the cradle's one of those levels/missions that really only works the first time you play it, but i first played it when i was a wee little sperg who wasn't into horror at all and it got me so fucking bad that i didn't touch thief 3 for two weeks afterwards; i like the "twisted mental asylum + orphanage" aspect of it more than the hammerite complex from return to the cathedral (which is another one of my favorite missions, ignoring brother murus entirely) but return to the cathedral holds up a little better on replays i think. wish i could go through both of them blind again
there will never be enough fan missions that really emphasize the horror aspect of thief
When I was younger I didn't like horror because it scared me. Nowadays I'm too jaded to be scared but I still don't like horror because it's boring. Yeah tension is cool and all that but pure horror is just boring. Therefore the Cradle doesn't have any inherent appeal to me, as I don't give a shit about horror missions. In fact, the Cradle feels somewhat out of place in Thief, like a level from a different game tacked onto it.
Yes, Thief always had horror aspects to it. Being surrounded by zombies in the Bonehoard, getting lost in Constantine's mansion with the creepy laughing ringing through the corridors, Return to the Cathedral's haunt-filled church, Soulforge in Thief 2 and those Mechanist servants with their creepy voices, etc. But it was always thematically connected to the Thief world. Pagans, Hammers, Mechanists - the creepy levels always focus on one of these three major factions. Thief 3 should have had a horror mission focusing on the Keepers, but instead it has its horror mission focus on... an abandoned orphanage and insane asylum where the orphans were treated badly and the inmates were experimented upon. Uh, yeah, okay. Sounds like typical horror fare that we've seen a million times in horror novels, movies, maybe even games (but I don't give a shit about horror games so I dunno; still feels utterly cliche regardless). Where's the connection to the Thief world? Where are the Hammers? Pagans? Mechs? Keepers? They could've written it to be an insane asylum that was secretly used by the Mechanists to experiment on people, and boom, it would instantly be a much more interesting
Thief level, and the downfall of the Mechanists would explain why it's abandoned now. But no. Instead it's the most generic horror-genre insane asylum ever. Cold-hearted doctors perform electroshock therapies and lobotomies on the poor, defenseless patients! It's like the backstory of every single real-life Victorian insane asylum that is supposed to be haunted! Where's the connection to Thief lore? There is none. This mission feels completely out of place.
Now, for the gameplay. In a Thief mission, I expect to taff around and loot shit, primarily. There's some of that here, but it doesn't feel like the primary thing. The first half is just you stumbling through an empty building with spooky noises everywhere, but there's nothing there. Oooo how exciting. Yawn. Yes, it's creepy, but it's boring gameplay and I don't play games to be creeped out. If you're into the horror genre, this part is great, but if you don't care about the genre at all this is just lame. I wanna sneak around, avoid enemies and pocket loot.
When the mission finally gives you some enemies to avoid and a task to complete, you go and fetch some item for the ghost girl. Then you fetch another. Then she sends you back again. Three fucking times. If there's one thing that ruins the tension of a horror mission, it's sequential fetch quests. You get to spend so much time in the place running errands that you grow familiar with its architecture and the enemy behavior, and it stops being creepy after a while as you grow familiar with the place. At that point it just becomes tedious and you want to get out of there, not because it's a creepy place, but because you want to get on with the game and play an actually good level again.
The Cradle is a massively overrated level that has nothing going for it other than "It made me shit my pants when I played it as a 14 year old lad" and it feels completely out of place in a Thief game because it has no connection whatsoever to the overall Thief lore.
If you wanna make an abandoned hospital, do it like T2X's The Cure, not like this boring piece of shit level.