Any love for "Events in Highrock"?
After reading Octavius' rant about it, I figured I'd give it a go. While I vividly recall the first half (how can you forget a Haunt bashing down your door?) I don't remember anything about the second half. I soon realized that I had never played this FM to completion - usually I'd given up on it somewhere for some reason.
This time I saw it through to the end (forcing myself to use a walkthrough to ensure that goal) and I can understand both the love and the hate for it. It is a very ambitious project, creating a cityscape with plenty of sidelanes and even vertical aspects, though they're all laughably primitive compared to what we've seen since then. And the age of "Events in Highrock" must be factored in - this is one of the oldest FMs around, and it shows.
Because where this FM fails is at some basic levels, like having far too much Moon Logic involved. There's a baddie in the FM who is trying to manipulate Garrett into retrieving an MacGuffin for him, though it seems to be that the quest for the MacGuffin can be quite easily circumvented by simply not interacting with a certain character found in the the city. That will either break the FM good and proper, or make the conversation at the end look
mighty silly as Garrett has no taffing clue what they're talking about.
Octavius also mentioned the outright bizarre solution to the fence's shop, that was also a straight-up 'WTF?' from me.
Then there's the strict requirements to reach certain places (mostly for loot reasons). A house has numerous breakable windows that easily look large enough for Garrett to fit through, yet he can only fit through the one window that leads to the key that opens the front door - and that's with NewMantle enabled. I get the feeling this window is not supposed to be climbed through at all, and the key simply retrieved with Garrett's super-stretchy arms. That, and many other circumstances, only have the One Solution cooked up by the author, which gives this FM a kind of old text-adventure vibe where you're struggling to construct the exact correct sentence to solve the puzzle, even though the solution is otherwise pretty obvious.
EDIT: Forgot an important point here: Highrock tries a few things that have rarely been used since, for example dynamic lighting. Open a door where there's a light source inside, and a new light point is created outside the door to reflect the light illuminating the outdoors. Also almost every window has glass in it, except current NewDark settings (and possibly the OldDark settings) make the glass almost invisible.
But the things this FM tried to do, and pulled off somewhat successfully - they inspired other taffers to include them in their FMs, only better... and so on and so forth until it's almost 20 years later and here we are.
My recommendation? Worth playing mostly for those wanting to see where most of FM-related things started, but others may be somewhat put off by this one. Take it with a grain of salt, and a walkthrough on the side.