Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News This Is Like That Thing Annie Carlson Is Working On

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,211
What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
 
Joined
Nov 7, 2006
Messages
1,246
Elhoim said:
But I repeat, the demo WILL have higher resolutions than 800x600. We will be implementing them after we finish some tweaks to the AI and the save system.
Is it safe to assume that we'll be able to enjoy 16:10 fullscreen (e.g. 1440x900) in the final version, with properly placed interface? Note that I don't mind small UI (as long as it doesn't become unusable) or small text (as long as it is readable) but I'd really rather have a proper widescreen interface, be it wider or centered or whatever you think is best.

edit:

Dicksmoker said:
What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
The problem --at least for me-- is more with art direction than with graphics. AoD has some nice world and item art, and that is what matters for me. I would not consider buying it if it hadn't this. The graphics are just fine, I have no problem with them, they aren't shitty at all.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
The Vanished One said:
Elhoim said:
But I repeat, the demo WILL have higher resolutions than 800x600. We will be implementing them after we finish some tweaks to the AI and the save system.
Is it safe to assume that we'll be able to enjoy 16:10 fullscreen (e.g. 1440x900) in the final version, with properly placed interface? Note that I don't mind small UI (as long as it doesn't become unusable) or small text (as long as it is readable) but I'd really rather have a proper widescreen interface, be it wider or centered or whatever you think is best.

We'll probably add some horrible embossed textures to the sides of the GUI when you are inside the different screens, and to the sides of the main GUI.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Dicksmoker said:
What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.

But it also has something to do with art design/direction and... I dunno. I can easily play Infinity-engine games still but after NWN2, old NWN looks blocky and ugly as shit - I don't really want to play it anymore. I can easily play Gold Box games but Geneforge/Avernum-series turned me off. Dwarf Fortress is hooking but I hate rogue-likes.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,358
Vault Dweller said:
They offered me to print 250k boxes (not a lot, but...), a decent advance vs royalties, and a 100k marketing budget (not a lot, but...). I wanted 500k boxes


VonVentrue said:
My point is, the engine's already showing its age and pretty much cripples your team's potential. Unless you somehow manage to overcome this limitation, you should start looking for an alternative to Torque.
For the record, I agree. What VD totally needs to do for his unfinished and unreleased game that's probably still a good two years away from release, is to change engines. That'll make it come out faster! Like Duke Nukem!

Mr. Teatime said:
Actually, studying those screens to me AoD looks closer to Crysis than Geneforge. And doesn't Geneforge sell decently?
Fuck Geneforge. What about this fugly piece of shit? Someone explain to me how that sold any copies.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
DarkUnderlord said:
We need MOAR boxes!
Well, it's not like I care how many unsold copies each store would be stuck with. It's not about MOAR boxes. It's about wider distribution. EB Games has 4,400 stores in North America or so they claim. Put 50 copies in every store and that's already 220k copies. Then there is Walmart and electronic chains, etc. The only advantage publishers offer is huge distribution networks, which greatly increase the chance of people buying your game. A smaller distribution would reach a lot less people, probably wouldn't reach people in small towns at all (where people don't have the latest gaming rigs), and produce less sales.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
GarfunkeL said:
Dicksmoker said:
What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.

But it also has something to do with art design/direction and... I dunno. I can easily play Infinity-engine games still but after NWN2, old NWN looks blocky and ugly as shit - I don't really want to play it anymore. I can easily play Gold Box games but Geneforge/Avernum-series turned me off. Dwarf Fortress is hooking but I hate rogue-likes.

NWN1 always looked blocky and ugly as shit. It was a side-effect of the simplistic tile system designed to make the toolset somewhat usable.

NWN2 has a much more flexible system for the outside areas, which is why they look significantly better, but also why designing areas in the NWN2 toolset is such a fucking pain.
 

aboyd

Liturgist
Joined
Oct 28, 2004
Messages
843
Location
USA
Oarfish said:
...a bunch of normal, expected, typical programming rules...
Dear sweet Jesus. No wonder its been so long until Thursday. That thing is a clusterfuck. I'd love to look into getting you something less crappy if I can find the time. I used to be fairly decent with SWIG.
You think because null values evaluate to zero, the engine sucks? I think that says more about you than it says about the engine.

You think ripping the engine out and replacing it with something you selected will make Thursday come more quickly at this late stage in development? Really? Again, I think that tells me more about you than it does anything else.

GarfunkeL said:
Dicksmoker said:
What the fuck, people? Indie game = shitty graphics.
But it also has something to do with art design/direction and... I dunno. I can easily play Infinity-engine games still but after NWN2, old NWN looks blocky and ugly as shit - I don't really want to play it anymore.
I can play NWN1 just fine, even after a bout with NWN2.

You know, I haven't really sworn or cursed in any of my posts on the Codex, but what the fuck has happened to this site? This thread is full of fail -- whiney prima donnas going on about making graphics pretty. Jesus Christ! Have you all lost your fucking dicks? Man the fuck up or get the fuck off this site.

GarfunkeL, that wasn't directed at you, by the way. My comment is directed toward the whole thread. Although Morgoth in particular is a disgrace.
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
I don't think people here even bothered to read the newspost before bitching about this doublebear game.

Announcing an open world rpg based on social dynamics and survival. Based in Manhattan following a Martian attack

Great, just what we need another linear combat-oriented Tolkien ripoff game!
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,358
Vault Dweller said:
DarkUnderlord said:
We need MOAR boxes!
Well, it's not like I care how many unsold copies each store would be stuck with. It's not about MOAR boxes. It's about wider distribution. EB Games has 4,400 stores in North America or so they claim. Put 50 copies in every store and that's already 220k copies.
Erm... 50 copies at every store is a bit optimistic isn't it? My local didn't even have that many copies of FO3 on hand (they currently have 1 and if they run out, they get more in from their supplier which takes all of a day or two).

If you put 4 copies in every store (enough for display on the limited shelf space they have) and keep the rest at a warehouse / distribution centre, then it's only 17,600 copies on display with maybe 20k sitting in a warehouse to be shipped out if required. No offense but I don't see AoD flying off the shelves quite like Oblivion and it's certainly not going to have the marketing campaign of FO3, even with Bethesda as the publisher.

Vault Dweller said:
probably wouldn't reach people in small towns at all
As opposed to your other strategy of riding your bike all over North America to hand deliver a copy to every small country games store which might be lucky to sell maybe 1 copy of any of their games in a given day? And this is the high-quality $20-a-pop-to-make self-made box I assume.

Have you got any numbers you're basing the 500k off? Comparable indie game releases like M&B or something?
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Vault Dweller said:
They produce everything you need and package it, so it's one stop shopping.
gud

At the moment the game's official resolution is 800x600. That's what the interface is "configured" to. Higher resolutions aren't a priority, but will be added later.
At least make one widescreen resolution - stretched image doesn't look good.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
DarkUnderlord said:
If you put 4 copies in every store (enough for display on the limited shelf space they have) and keep the rest at a warehouse / distribution centre, then it's only 17,600 copies on display with maybe 20k sitting in a warehouse to be shipped out if required.
Shipping across the country is expensive. According to the publisher, a game like AoD will be shipped once. The quantities will wary based on all kinds of data, but I guess they ship more to stores that sell more [of high profile titles] and less or none to smaller stores in smaller areas, which is basically why I asked to increase the quantity. The publisher seemed to be certain that they can sell 250k [to the stores], so I asked to double it to see what happens. I could have settled for 350k.

The marketing thing was a bigger issue. That's what killed it. I didn't want dumb ads aimed at the wrong target audience. There were other issues as well, like the publisher insisting on the same price for digital download and retail, really cheap and shitty box (to save money), etc.

No offense but I don't see AoD flying off the shelves quite like Oblivion and it's certainly not going to have the marketing campaign of FO3, even with Bethesda as the publisher.
Didn't they print 2 mil copies for Oblivion (or so)? I didn't ask for that, and no I don't expect to see AoD flying off the shelves, but you can't sell every printed copy and if you want to sell 100k, which is abysmal for retail, you need to print a lot more than that.

According to the publisher, the manufacturing cost was 2.63, so 500k copies would cost them 1.3 mil. Seems like a lot of money, of course, but we know what it cost to pay for development these days, so 1 mil is nothing. Suggested retail price was 39.99. They have to sell only 32k units to recover this investment. Well, there are distribution costs involved, royalties, marketing, so let's make it 75k copies. If they sell 200k copies, which is possible with good distribution and right marketing, they probably triple their investment.

As opposed to your other strategy of riding your bike all over North America to hand deliver a copy to every small country games store which might be lucky to sell maybe 1 copy of any of their games in a given day? And this is the high-quality $20-a-pop-to-make self-made box I assume.
No, of course not, but if I do it in my own, I make a lot more, %-wise, make it pretty much upfront, without waiting for the publisher to make his money back. On my own I'll sell at best 20k, but 20k on my own means a lot more than 100k with a publisher. Like I said, the main advantage of going with a publisher is a large distribution network reaching places I won't reach. A greatly reduced network doesn't have the same value, imo.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,358
Vault Dweller said:
DarkUnderlord said:
No offense but I don't see AoD flying off the shelves quite like Oblivion and it's certainly not going to have the marketing campaign of FO3, even with Bethesda as the publisher.
Didn't they print 2 mil copies for Oblivion (or so)?
Well, that was partly my point. Even with a few million copies, my local only ever has 5 or so on hand at any one time. I do know a metric fuckton of that Star Wars pod racer game were made that never got sold.

I know your "50 copies per store" was a bit hap-hazard but it seemed wildly so and was wondering whether you based that on anything.

Vault Dweller said:
Like I said, the main advantage of going with a publisher is a large distribution network reaching places I won't reach. A greatly reduced network doesn't have the same value, imo
Ok. Just seemed odd you'd asked for 500k units and I was curious if you intended to reach the small towns you seem to want to get to without a publisher anyway.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,990
I hope VD is transparent about how many copies of AoD he sells.

VD if you make enough money do you mean to splurge and buy a BMW or Lexus or something?
 

Double Ogre

Scholar
Joined
Feb 4, 2009
Messages
765
Morgoth said:
Risen, for example, wasn't going to get published without having a 360 version as well. The times of PC only RPGs are over, kiddo.
Are you retarded or what? What is it about "niche RPG" that you don't understand? It is intentional that VD doesn't aim for "a predictable large fan base". Hell, I don't even think that it matters to him how much profit does this game make, if any. If you're disappointed that this game doesn't have shiny graphics and achievements, you can fuck off, nobody cares about your shitty opinion.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
This place is really going down the gurgler at an alarming pace. Best option is to scare everyone away from this thread.

Yes, I have a cunning plan...


wizardscrown_d.gif


Back! Back to the Elderscrolls forums with you! The graphics are horrible, and the art direction non existing!

nazi_bikers.jpg
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,494
Location
Djibouti
Morgoth said:
It’s just another day of my life
In the high res next gen wonderland
I curse the sun
Getting out of bed
I hope my sell-by date
Didn’t expire yesterday

The torture porn on the red roy disc
A sweet kiss of liquid modernity
We have no time for your mistakes
Dial
Search
Accept

"Here, you have to run as fast as you can to stay in the same place."

You’re too blurry my friend
You’re too slow
You’re too predictable
Too below
This is all I can hear in my mind
When I try to believe
I’ll stand the pace of this run

Breathe in
Breathe out

It’s just another day of my life
Dial
Search
Accept
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Morgoth says it like there is at least one multiplatform RPG in existence that wasn't an inferior port from PC. Speaking of which back in 90s games like Ultima and Wizardry had console versions too and it wasn't an end of any era. Morgoth is an idiot but let him carry on.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
MetalCraze said:
Morgoth says it like there is at least one multiplatform RPG in existence that wasn't an inferior port from PC. Speaking of which back in 90s games like Ultima and Wizardry had console versions too and it wasn't an end of any era. Morgoth is an idiot but let him carry on.

Ironically, PC ports used to be the shit ports originally. Seems like history is starting to repeat itself.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
If AOD goes well and sells a lot, you should definitely switch to Unity at some point before starting a new project, what with all the limitations on Torque, and the perceived inflexilibity. Unity is amazing.

http://unity3d.com/

It has great references as well. Cleve is supposedly using Unity for his Corpse Crew scam :)
 
Joined
Jun 14, 2008
Messages
6,927
It's a preposterous notion RPG Codex likes something.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom