EG
Nullified
- Joined
- Oct 12, 2011
- Messages
- 4,264
In other words, you are not emotionally engaged enough by Thorvalla. Well, wasting time "making more to show" won't change that.
But what if the new additions were emotionally engaging?
In other words, you are not emotionally engaged enough by Thorvalla. Well, wasting time "making more to show" won't change that.
Not at this point, no. It would have made a difference if he had made those time investments up front. If they had involved sacrificing something to make his "10-year dream" happen. A sacrifice of time or money greater than 20 minutes in iMovie.In other words, you are not emotionally engaged enough by Thorvalla. Well, wasting time "making more to show" won't change that.
In other words, you are not emotionally engaged enough by Thorvalla. Well, wasting time "making more to show" won't change that.
But what if the new additions were emotionally engaging?
There was an article on the codex on Sui Generis. The Kodex verdict was meh!, if I recallnothing short of a big name celebrity telling all their followers and fans to donate will save this now...has guido fucked a Kardashian?
edit: http://www.kickstarter.com/projects/1473965863/sui-generis
THAT is a passion project Guido...check out that self made engine, the guy did that shit all by his lonesome and without all the "years of experience"...the result? game soon to be funded.
hell, I hadn't even heard of this 'till 5 minutes ago.
I don't care about what he has updated since the initial ask. It doesn't matter.
From the Thorvalla pitch I knew that I wanted it to fail.
I knew from that first video exactly what Wasteland 2 was about and how it would play. I also knew it was something I wanted. Didn't know who Fargo was till I saw the video.
I knew exactly what FTL was from the first pitch video and that I wanted it. Made by two nobodies.
I knew that P:E would be Baldur's Gate 3 from the first pitch video and I wanted it, not because it was BG3, but because it was a chance for a good studio to escape the yoke of publishers who fucked them over on things like F:NV. You are right that Obsidian didn't include many details. But I've played several recent games made by them so I know they will make something I like.
I actually find the card combat a bad move on his side.
Not everyone likes that type of thing in their cRPGs. I'm not fond of the card concept at all.
Can't he implement the same system using point pools?
Not sure what you mean by pools. You mean, like different resources you get throughout the fight and use to make different attacks? If so, it kind of breaks the idea of making a deck out of your moves, which seems to be really important to him.
fake edit: isn't PE magic going to be implemented in a similar way, in the sense that you choose your "spell deck" before combat?
Over a week now and not even 40k :/
Damn, they really need to spread the world.
Sui Generis getting funded with 40K and 60 hours to go is uncertain at best.
Esteemed gentlemen of the Codex - fellow Kickstarter researchers, I present to you my first draft of guidelines for A Framework For Successful Kickstarting.
Fond Memories - You need to tug on people's childhood memories and nostalgia. While your game does not necessarily have to be a rip-off, "spiritual successor" or something similar, you really ought to name-drop titles that inspire your game. Were you on the web team for Baldur's Gate? Name-drop that bitch. "Storytelling inspired by PS:T?" - Well, no-one's gonna buy your bullshit, but name-drop it! Draw similarities between your games' features and classics.
Awareness - PR, pre-Kickstarter hype, interviews and press material. Getting a story in a big media outlet or something like a re-tweet by a popular internet figure is huge. Create a twitter account.
Groups and Communities - Kickstarter allows users to leave comments on updates and on a comments page. It's not enough. You need to reach out to communities. This will also generate Awareness.
Generate a Steady Flow of Updates - Update at least once a week. Perhaps every or every second day the first and last week. Be transparent about your work. Don't do backers-only updates.
Options - Consider your pledge tiers carefully. Digital tiers are key to raising people from $10-15 to $30+. Be generous with digital incentives - they have no individual production and shipping costs. Consider why people have an interest in your project and create thematic physical rewards.
Timing - Don't launch your Kickstarter when there are several other Kickstarters running. One competitor might even be beneficial to you, but several creates too much pressure on competitive advantages and chances are you won't have the most attractive project.
Kickstarter money is charity.Sui Generis getting funded with 40K and 60 hours to go is uncertain at best.
150k is not really a business for 5 years of work, it's charity.
Companies should invest in their future but if you want to hire people to work for you you have to pay them, they have 100 other games and a thousand other non game projects they could be working on.
Esteemed gentlemen of the Codex - fellow Kickstarter researchers, I present to you my first draft of guidelines for A Framework For Successful Kickstarting.
Fond Memories - You need to tug on people's childhood memories and nostalgia. While your game does not necessarily have to be a rip-off, "spiritual successor" or something similar, you really ought to name-drop titles that inspire your game. Were you on the web team for Baldur's Gate? Name-drop that bitch. "Storytelling inspired by PS:T?" - Well, no-one's gonna buy your bullshit, but name-drop it! Draw similarities between your games' features and classics.
Awareness - PR, pre-Kickstarter hype, interviews and press material. Getting a story in a big media outlet or something like a re-tweet by a popular internet figure is huge. Create a twitter account.
Groups and Communities - Kickstarter allows users to leave comments on updates and on a comments page. It's not enough. You need to reach out to communities. This will also generate Awareness.
Generate a Steady Flow of Updates - Update at least once a week. Perhaps every or every second day the first and last week. Be transparent about your work. Don't do backers-only updates.
Options - Consider your pledge tiers carefully. Digital tiers are key to raising people from $10-15 to $30+. Be generous with digital incentives - they have no individual production and shipping costs. Consider why people have an interest in your project and create thematic physical rewards.
Timing - Don't launch your Kickstarter when there are several other Kickstarters running. One competitor might even be beneficial to you, but several creates too much pressure on competitive advantages and chances are you won't have the most attractive project.
I've never been more proud to be a faggot.
Kickstarter money is charity.Sui Generis getting funded with 40K and 60 hours to go is uncertain at best.
150k is not really a business for 5 years of work, it's charity.
Companies should invest in their future but if you want to hire people to work for you you have to pay them, they have 100 other games and a thousand other non game projects they could be working on.
Sui Generis getting funded with 40K and 60 hours to go is uncertain at best.
Project Eternity or Wasteland 2 sold the crowd a pretty effective on what's it all about without going into any specifics. I guess its like in politics where simplistic messages bring in the votes and in the end nobody will give a shit if you really fulfill all those promises as long as you do a good enough job.
For me it is a form of pre-order and Patronage, but it works best for truly newbies and hardcore indies, professionals should find their jewgold elsewhere.
He should have just gone with something like: "i'm Guido Henkel and i'm going to combine the strengths of both Planescape Torment and the Realms of Arcania series".
He should have just gone with something like: "i'm Guido Henkel and i'm going to combine the strengths of both Planescape Torment and the Realms of Arcania series".
To be perfectly blunt, from the comments made early on, it was clear this "Thorvalla" was not going to follow in the footsteps of Realms of Arkania and the project lost appeal for me. Marginalizing the hard-core base is not a recipe for success.