nej. Fy fan heller.
Arkane is owned by Bethduh and as such they will NEVER.... EVER... match the creative output of LGS.
If you are against Dishonored, you are with the Thiaf.
Dude, that's just not true. Dishonored is even easier to speedrun because of blink and because your objective is usually just to kill someone, without all the complexity of getting vaults open or whatnot.
Its levels aren't as large as Thief's, but hey, what console game's are?
In any case, I don't see what this has to do with "corridor design".
Also, you seem to have replied to a very old version of my post
I was playing it last month, before my vacations. 49h registered on steam, base campaign + both DLCs finished. I'm a slow player though, especially on stealth games, I like to take my time to pass through the areas without being detected, so take that time with a grain of salt.This thread convinced me of playing Dishonored
It's kind of a mix between Thief, DX and Hitman in a single game and it's a lot of fun if you accept the fact that it's not a weak protagonist kind of beast like Thief, but a game where you're full of superpowers to abuse. Blink is broken as all fuck but the vertical movement is great.
Nowhere near the greatness of TDP and TMA but Arkane is, for a change, a really competent developer, and knows how to make even ridiculously OP stuff (looking at you too, Dark Messiah's kick) fun to use no matter how conceptually bad it is.
Sound department is pretty weak though, they should desperately hire Brosius for the sequel, now that would be awesome.
Yes, these things are all fine and work as they should. The problem is that it's just... very forgettable, and Thief already showed us how very memorable and central can the atmospheric sounds be in a first person stealth game. With Dishonored, the only part I actively thought "wow that's really good stuff" regarding the sounds was in a (also really good) level where you infiltrate a manor that's having a masked ball. The baroque "rich's music" and the whole feel of the mission was awesome there.But how are the sound effects? In TDP/TMA they were high quality and very immersive. Can you spot guards with your ears?
This level also has one of the best concepts for a mission on this kind of genre I've seen in a long time (no spoilers, but don't read it if you don't want to know how the level is):
There are more variables and possible outcomes in this mission alone than in the entire THI4F campaign.Briefing
You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
Edit:
It also looks fantastic.
There are more variables and possible outcomes in this mission alone than in the entire THI4F campaign.Briefing
You've learned that the Lord Regent's strongest supporter is Lady Boyle. However, three women in the Boyle Family are referred to as Lady Boyle: The wife of the late Lord Boyle and her sisters. Sokolov painted "Lady Boyle" from behind under unusual circumstances and does not know which is actually the Lord Regent's ally. You're being sent to the posh Boyle Estate on the night of a costume party in order to determine which Lady Boyle you must eliminate.
Edit:
It also looks fantastic.
My point wasn't whether it's easier or not to speedrun a Thief mission. My point was, that being familiar with the level layout in Thief allows the player to finish the mission much quicker. And the reason is simple: most Thief missions (T2 especially) require lots of exploration. You don't know exactly where to go and what to do. This varies from mission to mission, but it's the rule rather than exception and as I've said, T2 levels are generally more open.
When playing Dishonored, you're usually following a pre-designed route. The open sections are very small and they're few and far between. Most Thief missions have no such thing, even if there's only one route, it's not being shoved down your throat like in Dishonored. It's basically Doom 1 and 2 level desing vs Doom 3 level design.
I don't know what you played, but I just went in on the highest difficulty and killed guards, characters, three lady Boyles, all in the middle of rooms and coridors, people were blind, AI was awful, peripheral vision nonexistent as well as hearing. Dishonored is quite an average game, only the first and the last mission really stand out.
Sorry Ninjerk. You just got sig quoted.
Nowhere near the greatness of TDP and TMA but Arkane is, for a change, a really competent developer, and knows how to make even ridiculously OP stuff (looking at you too, Dark Messiah's kick) fun to use no matter how conceptually bad it is.
I've put a nice review up on /r/games, just to make Eidos even happier at the events of the past few days:
http://www.reddit.com/r/Games/comments/1yk31k/thief_2014_worse_than_colonial_marines/
I've put a nice review up on /r/games, just to make Eidos even happier at the events of the past few days:
http://www.reddit.com/r/Games/comments/1yk31k/thief_2014_worse_than_colonial_marines/
Already gone. How sad.I give it about 20 minutes before it's pulled by the mods at Eidos's request.
On what grounds can/did they have it removed?I give it about 20 minutes before it's pulled by the mods at Eidos's request.