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Decline Thiaf Pre-Release Thread

skacky

3D Realms
Developer
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Mar 5, 2013
Messages
2,506
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The City
Here's an interview with Stéphane Roy. What's interesting in it is that it features lockpicking.

 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Codex cannot into gradient enjoyment

Missing the point. If they didn't want to make a Thief game they shouldn't have fucking called it Thief. There's no good for what it is in this context. Either your game lives up to its namesake, or its a fucking failure. Wanna make mediocre shit? Call it something else.

Although I would go further and say that even if the game is actually good for what it is - LS is still right on this.
If you don't want Thief, don't call it Thief.
 
Self-Ejected

Jack

█▓▒░
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Yondo
Insert Title Here
:dead:

Edit: Minimap, fuck exploration.
9sbj4l.jpg
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Even shows their sight range and facing. I am guessing there will be option to turn it off only for hard core gamers
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
Minimaps in games are generally cool things but more and more lately i am only looking at it while ignoring the main map.
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The minimap shows you how linear the game's map actually is. :mad:
That was exactly my first thought! Let's all walk down the linear corridor with our mini-map alerting us to EVERYTHING before we actually get there... and that GT video...
throwing up.jpg
... really, zombie arms and those
th.jpg
flashing over guards heads, etc. This whole thing screams FAIL!!! Why does this still make me rage?! :(
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Haha, this can only be a codexer.

Thief E3 stage demo: http://www.youtube.com/watch?v=U0KS2Hm6_oM
Another demo with combat: http://www.youtube.com/watch?v=0tAZg2NR_qY

Here are some of my observations:



- One button contextual takedowns.
- No optional first/third person view.

6_zps35c67a7f.png




- *Headshot* +40xp, followed by "I think we really respected the DNA of this franchise".

7_zps134741cb.png




- Broken combat system that was directly ripped from Dishonored.
- Glowing red icons over enemies' heads like in Assassin's Creed.
- Enemy swords glow whenever they ready a strike.
- Blood is smeared all over your screen when you are injured.
- The AI in Thief is somehow dumber than the AI in Dishonored.

1_zpsa54d5c4d.png




- I'm not entirely sure what this is, but it looks like Thief has adopted VATS from Fallout 3.

2_zpsc1f37108.png




- Garrett uses "focus" to murder two guards at point-blank range, with a bow, in a matter of seconds. What challenge?
- That's right, focus mode, because everyone loves slow-mo.

3_zpsb4146b80.png




- Garrett can apparently block a full-force strike from a two-foot iron sword with a seven-inch plastic blackjack.

4_zpsbc41ecd1.png




- Garrett's mechanical eye can now turn people blue.

8_zpscd901ea0.png




- Fog now covers up half of the screen while you are hidden, obstructing your view. A simple light gem would have sufficed.
- Garrett's hands now wave about the screen whenever you are crouched, and when performing simple activities like opening a door or turning a valve.

9_zpsf5400761.png




- Not sure what exactly happened here, but I think that Garrett just used the blink ability from Dishonored.

10_zps42c86aa8.png




- Fire arrows no longer increase your visibility, just think about how much sense that makes.

11_zps98b807f5.png




BONUS IMAGES:

13_zps09c9d2aa.png




teef_zpsae0b7a4d.png


TAFFER

http://www.ttlg.com/forums/showthread.php?t=141730&p=2192924#post2192924
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
RETARDO THIS THREAD ALREADY I CANT TAKE IT ANYMORE GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH11111111111111111111111111111111111:x
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Guise, they didn't have the technology back then for minimaps, experience points and hotspot highlighting. Thief was always supposed to have those, but they were kept back by technical limitations.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
This is one of those times where a game is not living up to its predecessors but can still be fun. Codex cannot into gradient enjoyment, something is either a return to the amazing Dark Project/Gold or a piece of shit. I'm not so disabled.

This looks like Dishonored 2 and I will have fun with it. I didn't expect much better, really.
Missing the point. If they didn't want to make a Thief game they shouldn't have fucking called it Thief. There's no good for what it is in this context. Either your game lives up to its namesake, or its a fucking failure. Wanna make mediocre shit? Call it something else.

They think as long as you adhere to the very core idea it's fine. I'm not sure I agree but whatever... not like Square was going to fund a game just like Thief Dark Project/Gold anyway. This does not exist in place of that because that would never have been made.
DalekFlay likes a lot of shit games, so I'm not surprised at his opinion.

Thanks for the perfect example of Codex cannot understand gradient enjoyment. There is shit and amazing Thief Dark Project/Gold and nothing in-between.
Fixors +M:obviously:
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,384
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
When you mentioned the word "mod" i just had a dream in which modders fix everything wrong with Thief 4.
And i mean everything, from bow to interface to Garrett's voice, eeeeeveeeryyythiiiing.

Your dream is true and it is called The Dark Mod.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
From that thread at ttlg:

Clearly your unique and original observations deserved their own thread since none of these things are being discussed anywhere else in the forum.

:decline: of mods
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I've been watching the new 10-minute demo.

I will say: it looks better than the first video. Still seems very linear and more goal-based, like Dishonored, but with smaller levels and less complexity (where are the sewers and rooftops and shit?), but I do like Garret's increased mobility and it's nice to see that all the gadgets are back. The fact that you have to hold a button to pickpocket doesn't bother me because it arguably makes it harder that you have to get the timing right and expose yourself a little more.

The AI, however, seems pretty dumb and the closed-in level design, hopefully, is just a case of "first level syndrome" and the game will become much more expansive over time... but I'm not holding my breath for it. Takedowns and XP system are dumb, period, and seeing guards not alerted by stuff like fire arrows, Garret pickpocketing guys right next to them, that crate falling, etc... come on, that's just silly.

Provided you can disable all the aids and assists, I think this will be a decent and fun game, but it's definitely not classic Thief just because the level design, atmosphere etc., aren't there, the light gem looks stupid and might as well not bet here, the new actor for Garret is just plain weak and it's clear the spirit of the game is very different.
 

Melan

Arcane
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Messages
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Civitas Quinque Ecclesiae, Hungary
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. I helped put crap in Monomyth
Meanwhile at the dark mod
Which reminds me: do your patriotic duty and make a mission!

It is relatively simple to make a small one even if you have no previous editing experience. Prefab elements plus some customisation can do a lot of the architectural work (example workflow thread), and there is an ongoing push to make this even simpler for beginners with customisable modular terrain.

A mission from one person is a mission for all! If we had a small, simple map every two or three weeks, that would be rad, and draw even more people to the project.

You can help! Yes, YOU!
 

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