Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,211
What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
Is it safe to assume that we'll be able to enjoy 16:10 fullscreen (e.g. 1440x900) in the final version, with properly placed interface? Note that I don't mind small UI (as long as it doesn't become unusable) or small text (as long as it is readable) but I'd really rather have a proper widescreen interface, be it wider or centered or whatever you think is best.Elhoim said:But I repeat, the demo WILL have higher resolutions than 800x600. We will be implementing them after we finish some tweaks to the AI and the save system.
The problem --at least for me-- is more with art direction than with graphics. AoD has some nice world and item art, and that is what matters for me. I would not consider buying it if it hadn't this. The graphics are just fine, I have no problem with them, they aren't shitty at all.Dicksmoker said:What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
The Vanished One said:Is it safe to assume that we'll be able to enjoy 16:10 fullscreen (e.g. 1440x900) in the final version, with properly placed interface? Note that I don't mind small UI (as long as it doesn't become unusable) or small text (as long as it is readable) but I'd really rather have a proper widescreen interface, be it wider or centered or whatever you think is best.Elhoim said:But I repeat, the demo WILL have higher resolutions than 800x600. We will be implementing them after we finish some tweaks to the AI and the save system.
Dicksmoker said:What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
Vault Dweller said:They offered me to print 250k boxes (not a lot, but...), a decent advance vs royalties, and a 100k marketing budget (not a lot, but...). I wanted 500k boxes
For the record, I agree. What VD totally needs to do for his unfinished and unreleased game that's probably still a good two years away from release, is to change engines. That'll make it come out faster! Like Duke Nukem!VonVentrue said:My point is, the engine's already showing its age and pretty much cripples your team's potential. Unless you somehow manage to overcome this limitation, you should start looking for an alternative to Torque.
Fuck Geneforge. What about this fugly piece of shit? Someone explain to me how that sold any copies.Mr. Teatime said:Actually, studying those screens to me AoD looks closer to Crysis than Geneforge. And doesn't Geneforge sell decently?
Well, it's not like I care how many unsold copies each store would be stuck with. It's not about MOAR boxes. It's about wider distribution. EB Games has 4,400 stores in North America or so they claim. Put 50 copies in every store and that's already 220k copies. Then there is Walmart and electronic chains, etc. The only advantage publishers offer is huge distribution networks, which greatly increase the chance of people buying your game. A smaller distribution would reach a lot less people, probably wouldn't reach people in small towns at all (where people don't have the latest gaming rigs), and produce less sales.DarkUnderlord said:We need MOAR boxes!
GarfunkeL said:Dicksmoker said:What the fuck, people? Indie game = shitty graphics. This has never been a secret. Something has to give on a project with a small team and budget.
But it also has something to do with art design/direction and... I dunno. I can easily play Infinity-engine games still but after NWN2, old NWN looks blocky and ugly as shit - I don't really want to play it anymore. I can easily play Gold Box games but Geneforge/Avernum-series turned me off. Dwarf Fortress is hooking but I hate rogue-likes.
You think because null values evaluate to zero, the engine sucks? I think that says more about you than it says about the engine.Oarfish said:Dear sweet Jesus. No wonder its been so long until Thursday. That thing is a clusterfuck. I'd love to look into getting you something less crappy if I can find the time. I used to be fairly decent with SWIG....a bunch of normal, expected, typical programming rules...
I can play NWN1 just fine, even after a bout with NWN2.GarfunkeL said:But it also has something to do with art design/direction and... I dunno. I can easily play Infinity-engine games still but after NWN2, old NWN looks blocky and ugly as shit - I don't really want to play it anymore.Dicksmoker said:What the fuck, people? Indie game = shitty graphics.
Announcing an open world rpg based on social dynamics and survival. Based in Manhattan following a Martian attack
Erm... 50 copies at every store is a bit optimistic isn't it? My local didn't even have that many copies of FO3 on hand (they currently have 1 and if they run out, they get more in from their supplier which takes all of a day or two).Vault Dweller said:Well, it's not like I care how many unsold copies each store would be stuck with. It's not about MOAR boxes. It's about wider distribution. EB Games has 4,400 stores in North America or so they claim. Put 50 copies in every store and that's already 220k copies.DarkUnderlord said:We need MOAR boxes!
As opposed to your other strategy of riding your bike all over North America to hand deliver a copy to every small country games store which might be lucky to sell maybe 1 copy of any of their games in a given day? And this is the high-quality $20-a-pop-to-make self-made box I assume.Vault Dweller said:probably wouldn't reach people in small towns at all
gudVault Dweller said:They produce everything you need and package it, so it's one stop shopping.
At least make one widescreen resolution - stretched image doesn't look good.At the moment the game's official resolution is 800x600. That's what the interface is "configured" to. Higher resolutions aren't a priority, but will be added later.
Shipping across the country is expensive. According to the publisher, a game like AoD will be shipped once. The quantities will wary based on all kinds of data, but I guess they ship more to stores that sell more [of high profile titles] and less or none to smaller stores in smaller areas, which is basically why I asked to increase the quantity. The publisher seemed to be certain that they can sell 250k [to the stores], so I asked to double it to see what happens. I could have settled for 350k.DarkUnderlord said:If you put 4 copies in every store (enough for display on the limited shelf space they have) and keep the rest at a warehouse / distribution centre, then it's only 17,600 copies on display with maybe 20k sitting in a warehouse to be shipped out if required.
Didn't they print 2 mil copies for Oblivion (or so)? I didn't ask for that, and no I don't expect to see AoD flying off the shelves, but you can't sell every printed copy and if you want to sell 100k, which is abysmal for retail, you need to print a lot more than that.No offense but I don't see AoD flying off the shelves quite like Oblivion and it's certainly not going to have the marketing campaign of FO3, even with Bethesda as the publisher.
No, of course not, but if I do it in my own, I make a lot more, %-wise, make it pretty much upfront, without waiting for the publisher to make his money back. On my own I'll sell at best 20k, but 20k on my own means a lot more than 100k with a publisher. Like I said, the main advantage of going with a publisher is a large distribution network reaching places I won't reach. A greatly reduced network doesn't have the same value, imo.As opposed to your other strategy of riding your bike all over North America to hand deliver a copy to every small country games store which might be lucky to sell maybe 1 copy of any of their games in a given day? And this is the high-quality $20-a-pop-to-make self-made box I assume.
Well, that was partly my point. Even with a few million copies, my local only ever has 5 or so on hand at any one time. I do know a metric fuckton of that Star Wars pod racer game were made that never got sold.Vault Dweller said:Didn't they print 2 mil copies for Oblivion (or so)?DarkUnderlord said:No offense but I don't see AoD flying off the shelves quite like Oblivion and it's certainly not going to have the marketing campaign of FO3, even with Bethesda as the publisher.
Ok. Just seemed odd you'd asked for 500k units and I was curious if you intended to reach the small towns you seem to want to get to without a publisher anyway.Vault Dweller said:Like I said, the main advantage of going with a publisher is a large distribution network reaching places I won't reach. A greatly reduced network doesn't have the same value, imo
Are you retarded or what? What is it about "niche RPG" that you don't understand? It is intentional that VD doesn't aim for "a predictable large fan base". Hell, I don't even think that it matters to him how much profit does this game make, if any. If you're disappointed that this game doesn't have shiny graphics and achievements, you can fuck off, nobody cares about your shitty opinion.Morgoth said:Risen, for example, wasn't going to get published without having a 360 version as well. The times of PC only RPGs are over, kiddo.
Morgoth said:It’s just another day of my life
In the high res next gen wonderland
I curse the sun
Getting out of bed
I hope my sell-by date
Didn’t expire yesterday
The torture porn on the red roy disc
A sweet kiss of liquid modernity
We have no time for your mistakes
Dial
Search
Accept
"Here, you have to run as fast as you can to stay in the same place."
You’re too blurry my friend
You’re too slow
You’re too predictable
Too below
This is all I can hear in my mind
When I try to believe
I’ll stand the pace of this run
Breathe in
Breathe out
It’s just another day of my life
Dial
Search
Accept
MetalCraze said:Morgoth says it like there is at least one multiplatform RPG in existence that wasn't an inferior port from PC. Speaking of which back in 90s games like Ultima and Wizardry had console versions too and it wasn't an end of any era. Morgoth is an idiot but let him carry on.