Jaesun
Fabulous Ex-Moderator
no said:Also, what's an ESF'er?
You have been here since 2006 and don't know what that is? :shock:
no said:Also, what's an ESF'er?
no said:Also, what's an ESF'er?
ITS trying to do something non-mainstream is good and all, but tell me, dear ESF'er, how do you know that ITS is a saviour of quality RPG gaming - what if ITS games will turn out to be worse than mediocre?
MetalCraze said:I believe he'd meant gameplay - not the LARP-story-driven things. I imagine making a good, tactical, rich on functionality turn-based party combat is much more difficult than making a "point a crosshair at an enemy and twitch". I don't doubt Mitsoda's ability in creating "role-" part of the gameplay, what about "playing" part? VtmB and SoZ had awful combat, not that I'm saying that Annie or Brian are responsible for that, however it surely doesn't add to the experience.
Dark Individual said:no said:Also, what's an ESF'er?
An ESFer aka "ESF refugee" is a person who formerly posted on the official Elder's Scroll Forums until their admins started banning anyone who even questioned Oblivion's superiority. Kind of like the Spanish Inquisition. The Codex was the only place where there weren't idiots indoctrinated by Pete Hynes' lies and perceived Oblivion for the piece of shit that it was. Unfortunately older Codexers were nazi assholes and were displeased with an invasion of noobs who didn't know their intricate culture and memes.
Since you joined a year before skyshit, you have senior authority over him. You can disregard him for anything that he does, since he is a noob. He pwned himself with this post.
quasimodo said:MetalCraze said:I believe he'd meant gameplay - not the LARP-story-driven things. I imagine making a good, tactical, rich on functionality turn-based party combat is much more difficult than making a "point a crosshair at an enemy and twitch". I don't doubt Mitsoda's ability in creating "role-" part of the gameplay, what about "playing" part? VtmB and SoZ had awful combat, not that I'm saying that Annie or Brian are responsible for that, however it surely doesn't add to the experience.
Skyway actually does have a very good point. I do hope that they put in the time and effort to produce some quality TB combat. I've not seen any good RPG combat since ToEE and Troika forgot to include the rest of the game. I would really like someone actually get it all right for a change.
Rhalle said:Volourn said:Mitsoda > Carlson
He's awesome as evidenced by V:BL.
Hopefully he can teach her how to write as what was seen in SOZ was H.O.R.R.I.B.L.E
With one-in-a-hundred-million-exceptions, women simply can't write. Not really, anyway.
Lots of reading and practice and faux-attitude can give you a woman that can learn to do all the tricks (and do them pretty well)-- but they always just skate on the surface.
Just for you Volourn: this is why Dragon Age has a 1 in 3 chance of being good.
We should know soon enough.Azrael the cat said:In a one unit vs small group there simply isn't enough variation in moves and outcome for TB tactics to play a major role - just like in RT it's either going to be a case of 'you're strong enough to win or you very clearly aren't'.
...I will play it?Lingwe said:Isn't the question what will you do if they turn out to be good *nudge *nudge?
no said:Also, what's an ESF'er?
Still being butthurt over getting banned there? It's 2009, TWD, get over it.Dark Individual said:An ESFer aka "ESF refugee" is a person who formerly posted on the official Elder's Scroll Forums until their admins started banning anyone who even questioned Oblivion's superiority. Kind of like the Spanish Inquisition. The Codex was the only place where there weren't idiots indoctrinated by Pete Hynes' lies and perceived Oblivion for the piece of shit that it was. Unfortunately older Codexers were nazi assholes and were displeased with an invasion of noobs who didn't know their intricate culture and memes.
Vault Dweller said:We should know soon enough.Azrael the cat said:In a one unit vs small group there simply isn't enough variation in moves and outcome for TB tactics to play a major role - just like in RT it's either going to be a case of 'you're strong enough to win or you very clearly aren't'.
Brian said:You and me both!AndhairaX said:Hi DoubleBear (Brian and Annie)
I'm pretty pumped up to hear about your new project. I hope it not only sees light of day but is very successful, financially and otherwise.
We're an independent developer, which means that we aren't being funded by a publisher and we are funding the project ourselves. It's also the reason we can't afford to employ fifty people at once. We wanted to do a project on our own terms and 100% own the property and all the profit it generates over time.AndhairaX said:Anyhow some q's:
1)How is your studio being funded?
Right now, we're the only two official employees of DoubleBear, but the Iron Tower guys are going to be working on the title as well. Oscar has already completed some fantastic stuff for our project. And as mentioned, we/Iron Tower are adapting AoD code for our game.AndhairaX said:2)Are you the only two employees or do you have a separate design team?
Our game won't be fantasy, no. Our game, as far as I can tell, is the first RPG to use this setting. It will make more sense, of course, when we release details on the game. People who have seen the design are kind of shocked no one has made this game before.AndhairaX said:3)VD gave some hints over on the Codex that the game would not be fantasy. If true (and bit of a bummer if it is) why? Also, if its not fantasy and medieval what period is it set in? Future/post apoclyptic/sci fi? Some hints would be nice.
Make your character, NPCs can join, player does not control NPCs directly but can give general commands.AndhairaX said:4)Will you be able to make your own party at start or is it one pc at startup only?
No magic whatsoever, as it wouldn't fit the setting. Though being a game, you can expect that there will be something that totally flies in the face of reality but makes sense in game logic.AndhairaX said:5)Will there be any sort of magic in the game (or psi if you will)
Custom built. The system was the first thing we worked out.AndhairaX said:6)Are you liscensing any rulesystem to use or is it custom built from scratch?
Third. As we are using the AoD tech, it is going to utilize the same perspective as that game, although we've made some changes to the interface to fit our game's setting and the system changes.AndhairaX said:7) Is the game first person or third person?
Thanks for the questions! I'll be happy to answer any other questions people have, though I suspect in time a lot of them will be answered as we release more info on the game.
Make your character, NPCs can join, player does not control NPCs directly but can give general commands.
Data4 said:Andihaira is either schizophrenic or the Codex's greatest troll ever. How can someone with the reputation he has here post decent, information-mining interview questions like that on the ITS boards?
AndhairaX wrote:
3)VD gave some hints over on the Codex that the game would not be fantasy. If true (and bit of a bummer if it is) why? Also, if its not fantasy and medieval what period is it set in? Future/post apoclyptic/sci fi? Some hints would be nice.
Our game won't be fantasy, no. Our game, as far as I can tell, is the first RPG to use this setting. It will make more sense, of course, when we release details on the game. People who have seen the design are kind of shocked no one has made this game before.
Castanova said:Make your character, NPCs can join, player does not control NPCs directly but can give general commands.
This doesn't sound promising in a turn-based system... I hope they change this.
Castanova said:Make your character, NPCs can join, player does not control NPCs directly but can give general commands.
This doesn't sound promising in a turn-based system... I hope they change this.
OldSkoolKamikaze said:Mitsoda also helped design VTM: Bloodlines.
In particular he designed the haunted house: http://rpgcodex.net/phpBB/viewtopic.php ... c&start=81