IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
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The actual marketing for new Wolf was fantastic. They've had amazing ads and trailers. All the political balloney only got injected into the project shortly before the launch.
Mate, it's not just niche hardcore forums taking that stance anymore. Fallout 4 may have sold well but it was hounded even on the mainstream social media, it has by far the lowest fanbase scoring across entire Fallout franchise. You really don't have to go around reading the bowels of internet, to find the message that the next one should be given to Obsidian. It's everywhere. And I can certainly see how Zenimax wants to avoid prolonging that situation any further.More important, even if I concede your point that fans clamoring for Obsidian to make the next title could force Bethesda’s hand, it’s still beside the point. That’s because Obsidian absolutely does not own the brand in the minds of most consumers. Those of us who prefer New Vegas are a niche audience, even if, in this one rare case, the critics and journalists actually agree with us. As far as the casuals are concerned—and they’re the vast bulk of the marketplace—Bethesda is Fallout. No matter how many clowns on Twitter ask Sawyer or MCA when New Vegas 2 is coming out, it won’t threaten Bethesda, although I’m sure it pisses them off.
I don’t really remember these ads, but you can’t blame them for thinking that Nazis were still the ideal all purpose bad guys. That was always a pretty safe assumption. The fact that so many people acted like this game had contemporary relevance says a lot more about them than about the game or the marketing.
The official twitter account made direct references, including posting videos of people getting punched.
The New Cucklossus
Fallout 4 was hounded in large part by the same people who adored Fallout 3, so I wouldn't jump to any conclusions about how Bethesda views its reception just yet. Especially since the latest installment in their other flasgship franchise, Skyrim, received the complete opposite response for doing the same thing Fallout 4 was criticized for (removal of RPG elements, quests being designed as mindless filler activities, etc.): unanimous critical acclaim.Mate, it's not just niche hardcore forums taking that stance anymore. Fallout 4 may have sold well but it was hounded even on the mainstream social media, it has by far the lowest fanbase scoring across entire Fallout franchise. You really don't have to go around reading the bowels of internet, to find the message that the next one should be given to Obsidian. It's everywhere. And I can certainly see how Zenimax wants to avoid prolonging that situation any further.More important, even if I concede your point that fans clamoring for Obsidian to make the next title could force Bethesda’s hand, it’s still beside the point. That’s because Obsidian absolutely does not own the brand in the minds of most consumers. Those of us who prefer New Vegas are a niche audience, even if, in this one rare case, the critics and journalists actually agree with us. As far as the casuals are concerned—and they’re the vast bulk of the marketplace—Bethesda is Fallout. No matter how many clowns on Twitter ask Sawyer or MCA when New Vegas 2 is coming out, it won’t threaten Bethesda, although I’m sure it pisses them off.
Anyway. One of the reasons FO4 sold so good is exactly because of NV
And you think NV sold well because it was so good, rather than because FO3 sold millions before it and Bethesda put millions in advertising it and most people thought and still think is a Bethesda game, right?
That was really creative. Can you share your secrets?
Right, here's how I-
Ohhhhhhhh ok. Ok ok ok. I get it. I totally get it now. You just take something you don't like, substitute the word "cuck" for part of the word describing the thing you don't like, and then you have a whole brand new word. That's actually really really funny.
You look more imcucked to me.
Things to consider here:Fallout 4 was hounded in large part by the same people who adored Fallout 3, so I wouldn't jump to any conclusions about how Bethesda views its reception just yet. Especially since the latest installment in their other flasgship franchise, Skyrim, received the complete opposite response for doing the same thing Fallout 4 was criticized for (removal of RPG elements, quests being designed as mindless filler activities, etc.): unanimous critical acclaim.
What you describe isn't exactly accurate either. From what I've sampled of the bowels of GameFaqs for example, which is probably the biggest gaming forum there is, NV seems to be regarded as inferior to both 3 & 4.
All of that and shit like this that turns people offI don't think Prey suffered from some sort of immersive sim fatigue, it had a lot of things going against it:And Prey. And Evil Within 2.
Was there anything polarizing or obnoxious about the marketing there? It seems to me that Prey didn't do so well because the immersive sim fad waned and Evil Within 2 struggles to reconcile mid/late-00s survival horror action and modern trends (e.g. crafting, larger levels).
It's effectively a new IP named after another game, but it doesn't resemble that game at all, and to make it worse, the cancelled sequel to that game (with a lot of fuckery behind that) looked more interesting.
The marketing didn't even push it as an immersive sim. The trailers were all action-heavy with cheesy lines and little of what people praised about the game.
Zenimax's review policy hurt the game's exposure right before launch. They tried to replace that with a demo, but the PC didn't get it and it wasn't very well received.
The game came out with performance issues and relatively common save corruption, the worst bug a game can possibly have.
Overall I thought it had much worse marketing than Wolfenstein 2. The controversy probably helped Wolfenstein 2, since it gave it a lot of free exposure when people weren't even talking about it
Tags: Leonard Boyarsky; Obsidian Entertainment; Private Division; Take-Two Interactive; Tim Cain
T
The role-playing veterans at Obsidian are using their Private Division partnership to reunite original Fallout creators Tim Cain and Leonard Boyarsky for a new game set in a new universe.
“It was the opportunity to work with Tim on a new IP that we were creating from scratch again, because we did it on Fallout and Arcanum and those were great experiences and I just missed doing that, says Boyarsky, who most recently worked on Diablo III for Blizzard. “I missed working on single-player, in-depth RPGs with a lot of choice, consequence, and reactivity. I like making other types of games, but there is something special about the kind of games we started with Fallout that really appeals to us and speaks to us creatively.”
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