Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News THQ Nordic want to remake Gothic, playable teaser released to owners of previous Piranha Bytes games

Discussion in 'News & Content Feedback' started by Infinitron, Dec 13, 2019.

  1. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Messages:
    15,414
    Location:
    Kingdom of Bohemia
    Oh yea, those kind of system changes would be pure self-indulgent cancer. Nevertheless, it seems they're determined to recreate the game in a new engine and that means completely recreating the combat too. That's a huge system change that's inevitable and watching the demo I was NOT convinced they have enough experience or talent to pull this off.
     
    • Agree Agree x 1
    ^ Top  
  2. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    A bad combat system will definitely ruin the game, no doubt about it. I can see the potential there but it requires a lot of work.

    However the combat system is not directly tied to quest and general system design. At least I cannot recall a single instance where that would be a problem. As long as they don't introduce additional starting and ending states, they can replace it with any variation if it. By adding a state i mean shit like bleeding. Bleeding would mean that somebody can die after combat ended. No G1 quest is ready for that. All quests depending on the G1 3-end-state combat (undefeated -> defeated -> dead) would have to be redesigned.
     
    • Interesting Interesting x 1
    • When words are not enough When words are not enough x 1
    ^ Top  
  3. Grampy_Bone Arcane

    Grampy_Bone
    Joined:
    Jan 25, 2016
    Messages:
    2,393
    Location:
    Wandering the world randomly in search of maps
    I was being sarcastic, I got the demo because I own ELEX.
     
    ^ Top  
  4. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,728
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Smejki, just want to say that I appreciate your developer perspective on this game. Good posts.
     
    • Agree x 2
    • Participation Award x 1
    • hopw roewur ne x 1
    • cuck x 1
    • Shit x 1
    • Balanced x 1
    ^ Top  
  5. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    13,274
    Elex and Gothic 3 have this though -- poison/damage over time from melee weapons that on their own won't kill (but the DOT will) and it just ends up as a 'kill state' as if you had used magic/arrows/execute.

    Would it really change anything?
     
    ^ Top  
  6. Grampy_Bone Arcane

    Grampy_Bone
    Joined:
    Jan 25, 2016
    Messages:
    2,393
    Location:
    Wandering the world randomly in search of maps
    It is interesting that they mo-capped actors for dialogue, it shows they want story and dialogue to be main showcases of the game. Seems like a big mistake to me and most other fans but who knows maybe game journos will eat it up?

    Say what you want about Bethesda but I don't think they've ever mo-capped a single thing for any of their games.
     
    • Agree Agree x 2
    ^ Top  
  7. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    13,274
    If they mo-capped it, they should mo-cap some mo, cuz during the big first person dialog with Diego-turned-Ricardo-Montalban the main character does the same "point at self with thumb" motion for every dialog option you pick.

    But credit where it is due, sometimes he uses his other hand.
     
    ^ Top  
  8. Grampy_Bone Arcane

    Grampy_Bone
    Joined:
    Jan 25, 2016
    Messages:
    2,393
    Location:
    Wandering the world randomly in search of maps
    I don't know if I agree with this. The setting of the prisoner valley with the different camps and the 'might makes right' ethos hasn't really been replicated by any other game, even Piranha Byte's own followups. The goal of the whole game mainly being a prison escape is also pretty unusual, although the demon hunting endgame is boilerplate.

    Gothic 1 was very high concept for it's time, let alone today, and a proper remake could liven up the stale copy-pasta content design that afflicts modern RPGs.
     
    • Brofist x 5
    • Agree x 3
    • Yes x 2
    • Disagree x 1
    • Salute x 1
    ^ Top  
  9. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    11,048
    Almost 20 years after release, Gothic has one of the most memorable gameworlds in the genre where geography, systems and quests are merged in something consistent and greater than the sum of its parts.

    Saying that plot is unremarkable or it's generic means that someone did not really pay attention to how the game really works.
     
    • Brofist Brofist x 9
    • Agree Agree x 6
    • Yes Yes x 2
    ^ Top  
  10. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
    Joined:
    Mar 27, 2013
    Messages:
    3,914
    Pillars of Eternity 2: Deadfire
    I played it just now. I'm not the usual Codex shitlord, but y'all are right with your criticisms. This thing was fun at times, but it certainly was no real Gothic.
    In the survey, I voted that they should continue, but I wrote them this:
    "PLEASE focus more on the original and less on "modernization". For example: Do NOT change iconic things like the general design of the faction armor, the grey-ish and dark color palette (!), the rugged and simple music, the events of the beginning of the game, the uncommunicative characters (including the Nameless Hero) and the general hostility of the world. Don't give me markers where I can pick up things! Don't subtly change the setting into a more modern/industrialized one! I like that you added new characters and quests. But if you keep going, please go closer to the original! It's the greatest game that has ever been made!"
     
    • Agree Agree x 3
    • Brofist Brofist x 1
    ^ Top  
  11. krist2 Augur Patron

    krist2
    Joined:
    Oct 5, 2009
    Messages:
    164
    Codex 2013 Serpent in the Staglands Divinity: Original Sin Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Added these lines to the engine.ine

    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    much better fov for me atleast, i play on ultrawide 3840x1080

    https://imgur.com/a/XQgvTQA

    [​IMG]

    [​IMG]
     
    • hopw roewur ne hopw roewur ne x 3
    • Okily Dokily! Okily Dokily! x 1
    • (autism) (autism) x 1
    • what? what? x 1
    ^ Top  
  12. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    13,274
    Is there a line I can add to just zoom the damn camera back?
     
    ^ Top  
  13. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    Yes, the G1's twist with prison gives it a unique flavor. I agree. Other than that... eh.
     
    ^ Top  
  14. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    The open-world is masterfully crafted... therefore a c-grade fantasy with orcs, humans, demons, and dragons #15624 with some fine tiny twists is also the best thing ever. okayeee...
    :hero:
    As I said above I removed the whole prison penal colony from the equation. That was a mistake.
    I meant to talk in more broader sense. Maybe setting is not the right word for it? Lore? I dunno.
    I mean, once you get out, and the prison trick is no longer there the world of Gothic becomes this [redacted for length and relevant info]:
    If you put that into a book, it would one the forgettable cheap fantasy bullshit lost in the pile of other similar crap only die-hard fans of the genre love in a guilty pleasure way.

    Not to talk about Gothic fucking 3 which shows they had no idea how to meaningfully expand the world.
    That doesn't make Gothic 1 and 2 any less tightly designed open-world games.

    Also, I was talking about showing off the uniqueness of Gothic in trailers. Orcs won't do.
     
    Last edited: Dec 17, 2019
    • Agree Agree x 1
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  15. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    In some cases, yeah. But a better example would be a flee state or surrender state.
     
    ^ Top  
  16. Lord of Riva Prophet Patron

    Lord of Riva
    Joined:
    Jan 16, 2018
    Messages:
    725
    Strap Yourselves In Pathfinder: Kingmaker
    And here I thought the important part is the technique, not the size.

    So on the one hand, having a game with practically only sausages and barely any buns is a problem since every game has to include the arbitrarily demanded diversity elements.

    But then if it lends itself anything that has ever existed before it's a "c-grade" fantasy world regardless of how they implemented it.

    But you are most likely right, Gothic also has "swords" or "grass", which makes the game automatically basically completely worthless as those things have been in a game before.

    Oh, and could you please provide me with the list of the 15623 games I missed that have a world like Gothics? I really thought there were only very few decent RPGs around, seems like I missed some, I knew I was right to post here. :bounce:
     
    • Brofist Brofist x 1
    ^ Top  
  17. KevinV12000 Arcane

    KevinV12000
    Joined:
    Jul 7, 2006
    Messages:
    722
    Location:
    Some Lame-ass International Organization
    The voiceovers are clearly being done by non-native speakers with solid proficiency. The tonal structure is wrong, the stressing of syllables is wrong, but the academic structure is correct. This sort of thing is very off-putting to English speakers, the proverbial fingernails on chalkboard effect. Surely there are one or two American expats in Barttthhhhhelona who could read the lines into a recording device between shots?
     
    ^ Top  
  18. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    I'm pretty sure the VOs in the teaser are placeholders.
     
    • [citation needed] [citation needed] x 1
    ^ Top  
  19. catfood AGAIN

    catfood
    Joined:
    Aug 28, 2008
    Messages:
    7,836
    Location:
    Nirvana for mice
    What I appreciated about the english version of Gothic is that the characters spoke with american accents which increased it's down-to-earth tone. I swear I'm getting sick of faggy british accents in fantasy RPG's.
     
    • Funny Funny x 1
    • That's an Elephant That's an Elephant x 1
    ^ Top  
  20. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
    Messages:
    3,493
    Location:
    Middle Empire
    I don't know why games always make it a pain to khave the original VA with subtitles.
     
    • Sad Sad x 1
    • Despair Despair x 1
    ^ Top  
  21. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
    Joined:
    Mar 27, 2013
    Messages:
    3,914
    Pillars of Eternity 2: Deadfire
    Then why would they ask about my impression of the VO in the survey?
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  22. Smejki Warhorse Studios Developer

    Smejki
    Joined:
    Oct 22, 2012
    Messages:
    676
    Location:
    Praga caput regni
    Good point
     
    • Thanks! Thanks! x 1
    ^ Top  
  23. Elex Arbiter

    Elex
    Joined:
    Oct 17, 2017
    Messages:
    2,033
    i thinked the same "i guess they are placeholder so they just rushed them and done them in house" then they asked for feedback about voice over. can't understand if they are serius and think they can release a game with that voice over.
     
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  24. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    11,048
    Stop posting. You are embarrassing yourself.
     
    • Disagree Disagree x 4
    • Brofist Brofist x 2
    • Agree Agree x 2
    ^ Top  
  25. Elex Arbiter

    Elex
    Joined:
    Oct 17, 2017
    Messages:
    2,033
    that stuff matter: is the same reason why warhammer 40k games almost always use UK voice actors.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.