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Decline Thiaf Pre-Release Thread

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Edit: Minimap, fuck exploration.
9sbj4l.jpg

:retarded:

:balance:



:hearnoevil:
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I'm not sure these things on the minimap are actually guards. Looks more like potential entry points into the manor to me.
 

skacky

3D Realms
Developer
Joined
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Messages
2,506
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The City
I doubt it. When NuGarrett broke into the manor using the window there was no loading, and that window is roughly the indicator on the bottom of that minimap. The one in front of NuGarrett on the map is the basement entrance the lead level designer (who actually seems like the only intelligent person in the team so far) used in the IGN video.

Also, Jenivere is a magpie in this universe. :lol:
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
o_OThis actually looks just as bad as Absolution. How can these fuckers get away with this kind of shit? These lying scumbags need to be put down immediately.
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
huehuehuehue
What, loading zones on top of it all?

I doubt it. When NuGarrett broke into the manor using the window there was no loading, and that window is roughly the indicator on the bottom of that minimap. The one in front of NuGarrett on the map is the basement entrance the lead level designer (who actually seems like the only intelligent person in the team so far) used in the IGN video.

Also, Jenivere is a magpie in this universe. :lol:


Enter the mansion, no going back outside. More like saving checkpoints...
 

Morgoth

Ph.D. in World Saving
Patron
Joined
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Messages
36,030
Location
Clogging the Multiverse with a Crowbar
This abomination looks way too visually overladen. I prefer the simplicity and cleanliness of the Thief 1/2s graphical presentation. Even TDM "gets" it.

BUT THE CONSUMER DEMANDS AAAAAAAAAAAAA GRAPHICS!!!11
 

DalekFlay

Arcane
Patron
Joined
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Messages
14,118
Location
New Vegas
Did you read the second part of my post? Even if this were not called Thief, this game would be shit. Everything about it screams popamole. If ever there were a posterchild for popamole, this game would be it.

The ten minute video I watched did not look that bad. It didn't look great, basically Dishonored 2, as I said, but it looked okay. I will get something out of it. You don't have to... free will and all that, opinions etc.
 

retardation

Learned
Joined
Mar 23, 2013
Messages
180
Did you read the second part of my post? Even if this were not called Thief, this game would be shit. Everything about it screams popamole. If ever there were a posterchild for popamole, this game would be it.

The ten minute video I watched did not look that bad. It didn't look great, basically Dishonored 2, as I said, but it looked okay. I will get something out of it. You don't have to... free will and all that, opinions etc.


Oh, FFS, it's Thief. Everybody knows there's no middle ground. It's like Dark Souls. It's being made by people who obviously don't like Thief. They are just creating jobs for each other. What's your favourite band? Imagine members disbanding, and some other dude taking over the name a few years later, reworking the original songs and composing nushit.
 

DalekFlay

Arcane
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New Vegas
Oh, FFS, it's Thief. Everybody knows there's now middle ground. It's like Dark Souls. It's being made by people who obviously don't like Thief. They are just creating jobs for each other. What's your favourite band? Imagine members disbanding, and some other dude taking over the name few years later, reworking the original songs and composing nushit.

Yes, I get the emotional aspect of it. Unfortunately Square owns the license and is not going to make a game just like Thief 2. I want it, you want it, however it's not going to happen. I could go around butthurt all night about it but it does my brain no good whatsoever. I hope we eventually get to the point where indies can pump out a quality Thief 2 style experience without massive amounts of work and budget.

All I can do as a guy who still plays some modern stuff here and there (getting more rare) is get enjoyment out of what I can. Dishonored, while flawed, was fun for me. The 10 minute video I watched showed the potential for this in Thief, no matter how shite compared to Thief 2 it might be.

Also Deus Ex: HR showed this studio knows to remove some guides and modern crap through toggles, and I hope a lot of the assistance stuff like glowing weapons can be turned off.
 

retardation

Learned
Joined
Mar 23, 2013
Messages
180
Also Deus Ex: HR showed this studio knows to remove some guides and modern crap through toggles, and I hope a lot of the assistance stuff like glowing weapons can be turned off.

As far as I know, the game is being made by different team within Eidos Montreal. Also, people are missing the point with indicators. It doesn't matter if they can be turned off.
What matters is, since the indicators are already implemented, that the gameplay is designed around them. The gameplay is designed around you having a moment to think about what you're going to do next when you see a "suspiciousness" indicator above the guard's head. It's fundamentally flawed.
 
Joined
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Messages
3,060
Location
Brazil
Divinity: Original Sin
Enter the mansion, no going back outside.

...please tell me you're joking.


I'm joking, but at this point, I wouldn't be surprised... Hitman absolution was like that, you know.

Oh, and about the pointers, minimap indicators, quest marks and things like that, well...

Dishonored had pointers you could disable... only to get it re-activated the moment you quest log was updated. And I believe skyrim had pointer you could deactivate, but you had no information about what to do without them.

I'm afraid this game may have an option to deactivate things, but it becomes unplayable without them.
 

Behelit

Augur
Joined
Sep 26, 2012
Messages
103


Rope arrow is back.
Pickpocketing isn't instantaneous.
Focus super powers can be turned off.
A.I. investigates torches, they are capable of opening closets when fully alert.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Codex will lap it up when it's out. After all it's Dishonored 2.
Probably will when it's at half price or so. Looks alright enough to me, but then I haven't really played any of the previous games (was always on my to-do list since late 90s and even have them on Steam, but shit graphux bothered me even around release when I played the Demo) and I don't have "deep emoshiunal engagement™" with it so I don't particularly care if they rape it as long as it turns out alright.
:troll:
 
Joined
Mar 18, 2009
Messages
7,631
Graphics in Thief are fine. Even if they weren't, refusing to play a game with great gameplay and atmosphere because visuals aren't shiny enough is fucking retarded.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Graphics in Thief are fine. Even if they weren't, refusing to play a game with great gameplay and atmosphere because visuals aren't shiny enough is fucking retarded.
It wasn't anything Thief-specific, I just generally couldn't fucking stand bad 3D graphics even back in the day where a head was represented by what felt like 3 polygons. On PC I played mostly other genres back then with 2D representations, Adventure games were my favorites (LucasArts, AdventureSoft etc.), Jump&Runs (Earthworm Jim, Jazz Jackrabbit, Blackthorne, Lost Vikings, Commander Keen etc.), mostly 2D RPGs and some RTS like Warcraft 1+2.
To this day I can still rage hard over the time period in the early 2000s when other genres like Adventures (Simon the Sorcerer 3D, Monkey Island 4) or Jump&Runs (Earthworm Jim 3D, Rayman 2) had to make the jump to 3D because it was "cool" long before they were in any way "ready" and ended up looking and being shit.

I did make a few exceptions with specific titles like Descent, Tomb Raider, Blood 2 and whatnot, but I couldn't into Shooters till the late 90s/early 00s (late Quake II/early Quake III engine) when they started not looking like puke with stuff like Soldier of Fortune and Jedi Knight 2 (also went back afterwards to re-play some other games like Jedi Knight: Dark Forces II, System Shock 2 (I'm pretty sure at that point it already had some Model and Texture Upgrades), some of the Duke Nukems and whatnot, but Thief wasn't one of them). I never even played the original Half Life for that very reason (trying the Demo and deciding it looked like crap.)
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
I did make a few exceptions with specific titles like Descent, Tomb Raider, Blood 2 and whatnot, but I couldn't into Shooters till the late 90s/early 00s when they started not looking like puke with stuff like Soldier of Fortune and Jedi Knight 2 (also went back afterwards to re-play some other games like Jedi Knight: Dark Forces II, System Shock 2, some of the Duke Nukems and whatnot, but Thief wasn't one of them).


Doesn't SS2 have the exact same engine as Thief 1/2?

Yes, I get the emotional aspect of it. Unfortunately Square owns the license and is not going to make a game just like Thief 2. I want it, you want it, however it's not going to happen. I could go around butthurt all night about it but it does my brain no good whatsoever. I hope we eventually get to the point where indies can pump out a quality Thief 2 style experience without massive amounts of work and budget.


Eventually get to the point? I think some of the fan missions even surpass the quality of the original Thief 2 missions (e.g. Art of Thievery) Of course if you meant a totally new game then we are in agreement.
 

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