The Widow’s Ire by StinkyKitty
This two-mission pack is Thief from before fan demand turned it into a Victorian burglary simulation. It digs into the depths of the Bonehoard, The Sword and Cragscleft Prison to bring you the older, more menacing, and most of all weirder game that’s just not there after The Dark Project, and can be seen only very rarely in fan missions. In short, this is a surreal underground mission about exploring dangerous, vast and screwed up places which don't make conventional sense, but you might see them in strange dreams.
The graphics are simple, but effective. There is usually little light, and the few details of the architecture do the job well enough. Good shadows, memorable images. The plot is simple, but what really matters is the gameplay, which is challenging and very enjoyable. It never feels like the mission is cheating you, since the loot is hidden cleverly but logically; and it is mostly the same with finding your way to progress, or just to get to more loot and interesting secret areas. Instead of illogical and hard to find secret switches, most everything is hidden by cleverly designed architecture. The same goes for movement-related challenges, or stealth: it is all carefully made and tested to be hard but doable, with a lot of variety in the places you will visit and situations you get to experience. It is classic, gameplay-oriented level design, more concerned about giving you interesting ways to test your abilities than making strict sense.
The sheer size of the missions gives back some of the feeling of being deep down in the underworld, or lost
somewhere beyond the kind of places normal people should be going. This is really something, because so few missions do it well, and because while these two are inspired by obvious influences from the original missions, they manage to recreate their feel without straightforward copying.
So, this is the bee’s knees - play it and hope for a sequel!
(and thanks to
JarlFrank for bringing it to my attention)