Codex cannot into gradient enjoyment
Missing the point. If they didn't want to make a Thief game they shouldn't have fucking called it Thief. There's no good for what it is in this context. Either your game lives up to its namesake, or its a fucking failure. Wanna make mediocre shit? Call it something else.
Here's an interview with Stéphane Roy. What's interesting in it is that it features lockpicking.
Before, there was only "light" and "shadow" with nothing in-between, there was this technical limitation
That was exactly my first thought! Let's all walk down the linear corridor with our mini-map alerting us to EVERYTHING before we actually get there... and that GT video...The minimap shows you how linear the game's map actually is.
Thief E3 stage demo: http://www.youtube.com/watch?v=U0KS2Hm6_oM
Another demo with combat: http://www.youtube.com/watch?v=0tAZg2NR_qY
Here are some of my observations:
- One button contextual takedowns.
- No optional first/third person view.
- *Headshot* +40xp, followed by "I think we really respected the DNA of this franchise".
- Broken combat system that was directly ripped from Dishonored.
- Glowing red icons over enemies' heads like in Assassin's Creed.
- Enemy swords glow whenever they ready a strike.
- Blood is smeared all over your screen when you are injured.
- The AI in Thief is somehow dumber than the AI in Dishonored.
- I'm not entirely sure what this is, but it looks like Thief has adopted VATS from Fallout 3.
- Garrett uses "focus" to murder two guards at point-blank range, with a bow, in a matter of seconds. What challenge?
- That's right, focus mode, because everyone loves slow-mo.
- Garrett can apparently block a full-force strike from a two-foot iron sword with a seven-inch plastic blackjack.
- Garrett's mechanical eye can now turn people blue.
- Fog now covers up half of the screen while you are hidden, obstructing your view. A simple light gem would have sufficed.
- Garrett's hands now wave about the screen whenever you are crouched, and when performing simple activities like opening a door or turning a valve.
- Not sure what exactly happened here, but I think that Garrett just used the blink ability from Dishonored.
- Fire arrows no longer increase your visibility, just think about how much sense that makes.
BONUS IMAGES:
TAFFER
DalekFlay likes a lot of shit games, so I'm not surprised at his opinion.
Thanks for the perfect example of Codex cannot understand gradient enjoyment. There is shit and amazing Thief 2 and nothing in-between.
This is one of those times where a game is not living up to its predecessors but can still be fun. Codex cannot into gradient enjoyment, something is either a return to the amazing Dark Project/Gold or a piece of shit. I'm not so disabled.
This looks like Dishonored 2 and I will have fun with it. I didn't expect much better, really.
Missing the point. If they didn't want to make a Thief game they shouldn't have fucking called it Thief. There's no good for what it is in this context. Either your game lives up to its namesake, or its a fucking failure. Wanna make mediocre shit? Call it something else.
They think as long as you adhere to the very core idea it's fine. I'm not sure I agree but whatever... not like Square was going to fund a game just like Thief Dark Project/Gold anyway. This does not exist in place of that because that would never have been made.
FixorsDalekFlay likes a lot of shit games, so I'm not surprised at his opinion.
Thanks for the perfect example of Codex cannot understand gradient enjoyment. There is shit and amazing Thief Dark Project/Gold and nothing in-between.
When you mentioned the word "mod" i just had a dream in which modders fix everything wrong with Thief 4.
And i mean everything, from bow to interface to Garrett's voice, eeeeeveeeryyythiiiing.
Clearly your unique and original observations deserved their own thread since none of these things are being discussed anywhere else in the forum.
Which reminds me: do your patriotic duty and make a mission!Meanwhile at the dark mod
The minimap shows you how linear the game's map actually is.