The spread out loot in TBP is starting to piss me off because it's interfering with the verisimilitude of the game.
Thief had three levels of loot locations: the concentrations, the scattered bits, and the secret hidden stuff. The concentrations seem to be gone and replaced entirely with a mix of scattered stuff and secrets tucked away.
Before, you usually could get your amount of required mission loot from the concentrations and maybe a little scattered stuff, getting a lot was for challenges. I know this campaign isn't for newbies, but that isn't my point talking about it here. The thing about those concentrations is they were the highlight of theiving, those ones where you go wild grabbing a bunch of stuff in a choice location you worked to get into, like a dining room.
Now though in TBP, the dining rooms have maybe a golden candle stick a goblet or two rather than three times that many items, IF they have anything at all to loot besides maybe some food. I know the items need to be spaced out to make use of the map room, and they can't just fill it tons with loot or the amount you'd get would be crazy but this aspect ruins a key part of Thief's immersion.
Also
I don't think I've found a single damn fire arrow in a fireplace or water arrow in a bathroom.
Those are VITAL elements of Thief item placement! How else could people ever have fire and water without them???