Kem0sabe
Arcane
It sounds like another take on Dishonored instead of another take on Deadly Shadows.
No mention of how the sounds design is, though.
As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.
But this is a new fucking series. If anything, fanboys should be happy about it staying away from old games. It was obvious that it won't be like them before any details even emerged. If you had a shred of common sense at least. So why this insistence on new Garret being exactly like the old one? So you could bitch about him being "raped" later? Because that's exactly what would happen.
"Staying away from old games" in my definition means leaving the Thief license alone, not raping the established universe and not spitting on the grave of the original games while exploiting their legacy for cheap marketing effect.
For all I care these pseudo-creative hipsters and assclowns can make as many shitty dishonored/assasin's creed clones as they fucking please, just don't call it Thief.
EDIT: And yeah, I'm actually quite happy that Russel wasn't hired for this piece of garbage. My 'asshole' comment wasn't in any way connected to (non-existent) disappointment about the fact that Garret will be voiced by a different actor. It's just fucking despicable how these people carry themselves. Like someone else mentioned earlier in the thread, under all their bullshit marketing speech they can barely hide their contempt for the idea of doing a genuine Thief game that would be true to the originals.
It's not Thiefif nobody calls you a taffer.
Ah, it's in the comments, thanks for pointing that out.No mention of how the sounds design is, though.As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.
So they have done away with the accents too. Wouldn't want to scare the 14 year old core audience. "Hey man what is this shit, why is everybody talking funny, this fucking Shakespeare or some shit man, lol fucking lame, they already force me to read that shit in school, I don't need to pay for that".
It's like every video they release is a new episode of "Shit on our audience".
@2:15 "Garrett speaks a lot through his eyes"
Not sure they understand how first person perspective works /heavy irony
Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.
Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)
That preview was seriously painful to read. It literally screamed 'English major' - so many long-winded sentences and big words that say just about fuck all.
Fuck man I thought Grayson was bad, but this so many words to say something so simple.a game that would have been style over substance if it hadn’t been so packed full of substance, or substance lacking style if it hadn’t been the most stylised fantasy/steam-punk hybrid in existence.
No mention of how the sounds design is, though.As for sound, I spoke about that a little in the
interview. It’s possible to use noises to distract
guards but Garrett’s found some soft soles this
time around and doesn’t start stomping around
and making noise when he’s on a hard floor.
That aspect may change apparently.
Whats the hardon for thief 2 anyway? Apart from life of the party, there is not much things in T2 that stand up against Thief Gold.Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.
Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)
THIEF 2 FANS RUINED THIEF
Whats the hardon for thief 2 anyway? Apart from life of the party, there is not much things in T2 that stand up against Thief Gold.
Many of the apparent changes that are already drawing ire and, indeed, in some cases made me frown on the day, can stand to be re-examined in the context of reality rather than memory. Garrett isn’t as amused and distant from troubles, here more grim and dangerous from the very opening of the game, which sees him returning to The City after an inexplicable and mysterious absence.
There are thousands of lines of speech in the game, all recorded in a purpose-built studio, and while it’s disappointing to hear that the peculiar linguistic traits of The City have become a thing of the past, it’s reassuring that Garrett will, as ever, be talking to himself. Or, as it was put to us, ‘talking to The City, which is the game’s other lead character’.
The fears of other changes, of quick time events and hyper-action sequences, are unwarranted. The Focus ability may cause purists to squirm (I am one and I did) but apart from a solitary user-triggered slow-motion combat sequence, very much a last resort and part of an escape rather than an assault, Focus was used for thievery rather than violence.
Plucking the rings from somebody’s ears is preposterously silly but it’s an act of outrageous daring and deftness that leaves a grin on the face. Garrett is good at this, the game tells you, a master thief, and limited use of Focus throughout a mission allows him to demonstrate the peak of his abilities. From what has been shown to the press in this demonstration, it’s clear that Garrett is a thief who will spend his time thieving, and while the plot will no doubt send him on a cataclysmic course that requires adaptation and adjustment, that’s nothing new.
Darth Roxor said:It literally screamed 'English major' - so many long-winded sentences and big words that say just about fuck all.
Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1 - but not Thief Gold. Thief Gold is a revamp of Thief 1, and emerges as the better of the two games as a result. Thief 2 was SO BADLY in need of a similar revamp, yet people praise it to high heavens for its unfinished state. The gameplay, pacing and level design could be improved, and yet everyone seems to like facing the same old tired enemies in the same old tired environment time and time again?Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.
Garrett spends more time climbing than he has previously, which leads to the already-maligned third-person viewpoint when he attaches to a wall. It was rarely used in the demonstration and explained away with a slightly apologetic shrug, ‘in first-person, you’d only be able to see the wall right in front of you’.
I only played Thief Gold but i don't think this is true. If you take all the extra levels in TG and the level improvements, Thief 1 is still better overall.Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1
Kinda like shit tests from women,because game journos are gold diggers at their core.It's funny how you literally have to translate that gibberish in order to get some actual information out of it.
Take The Dark Project: the gap between infiltrating a believable faux-medieval manor and dodging the festering belch-gas of giant bipedal oaf-beasts in a series of zombie-infested catacombs was one level, and that was a prison break-in that took a detour through a haunted mine. The level design in The Metal Age had more focus, more thievery and possibilities for avoidance of conflict, and while Eidos Montreal are rebooting and revamping the series, it’s the second game’s setting that new Thief most resembled during this first look.
Short of stealing the design documents, I tried my damnedest to find out more about the existence of factions from the previous games but nobody is ready to talk yet. I did have a debate with the lead level designer as to whether The Metal Age is the best game in the series (having replayed both games since, I admit now that I was wrong to back The Dark Project – nostalgia, eh?)
THIEF 2 FANS RUINED THIEF
I only played Thief Gold but i don't think this is true. If you take all the extra levels in TG and the level improvements, Thief 1 is still better overall.Ah, here is where things go to hell. Eidos Montreal is basing their design decisions on the 'general consensus' that Thief 2 is better than Thief 1. I'll agree that Thief 2 is better than Thief 1