I just remembered something the other day - out of all the FMs released for Thief 2, only one of them refused to work properly for me because of... I don't really know what the problem was, but probably a memory leak. Anyway, 10 FPS is not a good way to play a game, so I skipped it and almost forgot about it. Then NewDark was released, and I suddenly thought to check today to see if it worked... and it does.
"Durant" is an old FM, made by one of the people that would later make the T2X mission campaign. It's supposed to take place between 'Kidnap' and 'Casing The Joint' in Thief 2, so it's full of Mechanists, noblemen and Lord Gervasius gets some love as well. The goal is to grab your gear from a Pagan mole, then steal the Durant painting from a well-guarded manor. Let's just say it's one of those FM where nothing goes according to plan.
Items of note in this FM:
# It's one of the tougher ones out there. On Expert level you're not allowed to knock out humans with the blackjack, but 'other' means of knockouts are allowed, like Gas and Frogbeast Eggs. Weird.
# Spelling errors ahoy! This FM was never proofread, and it shows. Even the mission objectives have bad spelling. Kinda annoying and cheapens the mission, considering it's supposed to be part of the OM for Thief 2.
# The well-guarded manor is actually a fortress. It has some clever secret passages, but I found it to be a little too well-guarded for my tastes.
# You can shock the monkey. Literally.
# There's an art dealer shop there with a safe that requires two buttons to be pressed within a short time frame. When I say "short time frame" I mean "Not gonna happen". One button in on the lower floor, the other up in a bedroom. And there's a patrolling guard doing the rounds between the two floors. Maybe it can be done with a speed potion, but I'm doubtful of that.
# Speaking of the art dealers, both of them appear to be urnings. Not that it bothers me, it's just so rare to see it in a game. (Look up that word to know what I mean.)
# The level layout is bizarre... EVERY room, corridor, hallway, sewer and crypt in this FM is made out of rectangles and squares. Except for the cave underneath the well, it's all right angles and the cardinal directions - no diagonal passageways whatsoever.
# There's a way to completely screw yourself over in this one. There's a cog key that must be made from scratch in the Mechanist facility, with the finishing touch being to unlock a machine on the third floor with a combination code. Except the machine has been sabotaged, so it only works once. If you do things out of sequence, you can't make the key. And from what I hear about the loot requirement, you kinda have to visit the house the cog key unlocks (the art dealer).
Overall... it look unfinished to me, even though it went through several revisions back when it was new. Even with NewDark the memory leak is noticable (the game stutters in the mansion/fortress) but even if that point is ignored, there's little reason for me to recommend this FM. I can clearly see it being one of the better missions around when it was released, but it has aged terribly. The curious and those looking for a challenge might like it, but it has more things going against it than for it.