The Halloween contest has kicked off, and two contestants have surfaced to give us their version of "Boo!".
The first one is "The Tell-Tale Heart", a FM heavily inspired by Frankenstein and Edgar Allan Poe, to the point that you find snippets of Poe's work scattered about, one of the antagonists quoting him before dying (I think) and finding the old man in the starting house. But it also throws in torture porn in the form of a VERY graphic torture chamber, a recipe book for eating human body parts, time travel and more Undead than you can shake a priest at. So the shark isn't just jumped, it's shot, gutted and served on a platter with vegetables and some wine. Also, the floor isn't friendly to you, but at least the place is dark. I haven't done so much damage in Thief in years (35000+) but my enjoyment was curtailed by me grabbing an early release that was bugged to the point of me being unable to complete it. If you want violence in your Thief experience, give this a go, but ghosters are better off ghost-busting this FM instead.
The second one is "Evil Thievery", and I'll be surprised if this doesn't win the Halloween competition. Not since "Eclipsed" have I seen such an awesome build-up of suspense. It starts with you breaking into a small mansion to steal a Glazed MacGuffin. Everything here is by-the-books Thief gameplay; uncover the hints to find the vault, crack the code and nab the keys to open it. Glazed MacGuffin in hand, you turn around and... shit gets real. Next thing you know you wake up in a cell, and you're left wondering what just happened. Here the game takes a "less is more" approach that works brilliantly, and almost makes you forget that the FM is a gigantic key hunt. For the longest time you don't meet anybody, but with that said, make a special note of the Police Captain when you do find him. The architecture is all very Thief 1-like, and the sewers underneath are nice, as they look and feel like sewers. Pipes, tight spaces, walkways across water, etc. As you continue, the suspense just keeps piling on, up to the point that I was just flat-out expecting the place to explode with tons of enemies. Let's just say I hate it when I'm right. But while the first batch of enemies are used brilliantly (in fact, the FM climaxes in the section known in-game as "Yant's Lair" and the escape from said area) the rest of them are predictable, disappointing and frankly, drag this great FM down a lot. I didn't even bother finishing it, there was an enemy pretty much at every corner where previously there wasn't a soul around.
Still, both are worth playing. Tell-Tale Heart is a 1.19 FM but Evil Thievery is not.
Melan: I don't remember the Shadow of Doubt campaign, thanks for giving me something to look into.