- Joined
- May 29, 2010
- Messages
- 36,716
That you think I'm using an alt goes on to show you are probably one of those losers who do have one.
You don't think there's anything suspicious about replying to yourself with "A reasonable opinion"?
That you think I'm using an alt goes on to show you are probably one of those losers who do have one.
You don't think there's anything suspicious about replying to yourself with "A reasonable opinion"?
what would be the logic behind making an alt
And say, what was the logic behind you changing your username and longstanding avatar?
- Mistake #1 - Steep Learning Curves: Tim thinks character creation in Fallout, Arcanum and other RPGs was too complex. He's experimenting with creating a completely numberless character system that uses geometric shapes to visualize attributes.
- Mistake #2 - Letting Math Trump Psychology: Revealing the influence of the years he spent developing Wildstar, Tim wants to develop mechanics that are psychologically satisfying and addictive, even at the expense of mathematical elegance. For example, he says the player's first attack against an enemy should always hit even if his overall hit percentage is the same regardless, and that rather than allow players to increase their critical hit chance, they should only be allowed to increase their critical hit damage.
- Mistake #3 - Conflating Player Skill With Character Skill: This one will be familiar if you've watched some of Josh Sawyer's talks. Aiming and hitting in an action-RPG should not be determined by character stats. On the other hand, things like the impact of recoil can be affected by stats, as well as the aforementioned critical hit damage.
- Mistake #4 - Misunderstanding Randomness: Here Tim lays out his frustration with the sorts of people who can't believe they could miss a 95% chance-to-hit attack three times in a row. His conclusion is that when people talk about "randomness", they often mean selecting a token rather than rolling a dice (ie, events can't repeat themselves).
- Mistake #5 - Forcing Linearity: This one is pretty self-explanatory. Tim says games are not movies, using Fallout's Tandi rescue scenario with its multiple solutions as an example of the sort of non-linearity he prizes.
- Mistake #6 - Being Non-Reactive: Tim seems particularly interested in the sort of reactivity where characters in the world have different dispositions based on your character's background, clothing and attributes, as seen in Arcanum. He also loves having different end slides based on the player's choices in the game, using Temple of Elemental Evil's evil ending as an example.
- Mistake #7 - Telling Horrible Stories: Tim uses this to emphasize again that games are not movies. Not every character in a game has to be important or advance the plot. Tropes likes the Chosen One protagonist and amnesiac protagonist are tiresome and should be discarded.
Some of us remember the red box, blue box and etc times. I was not into D&D, because the games shop seller said AD&D is the way to go and that was even before 1989 (AD&D 2E).OD&D has been over since, like, 1992. Even Mystara (the default OD&D setting) was converted to AD&D before being canned.WoC have reduced the amounts of settings and RPG systems (ADD was outselling D&D).
To be honest i don't know the cosmology of D&D 3E, because as D&D 3E came out i was then making my own D&D 3rd campaign setting based on the 3rd party mayfair games Demons I and II, Sentinels, To Hell and Back and Apocalypse extentions for AD&D.Planescape was using the D&D cosmology. Scrap Sigil, dumb cockney lingo and quirkyquirk genderfluid crap, and you end up with Gygax' Manual of the Planes.But because WoC have reduced the settings, they have naturally reduced the cosmology to focus on the core of DnD.
By the time of 3e, the sheer number of planes was too big for an average mouthbreather to memorize. If 3e Planescape would somehow make it, it would have the current D&D cosmogony, not the other way around. That being, "down with needless symmetry, let's have, uh, Gloomwrough, Burnstoohot, Homolove and, uh, that should suffice".
And there is where we disagree upon. You assume with this statement that AD&D players played only one campaign and would also buy only one campaign material. In my experience with my own behavior and other players half of the players played at least two campaign settings.No, he was right. If you were into Ravenloft or Dragonlance, chances were, you wouldn't give rat's ass about anything Birthright or Dark Sun. Sad but true.Shannon Appelcline stated that CG were shrinking the industry and that TSRs own products were cannibalising their own sales, but i think that it is a false statement (since i bought many many of the supplements, and if you bought one then you bought more).
Strange that the same reasoning didn't particularly hurt White Wolf, but I guess they weren't as generous with their money.
FR is the standard campaign setting for the 5e, and every adventure module is made for this setting. WoC has adapted the release paste of a pre 1992 boom, and they should focus on quality and not quantitiy. Their release behavior towards the end of D&D 3rd and 4th editon was rather bad. D&D 5th edition is a back to the roots thing and many people love it, since the past year D&D is rising again and Critical Role has contributed its share. Do not forget that D&D was under high pressure due all of the MMORPGs, but people seem to repent their sins.Not one campaign fucking setting? Not the fucking Forgotten Realms 5e? This game is officially dead, folks.Just for the record what they have released of the DnD Next and 5th.
DnD Next from 2012 - 2014: Dreams of the Red Wizards I and II(Scourge of the Sword Coast, Dead in the They), Sundering Adventure I and II(Murder in Baldur's Gate, Legacy of the Crystal Shard).
DnD 5th edition releases of adventures 2015 - 2017:
Hoard of the Dragon Queen, The Rise of Tiamat, Prince of the Apocalypse, Out of the Abyss, Sword Coast Adventurer's Guild, Curse of Strahd, Storm King's Thunder, Volo's Guide to Monsters, Tales from the Yawning Portal (a collection of some old adventures). Next to be released is "Unearthed Arcana" in my opinion.
So you could technically say that AD&D has cannibalised D&D sales,
And there is where we disagree upon. You assume with this statement that AD&D players played only one campaign and would also buy only one campaign material.
FR is the standard campaign setting for the 5e, and every adventure module is made for this setting. WoC has adapted the release paste of a pre 1992 boom, and they should focus on quality and not quantitiy.
There is so much misunderstanding on this thread
Fairfax stated that it was the hardcover novels as described in the book "Thirty Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)". So TSR's horizontal diversification into the novel market has killed them, despite a very good start. But i think that this is a bit more complicated and computer games already had a negative impact on the sales of the novels, while the gold box series naturaly issued partly the boom or silver age of AD&D,or generalised to D&D.Not "I". Pretty much everyone, from genre historians to contemporary market analysts to ex-late TSR and early WOTC staff themselves. Everyone sings to the same tune, that the market was splintered into a myriad isolated niches by their own hand. I see no reason not to believe them. Sure, someone could have been into 2 campaign settings at once. Still definitely not into all 8 or what of them.And there is where we disagree upon. You assume with this statement that AD&D players played only one campaign and would also buy only one campaign material.
GH has already died once in 1986-1989 after GG has left TSR. So i don't get why WoC has made it the standard campaign in 3E, despite the fact that FR and DL was much more popular, on all accounts. I understand that the very good adventure modules are made for GH, but they should have just integrated them into FR. But perhaps GG had also some influence on this decision.Aha, "standart campaign setting" aka "It's dead, Jim". Just ask 3e GreyhawkFR is the standard campaign setting for the 5e, and every adventure module is made for this setting. WoC has adapted the release paste of a pre 1992 boom, and they should focus on quality and not quantitiy.
Besides the awkwardness of 4E, WoC made many mistakes in this times. Dragon+ is for free on IOS and Android. I think that they should bring back PS, DS and RL for the 5E (since they already have the material they only need to adapt it to the new rules), in a good format.They supposedly retconned half the shit they brought in 4e, and we are expected to make it out from shitty Drizzt novels and an occasional online post in Dragonpaid blog"magazine"? Nah, they can stuff their adventures and core rules back where they belong. Until they start producing proper campaign settings again, even if it's FR, they might just as well not exist.
Obsidian's best selling game is Fallout New Vegas.
He used to look more like a hobbit back in the day tbh. They even based one of the halfling NPCs in Arcanum on his mug.I would have sex with TimCain , he looks like an adorable bear.
Tim Cain is a faggot.
Eeeh, I don't think they look anything alike.He used to look more like a hobbit back in the day tbh. They even based one of the halfling NPCs in Arcanum on his mug.I would have sex with TimCain , he looks like an adorable bear.
And people wonder why he never came back to this thread.
"if you love Fallout, you will love this" !