as if we needed more confirmation that fallout and arcanum were flukes.
You sound very liberal there faggot. Do you have a 2000s youtube account denouncing Christianity and promoting rationalism too? Everyone depends on their own experiences and bases their opinions on them. I don't care if you and everyone else thinks your Dad is the nicest guy on the planet and always treated you well if my experience with him is being a rapist. Personal experience is extremely important to judging the world and even more so in clown world where almost everything is dishonest.Tim Cain and Jonathan Blow are the same type of people. They have created their own reality and stick to it no matter what. They seem to base their opinions on their experience, but fail to understand it's just their own experience, nothing more.
Neither a $1.000.000 budget would have saved the game. And different preferences? Sure, you might like it if you have SEVERE levels of autism.there are no bad games only different preferences and budgets
He's just going out of his way to be a "nice guy"...View attachment 55649
Neither a $1.000.000 budget would have saved the game. And different preferences? Sure, you might like it if you have SEVERE levels of autism.there are no bad games only different preferences and budgets
Tim Cain says as long as one person likes something it can't be objectively bad, and the developers surely like their own game.The existence of Dustborn has made this thread redundant, as it's a genuinely bad, objectively terrible game with no redeeming traits.
Yes but that experience and opinion is not the truth for everyone. People who don't understand it have problems with their ego. Games can be bad in more than one way and sometimes it's not even a matter of preference. An easy example are buggy games that destroy your progress or save game file.Personal experience is extremely important to judging the world
What about a game like Dustborn which is bad at everything: Terrible characters (who are all self-inserts from the writers) with no redeeming values, game-bugs in combat and certain sections of the game that are not mentioned in any review, nonsensical story, terrible and nonsensical message that is racist against whites and Christians, game made with taxes so it's legit robbery, terrible character art, stealing assets from another game (gta online), etc.The easiest part is technical implementation, which applies to games but also other forms of art.
If there are no bugs and it's competently coded, it's objectively good. Lots of bugs and messy code are objectively bad.
In a film, having skilled camerawork is objectively good. Amateurish camerawork is objectively bad.
In a novel, grammatically correct and stylistically elegant prose is objectively good. An excess of typos is objectively bad.
Etc.
99,9999999% thinks the game is terrible, but one dev...Tim Cain says as long as one person likes something it can't be objectively bad, and the developers surely like their own game.The existence of Dustborn has made this thread redundant, as it's a genuinely bad, objectively terrible game with no redeeming traits.
tim cain dancing
I like some games that are objectively bad.
The problem is a lot of people have no ability to distinguish between "I like it" and "it has objectively good qualities" which are two different things.
The easiest part is technical implementation, which applies to games but also other forms of art.
If there are no bugs and it's competently coded, it's objectively good. Lots of bugs and messy code are objectively bad.
In a film, having skilled camerawork is objectively good. Amateurish camerawork is objectively bad.
In a novel, grammatically correct and stylistically elegant prose is objectively good. An excess of typos is objectively bad.
Etc.
Of course you can also make objective qualitative statements about other aspects of media, not only their purely technical implementation, but the majority of people can't even judge the most basic technical aspects on an objective basis. If they like it, they will defend even the objectively bad parts. They don't understand that a thing can have both good and bad aspects, and you can like it despite the bad parts.
The idea that art cannot be objective
Dustborn isn't the kind of game I'm into. Depends on what you mean by "some things swapped" - there isn't anything redeemable about it, so you'd pretty much have to make a completely different game to make it appealing in any way. Aside from the retarded political messaging, it also has shit gameplay, a terrible artstyle, and apparently isn't well-optimized either.I was asking about your opinion for a game like that, that somehow still has fans (their developers and little else).Would you like a game like that if it wasn't Dustborn and had some things swapped?
Blair Witch Project disagrees. It is shot completely amateurish to the point where they completely missed shooting the actual monster in one scene so it never appears on screen. But the amateur filming makes the film much more believable and incredibly creepy because of that. Something unknown fucked with a bunch of people and we watch them slowly lose their grip and end up possibly dead by god knows what. Objectively good camera work would completely destroy that movie. Even if you don't like it, the found footage genre says skilled camerawork is objectively bad for those kinds of movies. So we're back to debating the definition of good camera work.In a film, having skilled camerawork is objectively good. Amateurish camerawork is objectively bad.
There are people who want to lick morbidly obese women's smelly feet. If beauty is objective then those people should never feel that's a better sexual outlet them thousands of porn stars looking exactly like those old statues. And then we have to debate hair colour. If I really like blondes with short hair and you really like brunettes with long hair which is the objective beauty winner and why? I'm not saying ugly things are better than beautiful things, but you cannot ever be objective about the way someone looks because we all have preferences that cannot be dismissed here. They say there are no 10/10s, there are only 9/10s and the extra point is for what your personal preferences are. Smelly fat foot licker is not going to have a 10/10 like mine.The idea that art cannot be objective
there have been attempts at proving something along these lines, like those studies that show babies respond more favorably to symmetry. Beauty exists objectively, for example, which is why 2000 year old statues show roughly similar beauty standards to the ones we have today and aren't radically different.
I haven't played it and never will but that's untrue. The characters are ugly but the art execution is very good. It can be hard to make cell shading look decent and from the short footage I saw it appears they did an excellent job with that style. It's ugly as fuck in terms of humans but the world is nice looking and I did see one man who could have fit in with borderlands okay.there isn't anything redeemable about it,