Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Thiaf Pre-Release Thread

goo golem

Educated
Joined
May 22, 2013
Messages
29
Location
Sweden
The practice of taking revered titles from the past and rebooting them hasn't really bothered me thus far. Wasn't that fussed by Deus Ex: Human Revolution or X-COM: Enemy Unknown, even though the former ended up being incredibly mediocre and the latter, while more or less adequate, still felt stifled by its multi-platform ambitions. Thief, on the other hand, has bothered me. First I thought it was because Thief had a special place in my heart, and it does, but the same is true for the other two titles I just mentioned. Maybe its place is just a little bit more special though, and it's clogging that hollow muscle with an extra amount of irrational love and disgusting nostalgia? I thought about it for a while and then it hit me: none of the things that made Thief great can be recreated and then modernized.

Firaxis chose to whittle away the subtleties and intricacies of X-COM, which left the emotional experience of permadeath as their main focus. I didn't like this decision, and like I said earlier I think the end product was mediocre at best, but it still felt like they had a general idea of what made the original great and they knew which exact part of it they could, in their minds, faithfully recreate and then sell to a modern audience.

What I found to be the most engaging part of Thief was the way it encouraged me to pay attention. Not just observing things as I went along, but actually thoroughly searching rooms and taking a minute or so just to sit still in a corner and learn a guard pattern. While at the same time keeping track of where the hell I was and where the hell I was going. Combine this with the sheer size of some of Thief's maps, its castles and its caves, the unique quality of its audio design, and the overall vulnerability of the player and you get a very special experience that couldn't be imitated if some of these aspects were either removed or restrained. That, and the fact that the team is filled by AssCreed alumni, the shades of Dishonored...

Maybe they decided to make a new Thief simply because they thought the name was catchy? I'd prefer to think that.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
UNPRECEDENTED IMMERSION
Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, THIEF delivers unprecedented immersion through sights, sounds and artificial intelligence.
 

zwanzig_zwoelf

Guest
Språk: Engelska*, Tyska, Franska, Italienska, Spanska
*språk med fullständiga ljudfunktioner
Well, at least no audio localisations planned. Hate to watch youtube videos in French... by the way, why there's no French localisation? Are those canadians started to speak Frenchish? :lol:

Genre: Action, Äventyr
And no stealth... :lol:
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
8,159
I watched that bit with Adam Sessler, partway through I had to stop and backtrack a little to confirm. The poppy flower he picks up, is used to fill the focus bar. Maybe I can write to the retarded game licence board here in Aus and have it banned pending a change due to our fucktarded laws. I checked, he only gains gold in his inventory up to that point. At about 5:30 he checks his inventory and equips fire arrows, the Focus icon reads a count of zero, he only gathers gold and the captains map and after picking up the poppy flower at 7:55 it reads 1.

Edit. Forgot, our laws were changes, It might just get an R rating. Even better! All the smelly children with pester their mother to buy it for them

I also dont like the focus (lol) of the game design. Seeing footsteps because television audio, MGS'esque exclamation points (all it needs is that lovely sound blip), zombie hands for IMMERSHUN SO REAL, bleary eyed glaucoma view (needs to add eye floater minigame) just makes me feel that this will be less Thief, more Dishonored. At least they respect the DNA of the series to not half ass attempt making a good Thief game, they decide to make it a shitty Dishonered game.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
This game is going to be worse than Dishonored 2, but to anyone that want to play this thing... Why give money to Square Enix, rewarding them for raping thief? Seriously, those Eidos Montreal clowns don't deserve to be rewarded for their hipocrisy and lies. That Thief DNA lie on E3 is the developers calling you a moron and still you go happily buy the game... If people want so much to play popamole stealth games, at least, Dishonored 2 has more chances to be better than this thing that changed from hands alot and had no real direction. It is not only a question of raping a franchise that it is dead anyway, it is your money going to the pockets of douchebags. While I didn't liked Dishonoured and don't have any desire to play the sequel, at least, it is more tolerable than being treated like a moron by Square Enix.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
Fucking cinematic takedowns

This is the worst fuck im killing myself

Oh wait I already did it in 2003 when DXIW came out

Whew

It's good to be a vampire jew
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,321

I'm going to laugh my ass off when this game bombs.
It won't. One TotalBiscuit WTF Is video with him praising it as "old school" because he is a huge fan of the original Thief games along with apparently every game ever made in human history, and ten million copies will fly off the shelves.

Eh, I doubt it. There's really no positive angle to spin with these changes because they obviously scream "we just went with the existing license because it's better than making a new IP, but we really don't care about the Thief legacy in the slightest".
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,702
Location
Bjørgvin
UNPRECEDENTED IMMERSION
Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, THIEF delivers unprecedented immersion through sights, sounds and artificial intelligence.

"Visceral". If there is one word that makes me not want to even try a game, it's when the game is described as "visceral".
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,537
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
Might have been posted already but has anybody visited their website?

"The Baron’s rules are severe and his punishments unforgiving. The militia is there to make sure of that. Sickness and oppression have robbed the citizens of their freedom, their happiness, and now threatens their very lives. The chains are chafing. Tensions mount. The people turn to anyone who can offer a ray of hope"

"First I stole to survive… then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett….What’s yours is mine."

:balance:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,386
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The real Garrett would break into their development office and steal all the hard disks with the game data without anyone even noticing he was in the office at all.
And he wouldn't do it for the greater good of preventing that abortion of a game from seeing the light of day, but because the Codex offered him a high monetary reward and he does have to pay his rent somehow...
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin

Yahtzee isn't morbidly obese? What?!

It won't. One TotalBiscuit WTF Is video with him praising it as "old school" because he is a huge fan of the original Thief games along with apparently every game ever made in human history, and ten million copies will fly off the shelves.

When you take in consideration the retarded amounts of money Square has dumped in this game, bombing means selling less than 6 million copies in a month.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom