And environmental interaction? Roxor and commie, did you seriously enjoy going through all the random barrels and boxes in Neverwinter Nights, hunting down those oh-so-logical gems and gold coins, left lying around? Are you the sort of person who goes through every single house in every village and town in BG1&2 to loot them because their OCD doesn't allow otherwise? Fuck me.
Nice strawman with the barrels...Who was asking for this?
![Roll eyes :roll: :roll:](/forums/smiles/icon_rolleyes.gif)
But yeah, sneaking by sleeping characters in Gothic or waiting for the right moment to steal in Fallout wasn't enjoyable or immersive, right?
![Wast re-ta-dred maen? :retarded: :retarded:](/forums/smiles/retarded.png)
I enjoyed looking at items and getting descriptions for hints and clues in the gameworld in games as diverse as Fallout, Might and Magic, Gold Box...in order to solve puzzles inherent to it. Certainly didn't take away from the experience but actually made the existence of the world in the actual game make sense. What's the point of it in AoD? It's completely superfluous.
Why is it so shitty to want to be able to use the corrosive acid to burn through a lock in the 3D world or see your character kicking in a door or sneaking past a patrolling guard with you actually having control(with your stats affecting the distance at which you are seen, heard etc)?
Oh and can anyone actually explain what is so great about the combat in AoD beyond 'it's hard'? The mechanics are pretty much the same as in Fallout yet in the case of the latter it's LOLOLOL SUXORS, but in the former it's OMFG GREATEST COMBAT EVAHHHHH!!!!! The close in style of AoD actually lessens the tactical options compared to Fallout where you could at times get out of range of enemy attacks or put some cover between yourself and a foe. Maybe later you have more expansive combat areas or something but at the moment it's just standing next to a foe and hacking and hoping you whittle down his HP before he whittles down yours. As Excidium says:
Yes I am aware that there was more of a focus on ranged combat in Fallout, but even so there was ample opportunity to get face to face in that game. It would be up to the devs of AoD to do the reverse and add more ranged options as well to open up the combat a bit.Also, since we all have ranged weapons, why the hell are we fighting on melee range instead of showering them with missiles from the top of those buildings?
I liked both Fallout and AoD combat at its basic level so fanboys chill the fuck out. I just don't understand why one is ridiculed while the other is praised.
I know VD is a bro and he's one of 'us' in a way and a cool dude that anyone would happily blow, but shit...it would be nice to be objective. I'll still buy the game and enjoy it(I've made up my mind since the last post after playing some more and I'm a sucker for a Roman inspired setting) but in AoD2 I hope that VD addresses the concerns and limitations and with the whole difficulty of getting a game created from scratch over and done with(and with all the trial and error it entailed over a protracted development cycle not being a factor); it should be a lot easier to work on a sequel and push it further.