SharkClub
Prophet
- Joined
- May 27, 2010
- Messages
- 1,583
I beat The Black Parade a few days ago and it's been marinating in my brain. Overall I was very satisfied with it, I loved how pretty much every other readable had a reference or nod to another FM and that I could recognize a lot of them, like it's all one big horrible world of Thief with Garrett in 50 different places at once. I think the level design was great for the most part and that a lot of the levels mirror themes of Thief 1 levels but with hugely updated dark engine sorcery that wasn't possible back in the day.
My favourite level in the campaign was probably Jaws of Darkness, I loved the variety and all the different enemies in it along with the oppressive atmosphere, it didn't matter to me that it was comparatively linear (I'm one of those people that doesn't even dislike The Mage Towers, and a lot of Jaws of Darkness is similar to that but in an underground complex). When the Ettin showed up in Arcane Sanctuary I had a nerdboner moment, never thought I'd see that ugly bastard outside of that one beta screenshot.
The final level was probably the weakest part. If I had to guess I'd say the mod developers thought about doing a Sabotage at Soulforge style final map where you go around disrupting various parts of the ritual all over the massive cathedral, but ended up going for a simple switcheroo like The Maw of Chaos instead, that's just my personal speculation though. The level definitely feels empty, too open and not linear enough for a single objective which is effectively a race to the finish, it's like if you had Sabotage at Soulforge but the only objective is just find the way to the end of the level to switch the Eye out and dupe the Trickster like in The Maw of Chaos.
Anyway, this campaign is a true love letter to Thief 1, warts and all. Variety, baby! That's what Thief 1 does best and why it's a better game than Thief 2, and The Black Parade definitely delivers on the promise of variety.
My favourite level in the campaign was probably Jaws of Darkness, I loved the variety and all the different enemies in it along with the oppressive atmosphere, it didn't matter to me that it was comparatively linear (I'm one of those people that doesn't even dislike The Mage Towers, and a lot of Jaws of Darkness is similar to that but in an underground complex). When the Ettin showed up in Arcane Sanctuary I had a nerdboner moment, never thought I'd see that ugly bastard outside of that one beta screenshot.
The final level was probably the weakest part. If I had to guess I'd say the mod developers thought about doing a Sabotage at Soulforge style final map where you go around disrupting various parts of the ritual all over the massive cathedral, but ended up going for a simple switcheroo like The Maw of Chaos instead, that's just my personal speculation though. The level definitely feels empty, too open and not linear enough for a single objective which is effectively a race to the finish, it's like if you had Sabotage at Soulforge but the only objective is just find the way to the end of the level to switch the Eye out and dupe the Trickster like in The Maw of Chaos.
Anyway, this campaign is a true love letter to Thief 1, warts and all. Variety, baby! That's what Thief 1 does best and why it's a better game than Thief 2, and The Black Parade definitely delivers on the promise of variety.