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Decline Thiaf Pre-Release Thread

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481


For a game that’s doing so much technically to bring itself to the modern age, it’s a bit concerning that the same can’t be said for the gameplay. The focus combat and parkour segments are interesting, but the stealth segments feel out of place and ill-constructed. In an age where developers can trust the player to be smarter, it’s weird to see them assuming that the player won’t notice how stupid and predictable the AI can be.


Well, at least someone isn't just sucking Eidos off as hard as they can. Nice to see some honest impressions.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Though I stated it earlier in this thread, I still think both Thief Gold and Thief 2 are really good games, but neither one is faultless.

Thief Gold fixed many 'wrong' things in Thief 1, then added a few more things. The Thieves's Guild mission is incredibly long-winded, I'll agree. The Mage Towers introduces an interesting faction with interesting dynamics, yet half the level is bland and empty. Song of the Caverns is an awesome level, listening to the former opera director singing to himself like a madman is just awesome. (And yes, it's Stephen Russell.) The Fire Shadows were a "necessary evil" introduced to prevent a permament fail state in two levels. They're horrible, not ONE FM has utilized them since Thief Gold was released. Not one.
 

DalekFlay

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I personally would've liked them to not touch Garrett at all; do a full reboot. But it is stupid of them to stick to Garrett, though, because it doesn't really bring any benefits, only potential problems.

They likely stuck with Garrett for the same reason they stuck with the Thief IP, brand awareness and the extra publicity that comes from threads exactly like this one. Even if this thread seems resoundingly negative the standard idea in marketing is to get people talking no matter what.

The Eurogamer preview today has me somewhat optimistic again, by the way. It's not going to be Thief 2: 2, but it could still be a good game.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407


For a game that’s doing so much technically to bring itself to the modern age, it’s a bit concerning that the same can’t be said for the gameplay. The focus combat and parkour segments are interesting, but the stealth segments feel out of place and ill-constructed. In an age where developers can trust the player to be smarter, it’s weird to see them assuming that the player won’t notice how stupid and predictable the AI can be.

Well, at least someone isn't just sucking Eidos off as hard as they can. Nice to see some honest impressions.

They're just complaining that light-based stealth is antiquated and being able to kill everyone was awesome in Dishonored, so why can't you do it in Thief? It's your typical retarded consoletard drivel.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
I personally would've liked them to not touch Garrett at all; do a full reboot. But it is stupid of them to stick to Garrett, though, because it doesn't really bring any benefits, only potential problems.

They likely stuck with Garrett for the same reason they stuck with the Thief IP, brand awareness and the extra publicity that comes from threads exactly like this one. Even if this thread seems resoundingly negative the standard idea in marketing is to get people talking no matter what.

The Eurogamer preview today has me somewhat optimistic again, by the way. It's not going to be Thief 2: 2, but it could still be a good game.


I would say the Thief IP and Garrett are very different. Garrett doesn't really have any name recognition outside of the fans of originals. Thief IP also doesn't have that much recognition but marketing it is far easier than Garrett. Because people can relate to a "stealth game", but not so much with its protagonist. The only people who can really relate to, and get excited or pessimistic about, Garrett are the originals' fans.
 

DalekFlay

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I would say the Thief IP and Garrett are very different. Garrett doesn't really have any name recognition outside of the fans of originals. Thief IP also doesn't have that much recognition but marketing it is far easier than Garrett. Because people can relate to a "stealth game", but not so much with its protagonist. The only people who can really relate to, and get excited or pessimistic about, Garrett are the originals' fans.

There's a whole article on Eurogamer today about the reinvention of Garrett, an article that would not exist were the main character someone else. That's valuable. Times that by some astonishingly high factor, considering this thread and all the others like it.
 

tuluse

Arcane
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Jul 20, 2008
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I would say the Thief IP and Garrett are very different. Garrett doesn't really have any name recognition outside of the fans of originals. Thief IP also doesn't have that much recognition but marketing it is far easier than Garrett. Because people can relate to a "stealth game", but not so much with its protagonist. The only people who can really relate to, and get excited or pessimistic about, Garrett are the originals' fans.

There's a whole article on Eurogamer today about the reinvention of Garrett, an article that would not exist were the main character someone else. That's valuable. Times that by some astonishingly high factor, considering this thread and all the others like it.
Instead they would have an article about why there's a new main character.
 

Lancehead

Liturgist
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Messages
1,550
I would say the Thief IP and Garrett are very different. Garrett doesn't really have any name recognition outside of the fans of originals. Thief IP also doesn't have that much recognition but marketing it is far easier than Garrett. Because people can relate to a "stealth game", but not so much with its protagonist. The only people who can really relate to, and get excited or pessimistic about, Garrett are the originals' fans.

There's a whole article on Eurogamer today about the reinvention of Garrett, an article that would not exist were the main character someone else. That's valuable. Times that by some astonishingly high factor, considering this thread and all the others like it.
I'm not sure how much valuable that is as far piquing the interest of new audience in the game. Likely there are some people who are excited about Thief because of the new Garrett, but I'd hazard a guess they're small number. Besides, for those people someone named other than Garrett would've produced more or less the same effect.
 

Borelli

Arcane
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Dec 5, 2012
Messages
1,305
How the fuck do you upgrade a fucking blackjack? What the fuck is this shit?
Dual wielding blackjack?
Throwing blackjack that returns to your hand?
A blackjack that is slightly bigger than before?
Spiked blackjack? (WARNING : WILL KILL INSTEAD OF INCAPACITATE)
 

Gelbvieh

Educated
Joined
Mar 22, 2013
Messages
142
Divinity: Original Sin Torment: Tides of Numenera
Wtf?
Perhaps the coolest part of the demo was when Garrett went into a full sprint to reach his destination in time: the sprint morphed into a parkour sequence of sorts that was extremely reminiscent of Mirror’s Edge.
At no other point during our demo was there a moment where Garrett had to make that tradeoff.
The developer constantly emphasized the need for stealth, but didn’t really clarify what happened if you were spotted and had to go on the offensive.
For a game that’s doing so much technically to bring itself to the modern age, it’s a bit concerning that the same can’t be said for the gameplay. The focus combat and parkour segments are interesting, but the stealth segments feel out of place and ill-constructed.
I'm guessing he thought hiding in shadows was impossible at the brightness level in the game, which is pretty accurate really, but aside from that, wtf? This guy is their focus group.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Thief: The Dark Project is strictly better than both Thief Gold and Thief 2, who grab a shared second place for best Thief game.
 

Psquit

Arcane
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Sep 18, 2012
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Ushuaia
Eidos: Your hope has become despair! MAHHAGAHAHAGAGGGGHHH!
-3rd person takedowns
-console port
- reboot
- less theif more dishonered

ART THOU MAD, TAFFER?
--------------------------------------------------------------

Anyways... i hope the game dont sell shit and lose a shitload of money in a fail product.
 

Black

Arcane
Joined
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Messages
1,873,131
WOW C00L I DIDN'T KNOW DISHONORED 2 WOULD COME SO FAST!!
KINDA WISH THEY STICKIED TO HORO, GERALD SOUNDS GHAY AND POLISH LIKE THAT WITCHER DUDUE
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My guess is EM thought their decent job on DX:HR had bought them some fan credit for Thief.

They were wrong.
 

Telengard

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The end of every place
I would say the Thief IP and Garrett are very different. Garrett doesn't really have any name recognition outside of the fans of originals. Thief IP also doesn't have that much recognition but marketing it is far easier than Garrett. Because people can relate to a "stealth game", but not so much with its protagonist. The only people who can really relate to, and get excited or pessimistic about, Garrett are the originals' fans.

There's a whole article on Eurogamer today about the reinvention of Garrett, an article that would not exist were the main character someone else. That's valuable. Times that by some astonishingly high factor, considering this thread and all the others like it.
Also, in addition to the comparison articles, there's the background. So, when a newb sees the FMV teasers, and thinks that looks cool, and then types in "garrett" into a search (Garrett's #7 even without typing "thief garrett", by the by), they get a bunch of articles detailing backstory, personality, great deeds - none of which articles and sites has to be prepared by the marketing team for the new game. Even better, just about all of those articles are praising Garrett and the series he comes from up the wazoo. And best of all, those articles have the prestige of fansites and history, instead of being newly crafted advertisements from the marketing team for the new game.

And the newb:That guy looks aweshum, but the graphics on those old games are just super fugly, and I can't even see anything! What the fuckety fuck? Thank god for the new game! The graphics in the new one are so so so much better! And it's gonna play just like those 71,571 Assassins Creed games that are just so much more awshum than those old games look! Day 1 purchase for me!
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
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Urkanistan
My guess is EM thought their decent job on DX:HR had bought them some fan credit for Thief.

They were wrong.

Bro you have a short memory. Eidos was shitting on original Deus Ex out of every asshole calling it boring and slow and that they need to bring it to the modern console audience. And then they started showing all the dumbing down of it with health regen, cover, quest compass etc. And retards here whined until the day it came out.

It's the same fucking thing now.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My guess is EM thought their decent job on DX:HR had bought them some fan credit for Thief.

They were wrong.

Bro you have a short memory. Eidos was shitting on original Deus Ex out of every asshole calling it boring and slow and that they need to bring it to the modern console audience. And then they started showing all the dumbing down of it with health regen, cover, quest compass etc. And retards here whined until the day it came out.

It's the same fucking thing now.

Even if that was true, I'm not talking about people on the Codex.
 

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