Alex
Arcane
I was talking to Excommunicator actually, Grunker. Sorry for the mix up.
I like the new viking lady pic. It has that 80-s Sword&Sorcery vibe that I have a soft spot for. I hope they come up with more stuff like that.
The Kickstarter is looking better and better. Now they need to find a way to get exposure. The main problem is that nobody knows about their project.
Damn it, I want a new cRPG inspired by RoA and BaK, and I pledged purely based on that - but a kickstarter (practically) without marketing will go about as far a post-apocalyptic car without gas
^ that is basically a large gif...they'll need something MIND BLOWING to even make it half wayto a million dollars.
face it, this project isn't even leaving dry dock.
^ that is basically a large gif...they'll need something MIND BLOWING to even make it half wayto a million dollars.
face it, this project isn't even leaving dry dock.
Uphill battles have been won before. At least they're not giving up. And if they put up a good fight now, they'll have that many more backers on take 2, if it turns out they decide to give it a try after all.
Damn it, I want a new cRPG inspired by RoA and BaK, and I pledged purely based on that - but a kickstarter (practically) without marketing will go about as far a post-apocalyptic car without gas
At least for the kind of money they're asking.
In KS-world $200k is identical to $0. Just pointless"Uphill battles have been won before. At least they're not giving up. And if they put up a good fight now, they'll have that many more backers on take 2, if it turns out they decide to give it a try after all."
I hope so, really do...despite my skepticism about the art direction and distaste for the jrpg style "combat card" system *shudders*; I hate to see passion projects (at least that's what Guido claims, it surel doesn't show) fail this badly.
taking into account the last day donation frenzy, I'd say this project MAY reach 200k - if its lucky.
that's true...but at least it wouldn't be soul crushing, you know?Unless they have some really huge marketing stunt they're just about to unleash, they're wasting everyone's time. It would be the biggest comeback in KS history
In KS-world $200k is identical to $0. Just pointless"Uphill battles have been won before. At least they're not giving up. And if they put up a good fight now, they'll have that many more backers on take 2, if it turns out they decide to give it a try after all."
I hope so, really do...despite my skepticism about the art direction and distaste for the jrpg style "combat card" system *shudders*; I hate to see passion projects (at least that's what Guido claims, it surel doesn't show) fail this badly.
taking into account the last day donation frenzy, I'd say this project MAY reach 200k - if its lucky.
I actually find the card combat a bad move on his side.
Not everyone likes that type of thing in their cRPGs. I'm not fond of the card concept at all.
Can't he implement the same system using point pools?
Indies do it all the time. If he was actually serious about this project he should be willing to forgo an income for a year (using his savings from the last 20 years of working) to produce a game.You can't just go six months with no work. But maybe they can try again in 5 years or something, with a little prototype to show people exactly what he means.
Indies do it all the time. If he was actually serious about this project he should be willing to forgo an income for a year (using his savings from the last 20 years of working) to produce a game.You can't just go six months with no work. But maybe they can try again in 5 years or something, with a little prototype to show people exactly what he means.
He's clearly not willing to make any sacrifices. Not even a few weekends to make a stellar pitch video. Not even a day to research what made other pitches successful.
I don't care about what he has updated since the initial ask. It doesn't matter.Indies do it all the time. If he was actually serious about this project he should be willing to forgo an income for a year (using his savings from the last 20 years of working) to produce a game.You can't just go six months with no work. But maybe they can try again in 5 years or something, with a little prototype to show people exactly what he means.
He's clearly not willing to make any sacrifices. Not even a few weekends to make a stellar pitch video. Not even a day to research what made other pitches successful.
If you get 5% what you asked for it would be crazy to do that.
For a game studio it's illegal for you to work on another game while you use someone's funds to make a game for them, for obvious reasons.
But the real issue is not the pitch at all. Pitch is a LOT better than PE bullshit, and the substance is much more than WL 2. He will never get this much money without dropping big names and everyone saying otherwise is completely full of shit.
He could maybe rework it a year and get 200k. All that would do is pay the losses he incurred for doing it a year, total waste of time.
I don't care about what he has updated since the initial ask. It doesn't matter.
How? They didn't even know the point of view they are going with and the video was about bad publishers and not about the game.I knew from that first video exactly what Wasteland 2 was about and how it would play.
I knew exactly what FTL was from the first pitch video and that I wanted it. Made by two nobodies.
I knew that P:E would be Baldur's Gate 3 from the first pitch video...
and I wanted it, not because it was BG3, but because it was a chance for a good studio to escape the yoke of publishers who fucked them over on things like F:NV.
You are right that Obsidian didn't include many details. But I've played several recent games made by them so I know they will make something I like.
From the Thorvalla pitch I knew that I wanted it to fail. First 2 minutes are a waste of my time talking about story bullshit I don't care about because I'm not invested yet. Telling me it will have dragons and that you need more money for what appears to be a very small project compared to P:E or W2, but not explaining why? Really? You have nothing to show, at all?
It's not about star power. Much of the celebrity that fuels kickstarters is from a quickly funded kickstarter, which comes from pitching something that people want with enthusiasm in a clear way.
You might be right about this. In fact, you probably are. That's how the world works; you have to convince people to give you money.It's not about star power. Much of the celebrity that fuels kickstarters is from a quickly funded kickstarter, which comes from pitching something that people want with enthusiasm in a clear way.
Which would prove my suspicion that kickstarter relies more on marketing than actual rationality if the developers are competent to deliver.
Yes, and for my taste it's too much Thorval from 'The Black Eye'/Arkania (Das Schwarze Auge) and too little unique characteristics that should come with a new RPG world. Guido demonstrated with his recent books that he is able to create a whole world by his own - so I am little disappointed that he chose to go this way.People are bitching that a fantasy culture isn't exactly like the vikings of the real world? :D
You guys must have despised RoA because Thorwaler wear horned helmets all the time...
And just for the protocol: I really like the ideas regarding the gameplay which Guido has revealed so far (especially the classes and the party member recruiting approach). Sure, the card thing definitely needs clarification asap.
I don't care about what he has updated since the initial ask. It doesn't matter.Indies do it all the time. If he was actually serious about this project he should be willing to forgo an income for a year (using his savings from the last 20 years of working) to produce a game.You can't just go six months with no work. But maybe they can try again in 5 years or something, with a little prototype to show people exactly what he means.
He's clearly not willing to make any sacrifices. Not even a few weekends to make a stellar pitch video. Not even a day to research what made other pitches successful.
If you get 5% what you asked for it would be crazy to do that.
For a game studio it's illegal for you to work on another game while you use someone's funds to make a game for them, for obvious reasons.
But the real issue is not the pitch at all. Pitch is a LOT better than PE bullshit, and the substance is much more than WL 2. He will never get this much money without dropping big names and everyone saying otherwise is completely full of shit.
He could maybe rework it a year and get 200k. All that would do is pay the losses he incurred for doing it a year, total waste of time.
I knew from that first video exactly what Wasteland 2 was about and how it would play. I also knew it was something I wanted. Didn't know who Fargo was till I saw the video.
I knew exactly what FTL was from the first pitch video and that I wanted it. Made by two nobodies.
I knew that P:E would be Baldur's Gate 3 from the first pitch video and I wanted it, not because it was BG3, but because it was a chance for a good studio to escape the yoke of publishers who fucked them over on things like F:NV. You are right that Obsidian didn't include many details. But I've played several recent games made by them so I know they will make something I like.
From the Thorvalla pitch I knew that I wanted it to fail. First 2 minutes are a waste of my time talking about story bullshit I don't care about because I'm not invested yet. Telling me it will have dragons and that you need more money for what appears to be a very small project compared to P:E or W2, but not explaining why? Really? You have nothing to show, at all?
It's not about star power. Much of the celebrity that fuels kickstarters is from a quickly funded kickstarter, which comes from pitching something that people want with enthusiasm in a clear way.