General_Norris
Novice
- Joined
- Apr 30, 2014
- Messages
- 31
Not only things don't improve, they get worse beyond belief.
I've never gotten stuck, lost and killed so much while playing Thief. Not five minutes pass without something forcing me to start over or load my save and the constant broken elements and empty rooms simply squander my patience. Levels are huge for no apparent reason, the huge cathedral has only four or five rooms in it, you could fit an entire level in the nave and another one in the crossing but there's nothing to do in that space, it's all empty air and you have to play the level twice because it repeats later on. In fact, you've seen all the available levels Cat, they are just repeated ad nauseum without any care. That empty warehouse level? It repeats again, only this time there are no enemies except a sleeping guard the designer forgot to remove and you have to find a girl without any indications and mines in the middle of a hallway.
It truly is the worst thing I've played in years, I've tried to be hopeful and try to ignore the initial boredom as the designer trying to find his feet but it's just terrible. Terrible in the worst way imaginable, down to placing ten tricksters/abominations on a rock and calling it a level like those maps that cram twenty cyberdemons in Doom and only give you the pistol but worse because Doom doesn't have 10 minutes of a camera floating in space while text scrolls on the screen.
You know what this campaign feels like? Of the worst kind of gamemasters you can have in a roleplaying game. The ones that want to tell "their story" without asking for your input. The ones that "punish" you with puzzles to prove how much smarter they are and the ones that prefer to have you read their fanfiction than actually do something fun while shifting the blame on you when his poor understanding of the rules makes the game a mess. It's THAT experience turned into a Thief fan mission.
I skipped levels to see if things changed and no, they only get worse and worse. Avoid. Like the plague.
I've never gotten stuck, lost and killed so much while playing Thief. Not five minutes pass without something forcing me to start over or load my save and the constant broken elements and empty rooms simply squander my patience. Levels are huge for no apparent reason, the huge cathedral has only four or five rooms in it, you could fit an entire level in the nave and another one in the crossing but there's nothing to do in that space, it's all empty air and you have to play the level twice because it repeats later on. In fact, you've seen all the available levels Cat, they are just repeated ad nauseum without any care. That empty warehouse level? It repeats again, only this time there are no enemies except a sleeping guard the designer forgot to remove and you have to find a girl without any indications and mines in the middle of a hallway.
It truly is the worst thing I've played in years, I've tried to be hopeful and try to ignore the initial boredom as the designer trying to find his feet but it's just terrible. Terrible in the worst way imaginable, down to placing ten tricksters/abominations on a rock and calling it a level like those maps that cram twenty cyberdemons in Doom and only give you the pistol but worse because Doom doesn't have 10 minutes of a camera floating in space while text scrolls on the screen.
You know what this campaign feels like? Of the worst kind of gamemasters you can have in a roleplaying game. The ones that want to tell "their story" without asking for your input. The ones that "punish" you with puzzles to prove how much smarter they are and the ones that prefer to have you read their fanfiction than actually do something fun while shifting the blame on you when his poor understanding of the rules makes the game a mess. It's THAT experience turned into a Thief fan mission.
I skipped levels to see if things changed and no, they only get worse and worse. Avoid. Like the plague.