- Joined
- Jan 28, 2011
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Just so you know, IRL, knocking people unconscious for hours, Thief or Deus Ex-style, is pretty much impossible without putting them in a permanent coma. And in that case they might as well be considered dead.
I haven't tested shit extensively or anything, but aimed attacks to the head never seemed to work(not even knockdowns), and my combat chars all use hammers while fast attacks and even aimed attacks to the legs(I think) were knocking enemies down and crittingsomeone seems strangely obsessed with knocking people out...
IRL, people also go out of commission after being stabbed multiple times.Just so you know, IRL, knocking people unconscious for hours, Thief or Deus Ex-style, is pretty much impossible without putting them in a permanent coma. And in that case they might as well be considered dead.
IRL, people also go out of commission after being stabbed multiple times.Just so you know, IRL, knocking people unconscious for hours, Thief or Deus Ex-style, is pretty much impossible without putting them in a permanent coma. And in that case they might as well be considered dead.
Staying outside and head-shotting the two guards outside may have been the best choice, if not for the dumb teleport into melee range. If my PC is a bowman, and the archers up top are distracted by the meatshields storming the tower, he shouldn't walk right next to the soldiers. There should at the very least be an option to not charge right next to them.
Not related to positioning, but many times the game changes your active weapons which makes you waste precious action points re-equipping yourself. An example is when you ambush the merchant taking stuff to Antidas in the dead of night, I wanted to open up throwing nets on the mercenaries but the game always switched my active weapon to the short bow everytime the fight started.Staying outside and head-shotting the two guards outside may have been the best choice, if not for the dumb teleport into melee range. If my PC is a bowman, and the archers up top are distracted by the meatshields storming the tower, he shouldn't walk right next to the soldiers. There should at the very least be an option to not charge right next to them.
Will be added
Any other suggestions for combat positioning before a fight?
Will continue when I'm back at home though and also test other characters to see if they offer more potential variety.
Will be added
Any other suggestions for combat positioning before a fight?
Working on it. I tried it with what I thought was a badass character but no he wasn't. Died like a bitch. Am now doing another badass merc using Kenney's 'guide'. Crafting really makes all the difference. 10 dr iron armor is pretty nice. And spears work nicely. Though I guess you could make it work with other weapons. But dodge is balls. BALLS. Fuck your 2h dodge spec.Has anyone been able to complete the imperial guard questline with a pure combat character?
10 dr iron armor is pretty nice. And spears work nicely. Though I guess you could make it work with other weapons. But dodge is balls. BALLS. Fuck your 2h dodge spec.
You buy daggers from trader and dicompose them.ollecting the materials is pretty much impossible without going full slaughter on everyone.
It took me a few days to figure out.Oh, I see. I either became even more stupid this year or this isn't very obvious at all.
Too much Skyrim and Mass Effect 3.Oh, I see. I either became even more stupid this year or this isn't very obvious at all.
We are changing the THC formula. The one we have now brings the best benefit when you invest into attack and defense both, with a slight bias towards attack.